view src/protocols/jabber/buddy.h @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents 3eb7a5f0de82
children
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/**
 * @file buddy.h Buddy handlers
 *
 * gaim
 *
 * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_JABBER_BUDDY_H_
#define _GAIM_JABBER_BUDDY_H_

#include "jabber.h"

typedef enum {
	JABBER_BUDDY_STATE_UNKNOWN = -2,
	JABBER_BUDDY_STATE_ERROR = -1,
	JABBER_BUDDY_STATE_UNAVAILABLE = 0,
	JABBER_BUDDY_STATE_ONLINE,
	JABBER_BUDDY_STATE_CHAT,
	JABBER_BUDDY_STATE_AWAY,
	JABBER_BUDDY_STATE_XA,
	JABBER_BUDDY_STATE_DND
} JabberBuddyState;

typedef struct _JabberBuddy {
	GList *resources;
	char *error_msg;
	enum {
		JABBER_INVISIBLE_NONE   = 0,
		JABBER_INVISIBLE_SERVER = 1 << 1,
		JABBER_INVIS_BUDDY      = 1 << 2
	} invisible;
	enum {
		JABBER_SUB_NONE    = 0,
		JABBER_SUB_PENDING = 1 << 1,
		JABBER_SUB_TO      = 1 << 2,
		JABBER_SUB_FROM    = 1 << 3,
		JABBER_SUB_BOTH    = (JABBER_SUB_TO | JABBER_SUB_FROM),
		JABBER_SUB_REMOVE  = 1 << 4
	} subscription;
} JabberBuddy;

typedef struct _JabberBuddyResource {
	JabberBuddy *jb;
	char *name;
	int priority;
	JabberBuddyState state;
	char *status;
	JabberCapabilities capabilities;
	char *thread_id;
	enum {
		JABBER_CHAT_STATES_UNKNOWN,
		JABBER_CHAT_STATES_UNSUPPORTED,
		JABBER_CHAT_STATES_SUPPORTED
	} chat_states;
	struct {
		char *version;
		char *name;
		char *os;
	} client;
} JabberBuddyResource;

void jabber_buddy_free(JabberBuddy *jb);
JabberBuddy *jabber_buddy_find(JabberStream *js, const char *name,
		gboolean create);
JabberBuddyResource *jabber_buddy_find_resource(JabberBuddy *jb,
		const char *resource);
JabberBuddyResource *jabber_buddy_track_resource(JabberBuddy *jb, const char *resource,
		int priority, JabberBuddyState state, const char *status);
void jabber_buddy_resource_free(JabberBuddyResource *jbr);
void jabber_buddy_remove_resource(JabberBuddy *jb, const char *resource);
const char *jabber_buddy_get_status_msg(JabberBuddy *jb);
void jabber_buddy_get_info(GaimConnection *gc, const char *who);
void jabber_buddy_get_info_chat(GaimConnection *gc, int id,
		const char *resource);

GList *jabber_blist_node_menu(GaimBlistNode *node);

void jabber_set_info(GaimConnection *gc, const char *info);
void jabber_setup_set_info(GaimPluginAction *action);
void jabber_set_buddy_icon(GaimConnection *gc, const char *iconfile);

const char *jabber_buddy_state_get_name(JabberBuddyState state);
const char *jabber_buddy_state_get_status_id(JabberBuddyState state);
const char *jabber_buddy_state_get_show(JabberBuddyState state);
JabberBuddyState jabber_buddy_status_id_get_state(const char *id);
JabberBuddyState jabber_buddy_show_get_state(const char *id);

void jabber_user_search_begin(GaimPluginAction *);

#endif /* _GAIM_JABBER_BUDDY_H_ */