view src/protocols/bonjour/buddy.h @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents b10030f6eab7
children
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/*
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Library General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#ifndef _BONJOUR_BUDDY
#define _BONJOUR_BUDDY

#include <howl.h>
#include <glib.h>

#include "account.h"
#include "jabber.h"

typedef struct _BonjourBuddy
{
	gchar *name;
	gchar *first;
	gint port_p2pj;
	gchar *phsh;
	gchar *status;
	gchar *email;
	gchar *last;
	gchar *jid;
	gchar *AIM;
	gchar *vc;
	gchar *ip;
	gchar *msg;
	BonjourJabberConversation *conversation;
} BonjourBuddy;

/**
 * Creates a new buddy.
 */
BonjourBuddy *bonjour_buddy_new(const gchar *name, const gchar *first,
	gint port_p2pj, const gchar *phsh, const gchar *status,
	const gchar *email, const gchar *last, const gchar *jid,
	const gchar *AIM, const gchar *vc, const gchar *ip, const gchar *msg);

/**
 * Check if all the compulsory buddy data is present.
 */
gboolean bonjour_buddy_check(BonjourBuddy *buddy);

/**
 * If the buddy doesn't previoulsy exists, it is created. Else, its data is changed (???)
 */
void bonjour_buddy_add_to_gaim(GaimAccount *account, BonjourBuddy *buddy);

/**
 * Deletes a buddy from memory.
 */
void bonjour_buddy_delete(BonjourBuddy *buddy);

#endif