Mercurial > pidgin
view src/protocols/msn/user.c @ 9583:91c9e060111b
[gaim-migrate @ 10426]
" This patch provides a configuration page for the Buddy
State Notification plugin, allowing you to select
whether you want to be notified of buddy Away, Idle or
both.
The motivation for this is that clients such as
Trillian report idle times of 1 minute, leading to lots
of idle notifications, when only aways are really of
any interest." --Alan Ford
Date: 2004-06-06 00:03
Sender: deryni9
Logged In: YES
user_id=516184
This should probably be made to use the new plugin pref stuff
so that it
doesn't add a dependency on gtk for no real reason.
Date: 2004-06-27 13:24
Sender: ajf101
Logged In: YES
user_id=1028264
Yes, you're quite right. I've got around to updating it now
to use this new stuff, see the updated patch.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sat, 24 Jul 2004 15:14:43 +0000 |
parents | 4c94e3f9f91c |
children | 4c1a1be8ce33 |
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/** * @file user.c User functions * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "msn.h" #include "user.h" MsnUser * msn_user_new(MsnUserList *userlist, const char *passport, const char *store_name) { MsnUser *user; user = g_new0(MsnUser, 1); user->userlist = userlist; msn_user_set_passport(user, passport); msn_user_set_store_name(user, store_name); /* * XXX This seems to reset the friendly name from what it should be * to the passport when moving users. So, screw it :) */ #if 0 if (name != NULL) msn_user_set_name(user, name); #endif return user; } void msn_user_destroy(MsnUser *user) { g_return_if_fail(user != NULL); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); if (user->group_ids != NULL) g_list_free(user->group_ids); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); if (user->passport != NULL) g_free(user->passport); if (user->friendly_name != NULL) g_free(user->friendly_name); if (user->store_name != NULL) g_free(user->store_name); if (user->phone.home != NULL) g_free(user->phone.home); if (user->phone.work != NULL) g_free(user->phone.work); if (user->phone.mobile != NULL) g_free(user->phone.mobile); g_free(user); } void msn_user_set_passport(MsnUser *user, const char *passport) { g_return_if_fail(user != NULL); if (user->passport != NULL) g_free(user->passport); user->passport = g_strdup(passport); } void msn_user_set_friendly_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); if (user->friendly_name != NULL) g_free(user->friendly_name); user->friendly_name = g_strdup(name); } void msn_user_set_store_name(MsnUser *user, const char *name) { g_return_if_fail(user != NULL); if (user->store_name != NULL) g_free(user->store_name); user->store_name = g_strdup(name); } void msn_user_set_buddy_icon(MsnUser *user, const char *filename) { struct stat st; FILE *fp; MsnObject *msnobj = msn_user_get_object(user); g_return_if_fail(user != NULL); if (filename == NULL || stat(filename, &st) == -1) { msn_user_set_object(user, NULL); } else if ((fp = fopen(filename, "rb")) != NULL) { unsigned char *buf; SHA_CTX ctx; gsize len; char *base64; unsigned char digest[20]; if (msnobj == NULL) { msnobj = msn_object_new(TRUE); msn_object_set_local(msnobj); msn_object_set_type(msnobj, MSN_OBJECT_USERTILE); msn_object_set_location(msnobj, "TFR2C2.tmp"); msn_object_set_creator(msnobj, msn_user_get_passport(user)); msn_user_set_object(user, msnobj); } msn_object_set_real_location(msnobj, filename); buf = g_malloc(st.st_size); len = fread(buf, 1, st.st_size, fp); fclose(fp); /* Compute the SHA1D field. */ memset(digest, 0, sizeof(digest)); shaInit(&ctx); shaUpdate(&ctx, buf, st.st_size); shaFinal(&ctx, digest); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1d(msnobj, base64); g_free(base64); msn_object_set_size(msnobj, st.st_size); /* Compute the SHA1C field. */ buf = g_strdup_printf( "Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s", msn_object_get_creator(msnobj), msn_object_get_size(msnobj), msn_object_get_type(msnobj), msn_object_get_location(msnobj), msn_object_get_friendly(msnobj), msn_object_get_sha1d(msnobj)); memset(digest, 0, sizeof(digest)); shaInit(&ctx); shaUpdate(&ctx, buf, strlen(buf)); shaFinal(&ctx, digest); g_free(buf); base64 = gaim_base64_encode(digest, sizeof(digest)); msn_object_set_sha1c(msnobj, base64); g_free(base64); } else { gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename); msn_user_set_object(user, NULL); } } void msn_user_add_group_id(MsnUser *user, int id) { MsnUserList *userlist; GaimAccount *account; GaimBuddy *b; GaimGroup *g; const char *passport; const char *group_name; g_return_if_fail(user != NULL); g_return_if_fail(id > -1); user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id)); userlist = user->userlist; account = userlist->session->account; passport = msn_user_get_passport(user); group_name = msn_userlist_find_group_name(userlist, id); g = gaim_find_group(group_name); b = gaim_find_buddy_in_group(account, passport, g); if (b == NULL) { b = gaim_buddy_new(account, passport, NULL); gaim_blist_add_buddy(b, NULL, g, NULL); } b->proto_data = user; } void msn_user_remove_group_id(MsnUser *user, int id) { g_return_if_fail(user != NULL); g_return_if_fail(id > -1); user->group_ids = g_list_remove(user->group_ids, GINT_TO_POINTER(id)); } void msn_user_set_home_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.home != NULL) g_free(user->phone.home); user->phone.home = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_work_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.work != NULL) g_free(user->phone.work); user->phone.work = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_mobile_phone(MsnUser *user, const char *number) { g_return_if_fail(user != NULL); if (user->phone.mobile != NULL) g_free(user->phone.mobile); user->phone.mobile = (number == NULL ? NULL : g_strdup(number)); } void msn_user_set_object(MsnUser *user, MsnObject *obj) { g_return_if_fail(user != NULL); if (user->msnobj != NULL) msn_object_destroy(user->msnobj); user->msnobj = obj; if (user->list_op & MSN_LIST_FL_OP) { /* TODO: I think we need better buddy icon core functions */ GaimAccount *account; const char *username; account = user->userlist->session->account; username = msn_object_get_creator(obj);; if (gaim_find_conversation_with_account(username, account) != NULL) msn_request_buddy_icon(account->gc, username); } } void msn_user_set_client_caps(MsnUser *user, GHashTable *info) { g_return_if_fail(user != NULL); g_return_if_fail(info != NULL); if (user->clientcaps != NULL) g_hash_table_destroy(user->clientcaps); user->clientcaps = info; } const char * msn_user_get_passport(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->passport; } const char * msn_user_get_friendly_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->friendly_name; } const char * msn_user_get_store_name(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->store_name; } const char * msn_user_get_home_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.home; } const char * msn_user_get_work_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.work; } const char * msn_user_get_mobile_phone(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->phone.mobile; } MsnObject * msn_user_get_object(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->msnobj; } GHashTable * msn_user_get_client_caps(const MsnUser *user) { g_return_val_if_fail(user != NULL, NULL); return user->clientcaps; }