Mercurial > pidgin
view src/protocols/qq/buddy_opt.c @ 13967:99b9b58b19dd
[gaim-migrate @ 16523]
Fix a crazy MSN crash. Basically it's possible to have more than one
slplink associated with a given switchboard, but our code did not
allow for that. I think it happens when you're in a multi-user
chat and you do stuff with multiple users that involves slplinks.
Like maybe file transfer and buddy icon related stuff.
Tracking this down took an ungodly amount of time, but thanks to
Meebo for letting me do it :-)
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 20 Jul 2006 07:31:15 +0000 |
parents | 983fd420e86b |
children | ef8490f9e823 |
line wrap: on
line source
/** * The QQ2003C protocol plugin * * for gaim * * Copyright (C) 2004 Puzzlebird * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // START OF FILE /*****************************************************************************/ #include "debug.h" // gaim_debug #include "internal.h" // strlen, _("get_text") #include "notify.h" // gaim_notify #include "request.h" // gaim_request_input #include "utils.h" // uid_to_gaim_name, gaim_name_to_uid #include "packet_parse.h" // create_packet, read_packet #include "buddy_info.h" // qq_send_packet_get_info #include "buddy_list.h" // qq_send_packet_get_buddies_online #include "buddy_opt.h" #include "char_conv.h" // qq_to_utf8 #include "crypt.h" // qq_crypt #include "header_info.h" // cmd alias #include "keep_alive.h" // qq_update_buddy_contact #include "im.h" // QQ_MSG_IM_MAX #include "send_core.h" // qq_send_cmd #define GAIM_GROUP_QQ_FORMAT "QQ (%s)" #define GAIM_GROUP_QQ_UNKNOWN "QQ Unknown" #define GAIM_GROUP_QQ_BLOCKED "QQ Blocked" #define QQ_REMOVE_BUDDY_REPLY_OK 0x00 #define QQ_REMOVE_SELF_REPLY_OK 0x00 #define QQ_ADD_BUDDY_AUTH_REPLY_OK 0x30 // ASCii value of "0" enum { QQ_MY_AUTH_APPROVE = 0x30, // ASCii value of "0" QQ_MY_AUTH_REJECT = 0x31, // ASCii value of "1" QQ_MY_AUTH_REQUEST = 0x32, // ASCii value of "2" }; typedef struct _qq_add_buddy_request { guint32 uid; guint16 seq; } qq_add_buddy_request; /*****************************************************************************/ // send packet to remove a buddy from my buddy list static void _qq_send_packet_remove_buddy(GaimConnection * gc, guint32 uid) { gchar *uid_str; g_return_if_fail(gc != NULL && uid > 0); uid_str = g_strdup_printf("%d", uid); qq_send_cmd(gc, QQ_CMD_DEL_FRIEND, TRUE, 0, TRUE, uid_str, strlen(uid_str)); g_free(uid_str); } // _qq_send_packet_remove_buddy /*****************************************************************************/ // try to remove myself from someone's buddy list static void _qq_send_packet_remove_self_from(GaimConnection * gc, guint32 uid) { guint8 *raw_data, *cursor; g_return_if_fail(gc != NULL && gc->proto_data != NULL && uid > 0); raw_data = g_newa(guint8, 4); cursor = raw_data; create_packet_dw(raw_data, &cursor, uid); qq_send_cmd(gc, QQ_CMD_REMOVE_SELF, TRUE, 0, TRUE, raw_data, 4); } // _qq_send_packet_add_buddy /*****************************************************************************/ // try to add a buddy without authentication static void _qq_send_packet_add_buddy(GaimConnection * gc, guint32 uid) { qq_data *qd; qq_add_buddy_request *req; gchar *uid_str; g_return_if_fail(gc != NULL && gc->proto_data != NULL && uid > 0); // we need to send the ascii code of this uid to qq server uid_str = g_strdup_printf("%d", uid); qq_send_cmd(gc, QQ_CMD_ADD_FRIEND_WO_AUTH, TRUE, 0, TRUE, uid_str, strlen(uid_str)); g_free(uid_str); // must be set after sending packet to get the correct send_seq qd = (qq_data *) gc->proto_data; req = g_new0(qq_add_buddy_request, 1); req->seq = qd->send_seq; req->uid = uid; qd->add_buddy_request = g_list_append(qd->add_buddy_request, req); } // _qq_send_packet_add_buddy /*****************************************************************************/ // this buddy needs authentication, text conversion is done at lowest level static void _qq_send_packet_buddy_auth(GaimConnection * gc, guint32 uid, const gchar response, const gchar * text) { gchar *text_qq, *uid_str; guint8 bar, *cursor, *raw_data; g_return_if_fail(gc != NULL && uid != 0); uid_str = g_strdup_printf("%d", uid); bar = 0x1f; raw_data = g_newa(guint8, QQ_MSG_IM_MAX); cursor = raw_data; create_packet_data(raw_data, &cursor, uid_str, strlen(uid_str)); create_packet_b(raw_data, &cursor, bar); create_packet_b(raw_data, &cursor, response); if (text != NULL) { text_qq = utf8_to_qq(text, QQ_CHARSET_DEFAULT); create_packet_b(raw_data, &cursor, bar); create_packet_data(raw_data, &cursor, text_qq, strlen(text_qq)); g_free(text_qq); } qq_send_cmd(gc, QQ_CMD_BUDDY_AUTH, TRUE, 0, TRUE, raw_data, cursor - raw_data); g_free(uid_str); } // _qq_send_packet_buddy_auth /*****************************************************************************/ static void _qq_send_packet_add_buddy_auth_with_gc_and_uid(gc_and_uid * g, const gchar * text) { GaimConnection *gc; guint32 uid; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(gc != NULL && uid != 0); _qq_send_packet_buddy_auth(gc, uid, QQ_MY_AUTH_REQUEST, text); g_free(g); } // qq_send_packet_add_buddy_auth /*****************************************************************************/ // the real packet to reject and request is sent from here static void _qq_reject_add_request_real(gc_and_uid * g, const gchar * reason) { gint uid; GaimConnection *gc; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(gc != NULL && uid != 0); _qq_send_packet_buddy_auth(gc, uid, QQ_MY_AUTH_REJECT, reason); g_free(g); } // _qq_reject_add_request_real /*****************************************************************************/ // we approve other's request of adding me as friend void qq_approve_add_request_with_gc_and_uid(gc_and_uid * g) { gint uid; GaimConnection *gc; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(gc != NULL && uid != 0); _qq_send_packet_buddy_auth(gc, uid, QQ_MY_AUTH_APPROVE, NULL); g_free(g); } // qq_approve_add_request_with_gc_and_uid /*****************************************************************************/ void qq_do_nothing_with_gc_and_uid(gc_and_uid * g, const gchar * msg) { g_free(g); } // qq_do_nothing_with_gc_and_uid /*****************************************************************************/ // we reject other's request of adding me as friend void qq_reject_add_request_with_gc_and_uid(gc_and_uid * g) { gint uid; gchar *msg1, *msg2; GaimConnection *gc; gc_and_uid *g2; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(gc != NULL && uid != 0); g_free(g); g2 = g_new0(gc_and_uid, 1); g2->gc = gc; g2->uid = uid; msg1 = g_strdup_printf(_("You rejected %d's request"), uid); msg2 = g_strdup(_("Input your reason:")); gaim_request_input(gc, _("Reject request"), msg1, msg2, _("Sorry, you are not my type..."), TRUE, FALSE, NULL, _("Reject"), G_CALLBACK(_qq_reject_add_request_real), _("Cancel"), NULL, g2); } // qq_reject_add_request_with_gc_and_uid /*****************************************************************************/ void qq_add_buddy_with_gc_and_uid(gc_and_uid * g) { gint uid; GaimConnection *gc; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(gc != NULL && uid != 0); _qq_send_packet_add_buddy(gc, uid); g_free(g); } // qq_add_buddy_with_gc_and_uid /*****************************************************************************/ void qq_block_buddy_with_gc_and_uid(gc_and_uid * g) { guint32 uid; GaimConnection *gc; GaimBuddy