view src/idle.h @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents 3ef381cdc47e
children
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/**
 * @file idle.h Idle API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_IDLE_H_
#define _GAIM_IDLE_H_

/**
 * Idle UI operations.
 */
typedef struct
{
	time_t (*get_time_idle)(void);
} GaimIdleUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Idle API                                                        */
/**************************************************************************/
/*@{*/

/**
 * Touch our idle tracker.  This signifies that the user is
 * 'active'.  The conversation code calls this when the
 * user sends an IM, for example.
 */
void gaim_idle_touch(void);

/**
 * Fake our idle time by setting the time at which our
 * accounts purportedly became idle.  This is used by
 * the I'dle Mak'er plugin.
 */
void gaim_idle_set(time_t time);

/*@}*/

/**************************************************************************/
/** @name Idle Subsystem                                                  */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used for idle reporting.
 *
 * @param ops The UI operations structure.
 */
void gaim_idle_set_ui_ops(GaimIdleUiOps *ops);

/**
 * Returns the UI operations structure used for idle reporting.
 *
 * @return The UI operations structure in use.
 */
GaimIdleUiOps *gaim_idle_get_ui_ops(void);

/**
 * Initializes the idle system.
 */
void gaim_idle_init(void);

/**
 * Uninitializes the idle system.
 */
void gaim_idle_uninit(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_IDLE_H_ */