Mercurial > pidgin
view src/protocols/bonjour/jabber.c @ 13711:967ef719cb62
[gaim-migrate @ 16115]
Resolve some unused value CIDs. This changeset just removes dead code.
jabber
chat.c
CID 180
CID 181
msn
httpconn.c
CID 179
msn.c
CID 185
CID 186
notification.c
CID 189
slp.c
CID 183
CID 184
switchboard.c
CID 178
sync.c
CID 187
CID 188
user.c
CID 182
novell
novell.c
CID 190
sametime
sametime.c
CID 214
CID 215
yahoo
yahoo.c
CID 200
CID 201
CID 202
yahoo_doodle.c
CID 168
CID 169
yahoo_filexfer.c
CID 170
CID 171
CID 172
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Mon, 01 May 2006 20:37:37 +0000 |
parents | d1088b7771d4 |
children | 47c3d00713af |
line wrap: on
line source
/* * gaim - Bonjour Protocol Plugin * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _WIN32 #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #else #include "libc_interface.h" #endif #include <sys/types.h> #include <glib.h> #include <glib/gprintf.h> #include <unistd.h> #include <fcntl.h> #include "network.h" #include "eventloop.h" #include "connection.h" #include "blist.h" #include "xmlnode.h" #include "debug.h" #include "notify.h" #include "util.h" #include "jabber.h" #include "bonjour.h" #include "buddy.h" static gint _connect_to_buddy(GaimBuddy *gb) { gint socket_fd; gint retorno = 0; struct sockaddr_in buddy_address; /* Create a socket and make it non-blocking */ socket_fd = socket(PF_INET, SOCK_STREAM, 0); buddy_address.sin_family = PF_INET; buddy_address.sin_port = htons(((BonjourBuddy*)(gb->proto_data))->port_p2pj); inet_aton(((BonjourBuddy*)(gb->proto_data))->ip, &(buddy_address.sin_addr)); memset(&(buddy_address.sin_zero), '\0', 8); retorno = connect(socket_fd, (struct sockaddr*)&buddy_address, sizeof(struct sockaddr)); if (retorno == -1) { gaim_debug_warning("bonjour", "connect error: %s\n", strerror(errno)); } fcntl(socket_fd, F_SETFL, O_NONBLOCK); return socket_fd; } #if 0 /* this isn't used anywhere... */ static const char * _font_size_gaim_to_ichat(int size) { switch (size) { case 1: return "8"; case 2: return "10"; case 3: return "12"; case 4: return "14"; case 5: return "17"; case 6: return "21"; case 7: return "24"; } return "12"; } #endif static const char * _font_size_ichat_to_gaim(int size) { if (size > 24) { return "7"; } else if (size >= 21) { return "6"; } else if (size >= 17) { return "5"; } else if (size >= 14) { return "4"; } else if (size >= 12) { return "3"; } else if (size >= 10) { return "2"; } return "1"; } static void _jabber_parse_and_write_message_to_ui(char *message, GaimConnection *connection, GaimBuddy *gb) { xmlnode *body_node = NULL; char *body = NULL; xmlnode *html_node = NULL; gboolean isHTML = FALSE; xmlnode *html_body_node = NULL; const char *ichat_balloon_color = NULL; const char *ichat_text_color = NULL; xmlnode *html_body_font_node = NULL; const char *font_face = NULL; const char *font_size = NULL; const char *font_color = NULL; char *html_body = NULL; xmlnode *events_node = NULL; gboolean composing_event = FALSE; gint garbage = -1; xmlnode *message_node = NULL; /* Parsing of the message */ message_node = xmlnode_from_str(message, strlen(message)); if (message_node == NULL) { return; } body_node = xmlnode_get_child(message_node, "body"); if (body_node != NULL) { body = xmlnode_get_data(body_node); } else { return; } html_node = xmlnode_get_child(message_node, "html"); if (html_node != NULL) { isHTML = TRUE; html_body_node = xmlnode_get_child(html_node, "body"); if (html_body_node != NULL) { ichat_balloon_color = xmlnode_get_attrib(html_body_node, "ichatballooncolor"); ichat_text_color = xmlnode_get_attrib(html_body_node, "ichattextcolor"); html_body_font_node = xmlnode_get_child(html_body_node, "font"); if (html_body_font_node != NULL) { /* Types of messages sent by iChat */ font_face = xmlnode_get_attrib(html_body_font_node, "face"); /* The absolute iChat font sizes should be converted to 1..7 range */ font_size = xmlnode_get_attrib(html_body_font_node, "ABSZ"); if (font_size != NULL) { font_size = _font_size_ichat_to_gaim(atoi(font_size)); } font_color = xmlnode_get_attrib(html_body_font_node, "color"); html_body = xmlnode_get_data(html_body_font_node); if (html_body == NULL) { /* This is the kind of formated messages that Gaim creates */ html_body = xmlnode_to_str(html_body_font_node, &garbage); } } else { isHTML = FALSE; } } else { isHTML = FALSE; } } events_node = xmlnode_get_child_with_namespace(message_node, "x", "jabber:x:event"); if (events_node != NULL) { if (xmlnode_get_child(events_node, "composing") != NULL) { composing_event = TRUE; } if (xmlnode_get_child(events_node, "id") != NULL) { /* The user is just typing */ xmlnode_free(message_node); g_free(body); g_free(html_body); return; } } /* Compose the message */ if (isHTML) { if (font_face == NULL) font_face = "Helvetica"; if (font_size == NULL) font_size = "3"; if (ichat_text_color == NULL) ichat_text_color = "#000000"; if (ichat_balloon_color == NULL) ichat_balloon_color = "#FFFFFF"; body = g_strconcat("<font face='", font_face, "' size='", font_size, "' color='", ichat_text_color, "' back='", ichat_balloon_color, "'>", html_body, "</font>", NULL); } /* Send the message to the UI */ serv_got_im(connection, gb->name, body, 0, time(NULL)); /* Free all the strings and nodes (the attributes are freed with their nodes) */ xmlnode_free(message_node); g_free(body); g_free(html_body); } struct _check_buddy_by_address_t { char *address; GaimBuddy **gb; }; static void _check_buddy_by_address(gpointer key, gpointer value, gpointer data) { GaimBuddy *gb = (GaimBuddy*)value; BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data; struct _check_buddy_by_address_t *d = (struct _check_buddy_by_address_t *)data; if (bb != NULL) { if (g_strcasecmp(bb->ip, (char*)d->address) == 0) *(d->gb) = gb; } } static gint _read_data(gint socket, char **message) { GString *data = g_string_new(""); char partial_data[512]; gint total_message_length = 0; gint partial_message_length = 0; /* Read chunks of 512 bytes till the end of the data */ while ((partial_message_length = recv(socket, partial_data, 512, 0)) > 0) { g_string_append_len(data, partial_data, partial_message_length); total_message_length += partial_message_length; } if (partial_message_length == -1) { gaim_debug_warning("bonjour", "receive error: %s\n", strerror(errno)); if (total_message_length == 0) { return -1; } } *message = data->str; g_string_free(data, FALSE); if (total_message_length != 0) gaim_debug_info("bonjour", "Receive: -%s- %d bytes\n", *message, total_message_length); return total_message_length; } static gint _send_data(gint socket, char *message) { gint message_len = strlen(message); gint partial_sent = 0; gchar *partial_message = message; while ((partial_sent = send(socket, partial_message, message_len, 0)) < message_len) { if (partial_sent != -1) { partial_message += partial_sent; message_len -= partial_sent; } else { return -1; } } return strlen(message); } static void _client_socket_handler(gpointer data, gint socket, GaimInputCondition condition) { char *message = NULL; gint message_length; GaimBuddy *gb = (GaimBuddy*)data; GaimAccount *account = gb->account; GaimConversation *conversation; char *closed_conv_message; BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data; gboolean closed_conversation = FALSE; /* Read the data from the socket */ if ((message_length = _read_data(socket, &message)) == -1) { /* There have been an error reading from the socket */ return; } else if (message_length == 0) { /* The other end has closed the socket */ closed_conversation = TRUE; } else { message[message_length] = '\0'; while (g_ascii_iscntrl(message[message_length - 1])) { message[message_length - 1] = '\0'; message_length--; } } /* Check if the start of the doctype has been received, if not check that the current */ /* data is the doctype */ if (!(bb->conversation->start_step_one)) { if (g_str_has_prefix(message, DOCTYPE_DECLARATION)) { bb->conversation->start_step_one = TRUE; } } /* Check if the start of the stream has been received, if not check that the current */ /* data is the start of the stream */ if (!(bb->conversation->start_step_two)) { if (g_str_has_suffix(message, STREAM_START)) { bb->conversation->start_step_two = TRUE; /* If we haven't done it yet, we have to sent the start of the stream to the other buddy */ if (!