buddy; GaimGroup group; g_return_if_fail(g != NULL); gc = g->gc; uid = g->uid; g_return_if_fail(gc != NULL && uid > 0); buddy.name = uid_to_gaim_name(uid); group.name = GAIM_GROUP_QQ_BLOCKED; qq_remove_buddy(gc, &buddy, &group); _qq_send_packet_remove_self_from(gc, uid); } // qq_block_buddy_with_gc_and_uid /*****************************************************************************/ // process reply to add_buddy_auth request void qq_process_add_buddy_auth_reply(guint8 * buf, gint buf_len, GaimConnection * gc) { qq_data *qd; gint len; guint8 *data, *cursor, reply; gchar **segments, *msg_utf8; g_return_if_fail(gc != NULL && gc->proto_data != NULL); g_return_if_fail(buf != NULL && buf_len != 0); qd = (qq_data *) gc->proto_data; len = buf_len; data = g_newa(guint8, len); cursor = data; if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { read_packet_b(data, &cursor, len, &reply); if (reply != QQ_ADD_BUDDY_AUTH_REPLY_OK) { gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Add buddy with auth request fails\n"); if (NULL == (segments = split_data(data, len, "\x1f", 2))) return; msg_utf8 = qq_to_utf8(segments[1], QQ_CHARSET_DEFAULT); gaim_notify_error(gc, NULL, _("Add buddy with auth request fails"), msg_utf8); g_free(msg_utf8); } else gaim_debug(GAIM_DEBUG_INFO, "QQ", "Add buddy with auth request OK\n"); } else gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt add buddy with auth reply\n"); } // qq_process_add_buddy_auth_reply /*****************************************************************************/ // process the server reply for my request to remove a buddy void qq_process_remove_buddy_reply(guint8 * buf, gint buf_len, GaimConnection * gc) { qq_data *qd; gint len; guint8 *data, *cursor, reply; g_return_if_fail(gc != NULL && gc->proto_data != NULL); g_return_if_fail(buf != NULL && buf_len != 0); qd = (qq_data *) gc->proto_data; len = buf_len; data = g_newa(guint8, len); if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { cursor = data; read_packet_b(data, &cursor, len, &reply); if (reply != QQ_REMOVE_BUDDY_REPLY_OK) // there is no reason return from server gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Remove buddy fails\n"); else { // if reply gaim_debug(GAIM_DEBUG_INFO, "QQ", "Remove buddy OK\n"); gaim_notify_info(gc, NULL, _("You have successfully removed a buddy"), NULL); } } else gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt remove buddy reply\n"); } // qq_process_remove_buddy_reply /*****************************************************************************/ // process the server reply for my request to remove myself from a buddy void qq_process_remove_self_reply(guint8 * buf, gint buf_len, GaimConnection * gc) { qq_data *qd; gint len; guint8 *data, *cursor, reply; g_return_if_fail(gc != NULL && gc->proto_data != NULL); g_return_if_fail(buf != NULL && buf_len != 0); qd = (qq_data *) gc->proto_data; len = buf_len; data = g_newa(guint8, len); if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { cursor = data; read_packet_b(data, &cursor, len, &reply); if (reply != QQ_REMOVE_SELF_REPLY_OK) // there is no reason return from server gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Remove self fails\n"); else { // if reply gaim_debug(GAIM_DEBUG_INFO, "QQ", "Remove self from a buddy OK\n"); gaim_notify_info(gc, NULL, _("You have successfully removed yourself from a buddy"), NULL); } } else gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt remove self reply\n"); } // qq_process_remove_buddy_reply /*****************************************************************************/ void qq_process_add_buddy_reply(guint8 * buf, gint buf_len, guint16 seq, GaimConnection * gc) { qq_data *qd; gint