view src/gtkpounce.h @ 5858:96e5b32e75ad

[gaim-migrate @ 6289] conversation placement functions now have an ID string, rather than the pref being dependent on the order the functions are in the list. also, the pref is converted to the new system. and it's cool, and stuff. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Fri, 13 Jun 2003 23:49:26 +0000
parents 2fa4aa9c1885
children 417b1001d2b1
line wrap: on
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/**
 * @file gtkpounce.h GTK+ buddy pounce API
 * @ingroup gtkui
 *
 * gaim
 *
 * Copyright (C) 2003, Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_GTK_POUNCE_H_
#define _GAIM_GTK_POUNCE_H_

#include "pounce.h"

/**
 * Types of actions that gaim's GTK+ interface supports.
 */
typedef enum
{
	GAIM_GTKPOUNCE_NONE       = 0x00, /**< No action.          */
	GAIM_GTKPOUNCE_OPEN_WIN   = 0x01, /**< Open an IM window.  */
	GAIM_GTKPOUNCE_POPUP      = 0x02, /**< Popup notification. */
	GAIM_GTKPOUNCE_SEND_MSG   = 0x04, /**< Send a message.     */
	GAIM_GTKPOUNCE_EXEC_CMD   = 0x08, /**< Execute a command.  */
	GAIM_GTKPOUNCE_PLAY_SOUND = 0x10  /**< Play a sound.       */

} GaimGtkPounceAction;

/**
 * GTK+ pounce-specific data.
 */
typedef struct
{
	GaimGtkPounceAction actions;  /**< The action(s) for this pounce.      */

	char *message;          /**< The message to send, if
	                             GAIM_GTKPOUNCE_SEND_MSG is in actions.    */
	char *command;          /**< The command to execute, if
	                             GAIM_GTKPOUNCE_EXEC_CMD is in actions.    */
	char *sound;            /**< The sound file to play, if
	                             GAIM_GTKPOUNCE_PLAY_SOUND is in actions.  */

	gboolean save;          /**< If TRUE, the pounce should be saved after
	                             activation.                               */

} GaimGtkPounceData;

#define GAIM_GTKPOUNCE(pounce) \
	((GaimGtkPounceData *)gaim_pounce_get_data(pounce))

/**
 * Creates a GTK-specific pounce.
 *
 * @param pouncer The account that will pounce.
 * @param pouncee The buddy to pounce on.
 * @param events  The event(s) to pounce on.
 * @param actions The actions.
 * @param message The optional message to send.
 * @param command The optional command to execute.
 * @param sound   The optional sound to play.
 * @param save    Whether or not to save the data.
 *
 * @return The new buddy pounce.
 */
GaimPounce *gaim_gtkpounce_new(GaimAccount *pouncer, const char *pouncee,
							   GaimPounceEvent events,
							   GaimGtkPounceAction actions,
							   const char *message, const char *command,
							   const char *sound, gboolean save);

/**
 * Displays a New Buddy Pounce or Edit Buddy Pounce dialog.
 *
 * @param buddy      The optional buddy to pounce on.
 * @param cur_pounce The current buddy pounce, if editting an existing one.
 */
void gaim_gtkpounce_dialog_show(struct buddy *buddy, GaimPounce *cur_pounce);

/**
 * Displays all registered buddy pounces in a menu.
 *
 * @param menu The menu to add to.
 */
void gaim_gtkpounce_menu_build(GtkWidget *menu);

#endif /* _GAIM_GTK_POUNCE_H_ */