view plugins/statenotify.c @ 10491:9655389f4b81

[gaim-migrate @ 11781] This allows the blist to be hidden in the docklet on start. It adds a three second timeout after attempting to embed. If it doesn't embed within this time, it will assume there's no manager and give show the buddy list. Robot101 is looking into less hacky ways to do this. I doubt one exists. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Sat, 08 Jan 2005 23:40:24 +0000
parents a66cf83552dc
children 17142948653e
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#include "internal.h"

#include "blist.h"
#include "conversation.h"
#include "debug.h"
#include "signals.h"
#include "version.h"

#include "plugin.h"
#include "pluginpref.h"
#include "prefs.h"

#define STATENOTIFY_PLUGIN_ID "core-statenotify"

static void
write_status(GaimBuddy *buddy, const char *message)
{
	GaimConversation *conv;
	const char *who;
	char buf[256];
	char *escaped;

	conv = gaim_find_conversation_with_account(GAIM_CONV_IM,
											   buddy->name, buddy->account);

	if (conv == NULL)
		return;

	who = gaim_buddy_get_alias(buddy);
	escaped = g_markup_escape_text(who, -1);

	g_snprintf(buf, sizeof(buf), message, escaped);
	g_free(escaped);

	gaim_conversation_write(conv, NULL, buf, GAIM_MESSAGE_SYSTEM, time(NULL));
}

static void
buddy_away_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away"))
		write_status(buddy, _("%s has gone away."));
}

static void
buddy_unaway_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_away"))
		write_status(buddy, _("%s is no longer away."));
}

static void
buddy_idle_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle"))
		write_status(buddy, _("%s has become idle."));
}

static void
buddy_unidle_cb(GaimBuddy *buddy, void *data)
{
	if (gaim_prefs_get_bool("/plugins/core/statenotify/notify_idle"))
		write_status(buddy, _("%s is no longer idle."));
}

static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame;
	GaimPluginPref *ppref;

	frame = gaim_plugin_pref_frame_new();

	ppref = gaim_plugin_pref_new_with_label(_("Notify When"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_away", _("Buddy Goes _Away"));
	gaim_plugin_pref_frame_add(frame, ppref);

	ppref = gaim_plugin_pref_new_with_name_and_label("/plugins/core/statenotify/notify_idle", _("Buddy Goes _Idle"));
	gaim_plugin_pref_frame_add(frame, ppref);

	return frame;
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	void *blist_handle = gaim_blist_get_handle();

	gaim_signal_connect(blist_handle, "buddy-away",
						plugin, GAIM_CALLBACK(buddy_away_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-back",
						plugin, GAIM_CALLBACK(buddy_unaway_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-idle",
						plugin, GAIM_CALLBACK(buddy_idle_cb), NULL);
	gaim_signal_connect(blist_handle, "buddy-unidle",
						plugin, GAIM_CALLBACK(buddy_unidle_cb), NULL);

	return TRUE;
}

static GaimPluginUiInfo prefs_info =
{
	get_plugin_pref_frame
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	STATENOTIFY_PLUGIN_ID,                            /**< id             */
	N_("Buddy State Notification"),                   /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	                                                  /**  description    */
	N_("Notifies in a conversation window when a buddy goes or returns from "
	   "away or idle."),
	"Christian Hammond <chipx86@gnupdate.org>",       /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&prefs_info,                                      /**< prefs_info     */
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none("/plugins/core/statenotify");
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_away", TRUE);
	gaim_prefs_add_bool("/plugins/core/statenotify/notify_idle", TRUE);
}

GAIM_INIT_PLUGIN(statenotify, init_plugin, info)