len, for_uid; gchar *msg, *data, **segments, *uid, *reply; GList *list; GaimBuddy *b; gc_and_uid *g; qq_add_buddy_request *req; g_return_if_fail(gc != NULL && gc->proto_data != NULL); g_return_if_fail(buf != NULL && buf_len != 0); for_uid = 0; qd = (qq_data *) gc->proto_data; len = buf_len; list = qd->add_buddy_request; while (list != NULL) { req = (qq_add_buddy_request *) list->data; if (req->seq == seq) { // reply to this for_uid = req->uid; qd->add_buddy_request = g_list_remove(qd->add_buddy_request, qd->add_buddy_request->data); g_free(req); break; } list = list->next; } // while list if (for_uid == 0) { // we have no record for this gaim_debug(GAIM_DEBUG_ERROR, "QQ", "We have no record for add buddy reply [%d], discard\n", seq); return; } else gaim_debug(GAIM_DEBUG_INFO, "QQ", "Add buddy reply [%d] is for id [%d]\n", seq, for_uid); data = g_newa(guint8, len); if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { if (NULL == (segments = split_data(data, len, "\x1f", 2))) return; uid = segments[0]; reply = segments[1]; if (strtol(uid, NULL, 10) != qd->uid) { // should not happen gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Add buddy reply is to [%s], not me!", uid); g_strfreev(segments); return; } // if uid if (strtol(reply, NULL, 10) > 0) { // need auth gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Add buddy attempt fails, need authentication\n"); b = gaim_find_buddy(gc->account, uid_to_gaim_name(for_uid)); if (b != NULL) gaim_blist_remove_buddy(b); g = g_new0(gc_and_uid, 1); g->gc = gc; g->uid = for_uid; msg = g_strdup_printf(_("User %d needs authentication"), for_uid); gaim_request_input(gc, NULL, msg, _("Input request here"), _("Would you be my friend?"), TRUE, FALSE, NULL, _("Send"), G_CALLBACK (_qq_send_packet_add_buddy_auth_with_gc_and_uid), _("Cancel"), G_CALLBACK(qq_do_nothing_with_gc_and_uid), g); g_free(msg); } else { // add OK qq_add_buddy_by_recv_packet(gc, for_uid, TRUE, TRUE); msg = g_strdup_printf(_("You have added %d in buddy list"), for_uid); gaim_notify_info(gc, NULL, msg, NULL); g_free(msg); } // if reply g_strfreev(segments); } else gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt add buddy reply\n"); } // qq_process_add_buddy_reply /*****************************************************************************/ GaimGroup *qq_get_gaim_group(const gchar * group_name) { GaimGroup *g; g_return_val_if_fail(group_name != NULL, NULL); g = gaim_find_group(group_name); if (g == NULL) { g = gaim_group_new(group_name); gaim_blist_add_group(g, NULL); gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Add new group: %s\n", group_name); } // if (g == NULL) return g; } // qq_get_gaim_group /*****************************************************************************/ // we add new buddy, if the received packet is from someone not in my list // return the GaimBuddy that is just created GaimBuddy *qq_add_buddy_by_recv_packet(GaimConnection * gc, guint32 uid, gboolean is_known, gboolean create) { GaimAccount *a; GaimBuddy *b; GaimGroup *g; qq_data *qd; qq_buddy *q_bud; gchar *name, *group_name; g_return_val_if_fail(gc != NULL && gc->proto_data != NULL, NULL); a = gc->account; qd = (qq_data *) gc->proto_data; g_return_val_if_fail(a != NULL && uid != 0, NULL); group_name = is_known ? g_strdup_printf(GAIM_GROUP_QQ_FORMAT, gaim_account_get_username(a)) : g_strdup(GAIM_GROUP_QQ_UNKNOWN); g = qq_get_gaim_group(group_name); name = uid_to_gaim_name(uid); b = gaim_find_buddy(gc->account, name); // remove old, we can not simply return here // because there might be old local copy of this buddy if (b != NULL) gaim_blist_remove_buddy(b); b = gaim_buddy_new(a, name, NULL); if (!create) b->proto_data = NULL; else { q_bud = g_new0(qq_buddy, 1); q_bud->uid = uid; b->proto_data = q_bud; qd->buddies = g_list_append(qd->buddies, q_bud); qq_send_packet_get_info(gc, q_bud->uid, FALSE); qq_send_packet_get_buddies_online(gc, QQ_FRIENDS_ONLINE_POSITION_START); } // if !create gaim_blist_add_buddy(b, NULL, g, NULL); gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Add new buddy: [%s]\n", name); g_free(name); g_free(group_name); return b; } // qq_add_buddy_by_recv_packet /*****************************************************************************/ // add a buddy and send packet to QQ server // note that when gaim load local cached buddy list into its blist // it also calls this funtion, so we have to // define qd->logged_in=TRUE AFTER serv_finish_login(gc) void qq_add_buddy(GaimConnection * gc, GaimBuddy * buddy, GaimGroup * group) { qq_data *qd; guint32 uid; GaimBuddy *b; g_return_if_fail(gc != NULL && gc->proto_data != NULL); qd = (qq_data *) gc->proto_data; if (!qd->logged_in) return; // IMPORTANT ! uid = gaim_name_to_uid(buddy->name); if (uid > 0) _qq_send_packet_add_buddy(gc, uid); else { b = gaim_find_buddy(gc->account, buddy->name); if (b != NULL) gaim_blist_remove_buddy(b); gaim_notify_error(gc, NULL, _("QQid Error"), _("Invalid QQid, to add buddy 1234567, \nyou should input qq-1234567")); } } // _qq_add_buddy /*****************************************************************************/ // remove a buddy and send packet to QQ server accordingly void qq_remove_buddy(GaimConnection * gc, GaimBuddy * buddy, GaimGroup * group) { qq_data *qd; GaimBuddy *b; qq_buddy *q_bud; guint32 uid; g_return_if_fail(gc != NULL && gc->proto_data != NULL); qd = (qq_data *) gc->proto_data; uid = gaim_name_to_uid(buddy->name); if (!qd->logged_in) return; if (uid > 0) _qq_send_packet_remove_buddy(gc, uid); b = gaim_find_buddy(gc->account, buddy->name); if (b != NULL) { q_bud = (qq_buddy *) b->proto_data; if (q_bud != NULL) qd->buddies = g_list_remove(qd->buddies, q_bud); else gaim_debug(GAIM_DEBUG_WARNING, "QQ", "We have no qq_buddy record for %s\n", buddy->name); // remove buddy on blist, this does not trigger qq_remove_buddy again // do this only if the request comes from block request, // otherwise gaim segmentation fault if (g_ascii_strcasecmp(group->name, GAIM_GROUP_QQ_BLOCKED) == 0) gaim_blist_remove_buddy(b); } // if b != NULL } // _qq_remove_buddy /*****************************************************************************/ // free add buddy request queue void qq_add_buddy_request_free(qq_data * qd) { gint i; qq_add_buddy_request *p; g_return_if_fail(qd != NULL); i = 0; while (qd->add_buddy_request) { p = (qq_add_buddy_request *) (qd->add_buddy_request->data); qd->add_buddy_request = g_list_remove(qd->add_buddy_request, p); g_free(p); i++; } gaim_debug(GAIM_DEBUG_INFO, "QQ", "%d add buddy requests are freed!\n", i); } // qq_add_buddy_request_free /*****************************************************************************/ // free up all qq_buddy void qq_buddies_list_free(GaimAccount *account, qq_data * qd) { gint i; qq_buddy *p; gchar *name; GaimBuddy *b; g_return_if_fail(qd != NULL); i = 0; while (qd->buddies) { p = (qq_buddy *) (qd->buddies->data); qd->buddies = g_list_remove(qd->buddies, p); // added by gfhuang, for relogin crash bug name = uid_to_gaim_name(p->uid); b = gaim_find_buddy(account, name); if(b != NULL) b->proto_data = NULL; else { gaim_debug(GAIM_DEBUG_INFO, "QQ", "qq_buddy %s not found in gaim proto_data\n", name); } g_free(name); g_free(p); i++; } gaim_debug(GAIM_DEBUG_INFO, "QQ", "%d qq_buddy structures are freed!\n", i); } // qq_buddies_list_free /*****************************************************************************/ // END OF FILE