view src/debug.c @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents 756c3d7177d9
children
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/**
 * @file debug.c Debug API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "debug.h"
#include "internal.h"
#include "prefs.h"
#include "util.h"

static GaimDebugUiOps *debug_ui_ops = NULL;

/*
 * This determines whether debug info should be written to the
 * console or not.
 *
 * It doesn't make sense to make this a normal Gaim preference
 * because it's a command line option.  This will always be FALSE,
 * unless the user explicitly started Gaim with the -d flag.
 * It doesn't matter what this value was the last time Gaim was
 * started, so it doesn't make sense to save it in prefs.
 */
static gboolean debug_enabled = FALSE;

static void
gaim_debug_vargs(GaimDebugLevel level, const char *category,
				 const char *format, va_list args)
{
	GaimDebugUiOps *ops;
	char *arg_s = NULL;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	ops = gaim_debug_get_ui_ops();

	if (!debug_enabled && ((ops == NULL) || (ops->print == NULL)))
		return;

	arg_s = g_strdup_vprintf(format, args);

	if (debug_enabled) {
		gchar *ts_s;

		if ((category != NULL) &&
			(gaim_prefs_exists("/core/debug/timestamps")) &&
			(gaim_prefs_get_bool("/core/debug/timestamps"))) {
			const char *mdate;

			time_t mtime = time(NULL);
			mdate = gaim_utf8_strftime("%H:%M:%S", localtime(&mtime));
			ts_s = g_strdup_printf("(%s) ", mdate);
		} else {
			ts_s = g_strdup("");
		}

		if (category == NULL)
			g_print("%s%s", ts_s, arg_s);
		else
			g_print("%s%s: %s", ts_s, category, arg_s);

		g_free(ts_s);
	}

	if (ops != NULL && ops->print != NULL)
		ops->print(level, category, arg_s);

	g_free(arg_s);
}

void
gaim_debug(GaimDebugLevel level, const char *category,
		   const char *format, ...)
{
	va_list args;

	g_return_if_fail(level != GAIM_DEBUG_ALL);
	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(level, category, format, args);
	va_end(args);
}

void
gaim_debug_misc(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_MISC, category, format, args);
	va_end(args);
}

void
gaim_debug_info(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_INFO, category, format, args);
	va_end(args);
}

void
gaim_debug_warning(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_WARNING, category, format, args);
	va_end(args);
}

void
gaim_debug_error(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_ERROR, category, format, args);
	va_end(args);
}

void
gaim_debug_fatal(const char *category, const char *format, ...)
{
	va_list args;

	g_return_if_fail(format != NULL);

	va_start(args, format);
	gaim_debug_vargs(GAIM_DEBUG_FATAL, category, format, args);
	va_end(args);
}

void
gaim_debug_set_enabled(gboolean enabled)
{
	debug_enabled = enabled;
}

gboolean
gaim_debug_is_enabled()
{
	return debug_enabled;
}

void
gaim_debug_set_ui_ops(GaimDebugUiOps *ops)
{
	debug_ui_ops = ops;
}

GaimDebugUiOps *
gaim_debug_get_ui_ops(void)
{
	return debug_ui_ops;
}

void
gaim_debug_init(void)
{
	gaim_prefs_add_none("/core/debug");

	/*
	 * This pref is currently used by both the console
	 * output and the debug window output.
	 */
	gaim_prefs_add_bool("/core/debug/timestamps", FALSE);
}