view plugins/perl/perl-handlers.h @ 10531:940f0d8ce380

[gaim-migrate @ 11858] This is multi-monitor support for docking. This also should fix the multiple "Show Desktop" request causing the contents of of the docked buddy list to permanently disappear. I also added a handling of a couple Window Manager events that probably aren't really necessary, but the MSDN docs say they are. This is certainly not C89 compliant (variable declaration), but it is win32 API, so it probably doesn't matter. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Thu, 20 Jan 2005 03:16:04 +0000
parents 33486b749aa9
children 4315bb5f427b
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#ifndef _GAIM_PERL_HANDLERS_H_
#define _GAIM_PERL_HANDLERS_H_

#include "plugin.h"

typedef struct
{
	SV *callback;
	SV *data;
	GaimPlugin *plugin;
	int iotag;

} GaimPerlTimeoutHandler;

typedef struct
{
	char *signal;
	SV *callback;
	SV *data;
	void *instance;
	GaimPlugin *plugin;

} GaimPerlSignalHandler;


void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback,
						   SV *data);
void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin);
void gaim_perl_timeout_clear(void);

void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance,
							  const char *signal, SV *callback,
							  SV *data);
void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance,
								 const char *signal);
void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin);
void gaim_perl_signal_clear(void);

#endif /* _GAIM_PERL_HANDLERS_H_ */