view src/eventloop.c @ 10475:94fd0bf8c4b1

[gaim-migrate @ 11762] sf patch #1094341, from Richard Laager implements sf rfe #1090971 "tracks when a buddy was last seen and displays this value in the tooltip for offline and "signing on" buddies." The changes for this feature were pretty small and self-contained, and it's a neat feature. Then I started changing other things. I changed the way tooltips are created to use GStrings. I think it's easier to make changes without screwing stuff up, and the code is hopefully a bit easier to read through. I also changed how Add a Chat and Join a Chat work slightly. Now PRPLs can specify if a field is required or not, and the dialogs will not allow the user to click on "ok" if the field is not filled in. For example, when joining an oscar chat, the room name MUST be specified. This change and I think something else minor should fix the problem with adding chats to the buddy list that didn't have names. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 05 Jan 2005 05:52:10 +0000
parents 0f2af117d5d3
children 62fc579810f4
line wrap: on
line source

/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

guint
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

guint
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_assert(eventloop_ui_ops != NULL);

	return eventloop_ui_ops;
}