(bb->conversation->stream_started)) { if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1) { gaim_debug_error("bonjour", "Unable to start a conversation with %s\n", bb->name); } } } return; } /* Check that this is not the end of the conversation */ if (g_str_has_prefix(message, STREAM_END) || (closed_conversation == TRUE)) { /* Close the socket, clear the watcher and free memory */ if (bb->conversation != NULL) { close(bb->conversation->socket); gaim_input_remove(bb->conversation->watcher_id); g_free(bb->conversation->buddy_name); g_free(bb->conversation); bb->conversation = NULL; } /* Inform the user that the conversation has been closed */ conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, gb->name, account); closed_conv_message = g_strdup_printf(_("%s has closed the conversation."), gb->name); gaim_conversation_write(conversation, NULL, closed_conv_message, GAIM_MESSAGE_SYSTEM, time(NULL)); g_free(closed_conv_message); } else { /* Parse the message to get the data and send to the ui */ _jabber_parse_and_write_message_to_ui(message, account->gc, gb); } } static void _server_socket_handler(gpointer data, int server_socket, GaimInputCondition condition) { GaimBuddy *gb = NULL; struct sockaddr_in their_addr; /* connector's address information */ socklen_t sin_size = sizeof(struct sockaddr); int client_socket; BonjourBuddy *bb = NULL; char *address_text = NULL; GaimBuddyList *bl = gaim_get_blist(); struct _check_buddy_by_address_t *cbba; /* Check that it is a read condition */ if (condition != GAIM_INPUT_READ) { return; } if ((client_socket = accept(server_socket, (struct sockaddr *)&their_addr, &sin_size)) == -1) { return; } fcntl(client_socket, F_SETFL, O_NONBLOCK); /* Look for the buddy that has open the conversation and fill information */ address_text = inet_ntoa(their_addr.sin_addr); cbba = g_new0(struct _check_buddy_by_address_t, 1); cbba->address = address_text; cbba->gb = &gb; g_hash_table_foreach(bl->buddies, _check_buddy_by_address, cbba); g_free(cbba); if (gb == NULL) { gaim_debug_info("bonjour", "We don't like invisible buddies, this is not a superheros comic\n"); close(client_socket); return; } bb = (BonjourBuddy*)gb->proto_data; /* Check if the conversation has been previously started */ if (bb->conversation == NULL) { bb->conversation = g_new(BonjourJabberConversation, 1); bb->conversation->socket = client_socket; bb->conversation->start_step_one = FALSE; bb->conversation->start_step_two = FALSE; bb->conversation->stream_started = FALSE; bb->conversation->buddy_name = g_strdup(gb->name); bb->conversation->message_id = 1; if (bb->conversation->stream_started == FALSE) { /* Start the stream */ send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0); bb->conversation->stream_started = TRUE; } /* Open a watcher for the client socket */ bb->conversation->watcher_id = gaim_input_add(client_socket, GAIM_INPUT_READ, _client_socket_handler, gb); } else { close(client_socket); } } gint bonjour_jabber_start(BonjourJabber *data) { struct sockaddr_in my_addr; int yes = 1; /* Open a listening socket for incoming conversations */ if ((data->socket = socket(PF_INET, SOCK_STREAM, 0)) < 0) { gaim_debug_error("bonjour", "Cannot open socket: %s\n", strerror(errno)); gaim_connection_error(data->account->gc, _("Cannot open socket")); return -1; } /* Make the socket reusable */ if (setsockopt(data->socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) != 0) { gaim_debug_error("bonjour", "Error setting socket options: %s\n", strerror(errno)); gaim_connection_error(data->account->gc, _("Error setting socket options")); return -1; } memset(&my_addr, 0, sizeof(struct sockaddr_in)); my_addr.sin_family = PF_INET; my_addr.sin_port = htons(data->port); if (bind(data->socket, (struct sockaddr*)&my_addr, sizeof(struct sockaddr)) != 0) { gaim_debug_error("bonjour", "Cannot bind socket: %s\n", strerror(errno)); gaim_connection_error(data->account->gc, _("Cannot bind socket to port")); return -1; } if (listen(data->socket, 10) != 0) { gaim_debug_error("bonjour", "Cannot listen on socket: %s\n", strerror(errno)); gaim_connection_error(data->account->gc, _("Cannot listen on socket")); return -1; } #if 0 /* TODO: Why isn't this being used? */ data->socket = gaim_network_listen(data->port, SOCK_STREAM); if (data->socket == -1) { gaim_debug_error("bonjour", "No se ha podido crear el socket\n"); } #endif /* Open a watcher in the socket we have just opened */ data->watcher_id = gaim_input_add(data->socket, GAIM_INPUT_READ, _server_socket_handler, data); return 0; } int bonjour_jabber_send_message(BonjourJabber *data, const gchar *to, const gchar *body) { xmlnode *message_node = NULL; gchar *message = NULL; gint message_length = -1; xmlnode *message_body_node = NULL; xmlnode *message_html_node = NULL; xmlnode *message_html_body_node = NULL; xmlnode *message_html_body_font_node = NULL; xmlnode *message_x_node = NULL; GaimBuddy *gb = NULL; BonjourBuddy *bb = NULL; char *conv_message = NULL; GaimConversation *conversation = NULL; char *message_from_ui = NULL; char *stripped_message = NULL; gb = gaim_find_buddy(data->account, to); if (gb == NULL) /* You can not send a message to an offline buddy */ return -10000; bb = (BonjourBuddy *)gb->proto_data; /* Enclose the message from the UI within a "font" node */ message_body_node = xmlnode_new("body"); stripped_message = gaim_markup_strip_html(body); xmlnode_insert_data(message_body_node, stripped_message, strlen(stripped_message)); message_from_ui = g_strconcat("<font>", body, "</font>", NULL); message_html_body_font_node = xmlnode_from_str(message_from_ui, strlen(message_from_ui)); message_html_body_node = xmlnode_new("body"); xmlnode_insert_child(message_html_body_node, message_html_body_font_node); message_html_node = xmlnode_new("html"); xmlnode_set_attrib(message_html_node, "xmlns", "http://www.w3.org/1999/xhtml"); xmlnode_insert_child(message_html_node, message_html_body_node); message_x_node = xmlnode_new("x"); xmlnode_set_attrib(message_x_node, "xmlns", "jabber:x:event"); xmlnode_insert_child(message_x_node, xmlnode_new("composing")); message_node = xmlnode_new("message"); xmlnode_set_attrib(message_node, "to", ((BonjourBuddy*)(gb->proto_data))->name); xmlnode_set_attrib(message_node, "type", "chat"); xmlnode_insert_child(message_node, message_body_node); xmlnode_insert_child(message_node, message_html_node); xmlnode_insert_child(message_node, message_x_node); message = xmlnode_to_str(message_node, &message_length); /* Check if there is a previously open conversation */ if (bb->conversation == NULL) { bb->conversation = g_new(BonjourJabberConversation, 1); bb->conversation->socket = _connect_to_buddy(gb); bb->conversation->start_step_one = FALSE; bb->conversation->start_step_two = FALSE; bb->conversation->stream_started = FALSE; bb->conversation->buddy_name = g_strdup(gb->name); bb->conversation->watcher_id = gaim_input_add(bb->conversation->socket, GAIM_INPUT_READ, _client_socket_handler, gb); } /* Check if the stream for the conversation has been started */ if (bb->conversation->stream_started == FALSE) { /* Start the stream */ if (send(bb->conversation->socket, DOCTYPE, strlen(DOCTYPE), 0) == -1) { gaim_debug_error("bonjour", "Unable to start a conversation\n"); gaim_debug_warning("bonjour", "send error: %s\n", strerror(errno)); conv_message = g_strdup(_("Unable to send the message, the conversation couldn't be started.")); conversation = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, bb->name, data->account); gaim_conversation_write(conversation, NULL, conv_message, GAIM_MESSAGE_SYSTEM, time(NULL)); close(bb->conversation->socket); gaim_input_remove(bb->conversation->watcher_id); /* Free all the data related to the conversation */ g_free(bb->conversation->buddy_name); g_free(bb->conversation); bb->conversation = NULL; return 0; } bb->conversation->stream_started = TRUE; } /* Send the message */ if (_send_data(bb->conversation->socket, message) == -1) return -10000; return 1; } void bonjour_jabber_close_conversation(BonjourJabber *data, GaimBuddy *gb) { BonjourBuddy *bb = (BonjourBuddy*)gb->proto_data; if (bb->conversation != NULL) { /* Send the end of the stream to the other end of the conversation */ send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0); /* Close the socket and remove the watcher */ close(bb->conversation->socket); gaim_input_remove(bb->conversation->watcher_id); /* Free all the data related to the conversation */ g_free(bb->conversation->buddy_name); g_free(bb->conversation); bb->conversation = NULL; } } void bonjour_jabber_stop(BonjourJabber *data) { GaimBuddy *gb = NULL; BonjourBuddy *bb = NULL; GSList *buddies; GSList *l; /* Close the server socket and remove all the watcher */ close(data->socket); gaim_input_remove(data->watcher_id); /* Close all the sockets and remove all the watchers after sending end streams */ if (data->account->gc != NULL) { buddies = gaim_find_buddies(data->account, data->account->username); for (l = buddies; l; l = l->next) { gb = (GaimBuddy*)l->data; bb = (BonjourBuddy*)gb->proto_data; if (bb->conversation != NULL) { send(bb->conversation->socket, STREAM_END, strlen(STREAM_END), 0); close(bb->conversation->socket); gaim_input_remove(bb->conversation->watcher_id); } } g_slist_free(buddies); } }