view gaim2blt.pl @ 10740:94cc67130789

[gaim-migrate @ 12342] More big changes, yay. I combined gaim_connection_new and gaim_connection_connect. Earlier today I realized that it's dumb to have a GaimConnection that isn't connected. I'm about to combine gaim_connection_disconnect and gaim_connection_destroy, as well. I added a "password" field to GaimConnection. It holds the password used to login a specific GaimConnection. Now, when "remember password" is false, account->password is NEVER set. When the user tries to sign on and Gaim prompts for the password, it goes directly into the GaimConnection. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 26 Mar 2005 23:25:18 +0000
parents 66bf7ecefedd
children
line wrap: on
line source

#!/usr/bin/perl -w
# Original by Andy Harrison,
# Rewrite by Decklin Foster,
# Available under the GPL.

package Gaim2Blt;
use strict;
use Getopt::Std;
use vars qw(%opts $in_group);

getopts('s:', \%opts);
die "usage: $0 -s 'screen name' gaim.buddy\n" unless $opts{s};

print <<"EOF";
Config {
  version 1
}
User {
  screenname "$opts{s}"
}
Buddy {
  list {
EOF

while (<>) {
    chomp;
    my ($type, $args) = split ' ', $_, 2;
    next unless $type;

    if ($type eq 'g') {
        print "    }\n" if ($in_group);
        print qq(    "$args" {\n);
        $in_group = 1;
    } elsif ($type eq 'b') {
        my ($buddy, $alias) = split /:/, $args;
        print qq(      "$buddy"\n);
    }
}

print <<"EOF";
    }
  }
}
EOF