view src/network.h @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents b7b31c69ade6
children
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/**
 * @file network.h Network API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_NETWORK_H_
#define _GAIM_NETWORK_H_

/*
 * TODO: This API needs a way to cancel pending calls to
 *       gaim_network_listen_range() and company.
 */

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Network API                                                     */
/**************************************************************************/
/*@{*/

typedef void (*GaimNetworkListenCallback) (int listenfd, gpointer data);

/**
 * Converts a dot-decimal IP address to an array of unsigned
 * chars.  For example, converts 192.168.0.1 to a 4 byte
 * array containing 192, 168, 0 and 1.
 *
 * @param ip An IP address in dot-decimal notiation.
 * @return An array of 4 bytes containing an IP addresses
 *         equivalent to the given parameter, or NULL if
 *         the given IP address is invalid.  This value
 *         is statically allocated and should not be
 *         freed.
 */
const unsigned char *gaim_network_ip_atoi(const char *ip);

/**
 * Sets the IP address of the local system in preferences.  This
 * is the IP address that should be used for incoming connections
 * (file transfer, direct IM, etc.) and should therefore be
 * publicly accessible.
 *
 * @param ip The local IP address.
 */
void gaim_network_set_public_ip(const char *ip);

/**
 * Returns the IP address of the local system set in preferences.
 *
 * This returns the value set via gaim_network_set_public_ip().
 * You probably want to use gaim_network_get_my_ip() instead.
 *
 * @return The local IP address set in preferences.
 */
const char *gaim_network_get_public_ip(void);

/**
 * Returns the IP address of the local system.
 *
 * You probably want to use gaim_network_get_my_ip() instead.
 *
 * @note The returned string is a pointer to a static buffer. If this
 *       function is called twice, it may be important to make a copy
 *       of the returned string.
 *
 * @param fd The fd to use to help figure out the IP, or else -1.
 * @return The local IP address.
 */
const char *gaim_network_get_local_system_ip(int fd);

/**
 * Returns the IP address that should be used anywhere a
 * public IP addresses is needed (listening for an incoming
 * file transfer, etc).
 *
 * If the user has manually specified an IP address via
 * preferences, then this IP is returned.  Otherwise the
 * IP address returned by gaim_network_get_local_system_ip()
 * is returned.
 *
 * @note The returned string is a pointer to a static buffer. If this
 *       function is called twice, it may be important to make a copy
 *       of the returned string.
 *
 * @param fd The fd to use to help figure out the IP, or -1.
 * @return The local IP address to be used.
 */
const char *gaim_network_get_my_ip(int fd);

/**
 * Attempts to open a listening port ONLY on the specified port number.
 * You probably want to use gaim_network_listen_range() instead of this.
 * This function is useful, for example, if you wanted to write a telnet
 * server as a Gaim plugin, and you HAD to listen on port 23.  Why anyone
 * would want to do that is beyond me.
 *
 * This opens a listening port. The caller will want to set up a watcher
 * of type GAIM_INPUT_READ on the fd returned in cb. It will probably call
 * accept in the watcher callback, and then possibly remove the watcher and close
 * the listening socket, and add a new watcher on the new socket accept
 * returned.
 *
 * @param port The port number to bind to.  Must be greater than 0.
 * @param socket_type The type of socket to open for listening.
 *   This will be either SOCK_STREAM for TCP or SOCK_DGRAM for UDP.
 * @param cb The callback to be invoked when the port to listen on is available.
 *           The file descriptor of the listening socket will be specified in
 *           this callback, or -1 if no socket could be established.
 * @param cb_data extra data to be returned when cb is called
 *
 * @return TRUE if the callback will be invoked, or FALSE if unable to obtain
 *              a local socket to listen on.
 */
gboolean gaim_network_listen(unsigned short port, int socket_type,
	GaimNetworkListenCallback cb, gpointer cb_data);

/**
 * Opens a listening port selected from a range of ports.  The range of
 * ports used is chosen in the following manner:
 * If a range is specified in preferences, these values are used.
 * If a non-0 values are passed to the function as parameters, these
 * values are used.
 * Otherwise a port is chosen at random by the operating system.
 *
 * This opens a listening port. The caller will want to set up a watcher
 * of type GAIM_INPUT_READ on the fd returned in cb. It will probably call
 * accept in the watcher callback, and then possibly remove the watcher and close
 * the listening socket, and add a new watcher on the new socket accept
 * returned.
 *
 * @param start The port number to bind to, or 0 to pick a random port.
 *              Users are allowed to override this arg in prefs.
 * @param end The highest possible port in the range of ports to listen on,
 *            or 0 to pick a random port.  Users are allowed to override this
 *            arg in prefs.
 * @param socket_type The type of socket to open for listening.
 *   This will be either SOCK_STREAM for TCP or SOCK_DGRAM for UDP.
 * @param cb The callback to be invoked when the port to listen on is available.
 *           The file descriptor of the listening socket will be specified in
 *           this callback, or -1 if no socket could be established.
 * @param cb_data extra data to be returned when cb is called
 *
 * @return TRUE if the callback will be invoked, or FALSE if unable to obtain
 *              a local socket to listen on.
 */
gboolean gaim_network_listen_range(unsigned short start, unsigned short end,
	int socket_type, GaimNetworkListenCallback cb, gpointer cb_data);

/**
 * Gets a port number from a file descriptor.
 *
 * @param fd The file descriptor. This should be a tcp socket. The current
 *           implementation probably dies on anything but IPv4. Perhaps this
 *           possible bug will inspire new and valuable contributors to Gaim.
 * @return The port number, in host byte order.
 */
unsigned short gaim_network_get_port_from_fd(int fd);

/**
 * Initializes the network subsystem.
 */
void gaim_network_init(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_NETWORK_H_ */