view PROGRAMMING_NOTES @ 4348:922b66840a51

[gaim-migrate @ 4613] Nicola's Lichtmaier (niqueco) writes: "I've redone the UI to make it use GTK2, and to make it prettier. I've rewritten loading and saving... Well.. here it is. (This will probably sit here forever)." he further writes: "I've added safe saving of the file (disk full and other errors won't make it leave a 0 bytes file). I've also added a check so that the user can't leave a field empty after editing." apparently he was wrong about it sitting forever. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 19 Jan 2003 22:03:57 +0000
parents e074172f4a41
children 59ff9d0b7b85
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Notes on keeping GAIM OS independant
------------------------------------

General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)