view src/protocols/msn/state.c @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents c824e39db0e7
children 23258253c7a0
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/**
 * @file state.c State functions and definitions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "state.h"

static const char *away_text[] =
{
	N_("Available"),
	N_("Available"),
	N_("Busy"),
	N_("Idle"),
	N_("Be Right Back"),
	N_("Away From Computer"),
	N_("On The Phone"),
	N_("Out To Lunch"),
	N_("Available"),
	N_("Available")
};

void
msn_change_status(MsnSession *session)
{
	GaimAccount *account = session->account;
	MsnCmdProc *cmdproc;
	MsnUser *user;
	MsnObject *msnobj;
	const char *state_text;

	g_return_if_fail(session != NULL);
	g_return_if_fail(session->notification != NULL);

	cmdproc = session->notification->cmdproc;
	user = session->user;
	state_text = msn_state_get_text(msn_state_from_account(account));

	/* If we're not logged in yet, don't send the status to the server,
	 * it will be sent when login completes
	 */
	if (!session->logged_in)
		return;

	msnobj = msn_user_get_object(user);

	if (msnobj == NULL)
	{
		msn_cmdproc_send(cmdproc, "CHG", "%s %d", state_text,
						 MSN_CLIENT_ID);
	}
	else
	{
		char *msnobj_str;

		msnobj_str = msn_object_to_string(msnobj);

		msn_cmdproc_send(cmdproc, "CHG", "%s %d %s", state_text,
						 MSN_CLIENT_ID, gaim_url_encode(msnobj_str));

		g_free(msnobj_str);
	}
}

const char *
msn_away_get_text(MsnAwayType type)
{
	g_return_val_if_fail(type <= MSN_HIDDEN, NULL);

	return _(away_text[type]);
}

const char *
msn_state_get_text(MsnAwayType state)
{
	static char *status_text[] =
	{ "NLN", "NLN", "BSY", "IDL", "BRB", "AWY", "PHN", "LUN", "HDN", "HDN" };

	return status_text[state];
}

MsnAwayType
msn_state_from_account(GaimAccount *account)
{
	MsnAwayType msnstatus;
	GaimPresence *presence;
	GaimStatus *status;
	const char *status_id;

	presence = gaim_account_get_presence(account);
	status = gaim_presence_get_active_status(presence);
	status_id = gaim_status_get_id(status);

	if (!strcmp(status_id, "away"))
		msnstatus = MSN_AWAY;
	else if (!strcmp(status_id, "brb"))
		msnstatus = MSN_BRB;
	else if (!strcmp(status_id, "busy"))
		msnstatus = MSN_BUSY;
	else if (!strcmp(status_id, "phone"))
		msnstatus = MSN_PHONE;
	else if (!strcmp(status_id, "lunch"))
		msnstatus = MSN_LUNCH;
	else if (!strcmp(status_id, "invisible"))
		msnstatus = MSN_HIDDEN;
	else
		msnstatus = MSN_ONLINE;

	if ((msnstatus == MSN_ONLINE) && gaim_presence_is_idle(presence))
		msnstatus = MSN_IDLE;

	return msnstatus;
}