Mercurial > pidgin
view src/pounce.h @ 5753:96214f5de47c
[gaim-migrate @ 6178]
This should fix a bug we have on win32 when passing NULL to strcmp().
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Thu, 05 Jun 2003 00:30:12 +0000 |
parents | 9eb5b13fd412 |
children | 2fa4aa9c1885 |
line wrap: on
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/** * @file pounce.h Buddy pounce API * @ingroup core * * gaim * * Copyright (C) 2003, Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_POUNCE_H_ #define _GAIM_POUNCE_H_ /** * Events that trigger buddy pounces. */ typedef enum { GAIM_POUNCE_NONE = 0x00, /**< No events. */ GAIM_POUNCE_SIGNON = 0x01, /**< The buddy signed on. */ GAIM_POUNCE_SIGNOFF = 0x02, /**< The buddy signed off. */ GAIM_POUNCE_AWAY = 0x04, /**< The buddy went away. */ GAIM_POUNCE_AWAY_RETURN = 0x08, /**< The buddy returned from away. */ GAIM_POUNCE_IDLE = 0x10, /**< The buddy became idle. */ GAIM_POUNCE_IDLE_RETURN = 0x20, /**< The buddy is no longer idle. */ GAIM_POUNCE_TYPING = 0x40, /**< The buddy started typing. */ GAIM_POUNCE_TYPING_STOPPED = 0x80 /**< The buddy stopped typing. */ } GaimPounceEvent; struct gaim_pounce; /** A pounce callback. */ typedef void (*gaim_pounce_cb)(struct gaim_pounce *, GaimPounceEvent, void *); /** * A buddy pounce structure. * * Buddy pounces are actions triggered by a buddy-related event. For * example, a sound can be played or an IM window opened when a buddy * signs on or returns from away. Such responses are handled in the * UI. The events themselves are done in the core. */ struct gaim_pounce { GaimPounceEvent events; /**< The event(s) to pounce on. */ GaimAccount *pouncer; /**< The user who is pouncing. */ char *pouncee; /**< The buddy to pounce on. */ gaim_pounce_cb callback; /**< The callback function to call when the event is triggered. */ void (*free)(void *data); /**< The data free function. */ void *data; /**< Pounce-specific data. */ }; /** * Creates a new buddy pounce. * * @param pouncer The account that will pounce. * @param pouncee The buddy to pounce on. * @param event The event(s) to pounce on. * @param cb The callback function to call when the pounce is triggered. * @param data Pounce-specific data. * @param free The function to free the pounce-specific data. * * @return The new buddy pounce structure. */ struct gaim_pounce *gaim_pounce_new(GaimAccount *pouncer, const char *pouncee, GaimPounceEvent event, gaim_pounce_cb cb, void *data, void (*free)(void *)); /** * Destroys a buddy pounce. * * @param pounce The buddy pounce. */ void gaim_pounce_destroy(struct gaim_pounce *pounce); /** * Sets the events a pounce should watch for. * * @param pounce The buddy pounce. * @param events The events to watch for. */ void gaim_pounce_set_events(struct gaim_pounce *pounce, GaimPounceEvent events); /** * Sets the account that will do the pouncing. * * @param pounce The buddy pounce. * @param pouncer The account that will pounce. */ void gaim_pounce_set_pouncer(struct gaim_pounce *pounce, GaimAccount *pouncer); /** * Sets the buddy a pounce should pounce on. * * @param pounce The buddy pounce. * @param pouncee The buddy to pounce on. */ void gaim_pounce_set_pouncee(struct gaim_pounce *pounce, const char *buddy); /** * Sets the callback function to call when the pounce event is triggered. * * @param pounce The buddy pounce. * @param cb The callback function. */ void gaim_pounce_set_callback(struct gaim_pounce *pounce, gaim_pounce_cb cb); /** * Sets the pounce-specific data. * * @param pounce The buddy pounce. * @param data Data specific to the pounce. */ void gaim_pounce_set_data(struct gaim_pounce *pounce, void *data); /** * Returns the events a pounce should watch for. * * @param pounce The buddy pounce. * * @return The events the pounce is watching for. */ GaimPounceEvent gaim_pounce_get_events(const struct gaim_pounce *pounce); /** * Returns the account that will do the pouncing. * * @param pounce The buddy pounce. * * @return The account that will pounce. */ GaimAccount *gaim_pounce_get_pouncer(const struct gaim_pounce *pounce); /** * Returns the buddy a pounce should pounce on. * * @param pounce The buddy pounce. * * @return The buddy to pounce on. */ const char *gaim_pounce_get_pouncee(const struct gaim_pounce *pounce); /** * Returns the pounce-specific data. * * @param pounce The buddy pounce. * * @return The data specific to a buddy pounce. */ void *gaim_pounce_get_data(const struct gaim_pounce *pounce); /** * Executes a pounce with the specified pouncer, pouncee, and event type. * * @param pouncer The account that will do the pouncing. * @param pouncee The buddy that is being pounced. * @param events The events that triggered the pounce. */ void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events); /** * Finds a pounce with the specified event(s) and buddy. * * @param pouncer The account to match against. * @param buddy The buddy to match against. * @param events The event(s) to match against. * * @return The pounce if found, or @c NULL otherwise. */ struct gaim_pounce *gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events); /** * Returns a list of all registered buddy pounces. * * @return The list of buddy pounces. */ GList *gaim_get_pounces(void); #endif /* _GAIM_POUNCE_H_ */