view src/gaim-client-example.c @ 13666:915f26ce1d07

[gaim-migrate @ 16068] Suppress CID 108. Event assign_zero: Variable "(irc)->roomlist" assigned value 0. 278 irc->roomlist = NULL; Event var_deref_model: Variable "(irc)->roomlist" tracked as NULL was passed to a function that dereferences it. 288 gaim_roomlist_room_add_field(irc->roomlist, room, args[1]); nosnilmot noted: 'name can't be both "323" and "322" at the same time, so this will never happen' In the 323 case, this saves us a strcmp() that we know is useless, and adding the return is consistent with the 321 block above. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Thu, 20 Apr 2006 04:56:44 +0000
parents c9312177821a
children 8bda65b88e49
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}