Mercurial > pidgin
view src/ui.h @ 8284:980b3bd976ae
[gaim-migrate @ 9008]
...I am Human and I need to be loved
Just like everybody else does...
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 17 Feb 2004 20:08:45 +0000 |
parents | fa6395637e2c |
children | 4eb4b2a6c604 |
line wrap: on
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/** * @file ui.h Main GTK+ UI include file * @defgroup gtkui GTK+ User Interface * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _UI_H_ #define _UI_H_ #include "account.h" #include "conversation.h" /** * Our UI's identifier. */ #define GAIM_GTK_UI "gtk-gaim" #define GAIM_DIALOG(x) x = gtk_window_new(GTK_WINDOW_TOPLEVEL); \ gtk_window_set_type_hint(GTK_WINDOW(x), GDK_WINDOW_TYPE_HINT_DIALOG) #define GAIM_WINDOW_ICONIFIED(x) (gdk_window_get_state(GTK_WIDGET(x)->window) & GDK_WINDOW_STATE_ICONIFIED) /* This is backwards-compatibility code for old versions of GTK+ (2.2.1 and * earlier). It defines the new wrap behavior (unknown in earlier versions) * as the old (slightly buggy) wrap behavior. */ #ifndef GTK_WRAP_WORD_CHAR #define GTK_WRAP_WORD_CHAR GTK_WRAP_WORD #endif #define DEFAULT_FONT_FACE "Helvetica" /* XXX CUI: away messages aren't really anything more than char* but we need two char*'s * for the UI so that people can name their away messages when they save them. So these * are really a UI function and struct away_message should be removed from the core. */ /* WTF? How does having a title for something mean that it is part of the UI? */ struct away_message { char name[80]; char message[2048]; }; /* this is used for queuing messages received while away. This is really a UI function * which is why the struct is here. */ struct queued_message { char name[80]; char *message; time_t tm; GaimAccount *account; GaimMessageFlags flags; }; struct smiley_theme { char *path; char *name; char *desc; char *icon; char *author; struct smiley_list *list; }; /* Globals in aim.c */ extern GtkWidget *mainwindow; extern int docklet_count; /* Globals in away.c */ extern GSList *away_messages; extern struct away_message *awaymessage; extern GtkWidget *awaymenu; extern GtkWidget *awayqueue; extern GtkListStore *awayqueuestore; /* Globals in dialog.c */ extern char fontxfld[256]; extern GtkWidget *fgcseld; extern GtkWidget *bgcseld; /* Globals in session.c */ extern gboolean session_managed; /* Globals in themes.c */ extern struct smiley_theme *current_smiley_theme; extern GSList *smiley_themes; /* Functions in about.c */ extern void show_about(GtkWidget *, void *); /* Functions in main.c */ extern void show_login(); extern void gaim_setup(GaimConnection *); /* Functions in away.c */ extern void rem_away_mess(GtkWidget *, struct away_message *); extern void do_away_message(GtkWidget *, struct away_message *); extern void do_away_menu(); extern void toggle_away_queue(); extern void purge_away_queue(GSList**); extern void do_im_back(GtkWidget *w, GtkWidget *x); /* Functions in dialogs.c */ extern void alias_dialog_bud(GaimBuddy *); extern void alias_dialog_contact(GaimContact *); extern void alias_dialog_blist_chat(GaimChat *); extern void show_warn_dialog(GaimConnection *, const char *); extern void show_im_dialog(); extern void show_info_dialog(); extern void destroy_all_dialogs(); extern void show_fgcolor_dialog(GaimConversation *c, GtkWidget *color); extern void show_bgcolor_dialog(GaimConversation *c, GtkWidget *color); extern void cancel_fgcolor(GtkWidget *widget, GaimConversation *c); extern void cancel_bgcolor(GtkWidget *widget, GaimConversation *c); extern void create_away_mess(GtkWidget *, void *); extern void dialog_link_show(GaimConversation *); extern void dialog_link_destroy(GaimConversation *); extern void show_smiley_dialog(GaimConversation *, GtkWidget *); extern void close_smiley_dialog(GtkWidget *widget, GaimConversation *c); extern void set_smiley_array(GtkWidget *widget, int smiley_type); extern void insert_smiley_text(GtkWidget *widget, GaimConversation *c); extern void show_font_dialog(GaimConversation *c, GtkWidget *font); extern void cancel_font(GtkWidget *widget, GaimConversation *c); extern void apply_font(GtkWidget *widget, GtkFontSelection *fontsel); extern void destroy_fontsel(GtkWidget *w, gpointer d); extern void join_chat(); /* Functions in server.c */ /* server.c is in desperate need need of a split */ /* pizza pizza */ extern int find_queue_total_by_name(char *); /* Functions in session.c */ extern void session_init(gchar *, gchar *); extern void session_end(); /* Functions in themes.c */ extern void smiley_themeize(GtkWidget *); extern void smiley_theme_probe(); extern void load_smiley_theme(const char *file, gboolean load); extern GSList *get_proto_smileys(const char *id); #endif /* _UI_H_ */