view src/protocols/qq/group.c @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents 983fd420e86b
children ef8490f9e823
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/**
* The QQ2003C protocol plugin
 *
 * for gaim
 *
 * Copyright (C) 2004 Puzzlebird
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// START OF FILE
/*****************************************************************************/
#include "internal.h"

#include "debug.h"		// gaim_debug
#include "prpl.h"		// struct proto_chat_entry
#include "request.h"		// gaim_request_input

#include "utils.h"		// qq_string_to_dec_value
#include "group_hash.h"		// QQ_GROUP_KEY_EXTERNAL_ID
#include "group_info.h"		// qq_send_cmd_group_get_group_info
#include "group_search.h"	// qq_send_cmd_group_search_group

#include "group.h"

/*****************************************************************************/
static void _qq_group_search_callback(GaimConnection * gc, const gchar * input)
{
	guint32 external_group_id;

	g_return_if_fail(gc != NULL && input != NULL);
	external_group_id = qq_string_to_dec_value(input);
	// 0x00000000 means search for demo group
	qq_send_cmd_group_search_group(gc, external_group_id);
}				// _qq_group_search_callback

/*****************************************************************************/
// This is needed for GaimChat node to be valid
GList *qq_chat_info(GaimConnection * gc)
{
	GList *m;
	struct proto_chat_entry *pce;

	m = NULL;

	pce = g_new0(struct proto_chat_entry, 1);
	pce->label = _("ID: ");
	pce->identifier = QQ_GROUP_KEY_EXTERNAL_ID;
	m = g_list_append(m, pce);

	pce = g_new0(struct proto_chat_entry, 1);
	pce->label = _("Admin: ");
	pce->identifier = QQ_GROUP_KEY_CREATOR_UID;
	m = g_list_append(m, pce);

	pce = g_new0(struct proto_chat_entry, 1);
	pce->label = _("Status: ");
	pce->identifier = QQ_GROUP_KEY_MEMBER_STATUS_DESC;
	m = g_list_append(m, pce);

	return m;
}				// qq_chat_info

/*****************************************************************************/
//  get a list of qq groups
GaimRoomlist *qq_roomlist_get_list(GaimConnection * gc)
{
	GList *fields;
	qq_data *qd;
	GaimRoomlist *rl;
	GaimRoomlistField *f;

	g_return_val_if_fail(gc != NULL && gc->proto_data != NULL, NULL);
	qd = (qq_data *) gc->proto_data;

	fields = NULL;
	rl = gaim_roomlist_new(gaim_connection_get_account(gc));
	qd->roomlist = rl;

	f = gaim_roomlist_field_new(GAIM_ROOMLIST_FIELD_STRING, _("Group ID"), QQ_GROUP_KEY_EXTERNAL_ID, FALSE);
	fields = g_list_append(fields, f);
	f = gaim_roomlist_field_new(GAIM_ROOMLIST_FIELD_STRING, _("Creator"), QQ_GROUP_KEY_CREATOR_UID, FALSE);
	fields = g_list_append(fields, f);
	f = gaim_roomlist_field_new(GAIM_ROOMLIST_FIELD_STRING,
				    _("Group Description"), QQ_GROUP_KEY_GROUP_DESC_UTF8, FALSE);
	fields = g_list_append(fields, f);
	f = gaim_roomlist_field_new(GAIM_ROOMLIST_FIELD_STRING, "", QQ_GROUP_KEY_INTERNAL_ID, TRUE);
	fields = g_list_append(fields, f);
	f = gaim_roomlist_field_new(GAIM_ROOMLIST_FIELD_STRING, "", QQ_GROUP_KEY_GROUP_TYPE, TRUE);
	fields = g_list_append(fields, f);
	f = gaim_roomlist_field_new(GAIM_ROOMLIST_FIELD_STRING, _("Auth"), QQ_GROUP_KEY_AUTH_TYPE, TRUE);
	fields = g_list_append(fields, f);
	f = gaim_roomlist_field_new(GAIM_ROOMLIST_FIELD_STRING, "", QQ_GROUP_KEY_GROUP_CATEGORY, TRUE);
	fields = g_list_append(fields, f);
	f = gaim_roomlist_field_new(GAIM_ROOMLIST_FIELD_STRING, "", QQ_GROUP_KEY_GROUP_NAME_UTF8, TRUE);

	fields = g_list_append(fields, f);
	gaim_roomlist_set_fields(rl, fields);
	gaim_roomlist_set_in_progress(qd->roomlist, TRUE);

	gaim_request_input(gc, _("QQ Qun"),
			   _("Please input external group ID"),
			   _
			   ("You can only search for permanent QQ group\nInput 0 or leave it blank to search for demo groups"),
			   NULL, FALSE, FALSE, NULL, _("Search"),
			   G_CALLBACK(_qq_group_search_callback), _("Cancel"), NULL, gc);

	return qd->roomlist;
}				// qq_roomlist_get_list

/*****************************************************************************/
// free roomlist space, I have no idea when this one is called ...
void qq_roomlist_cancel(GaimRoomlist * list)
{
	qq_data *qd;
	GaimConnection *gc;

	g_return_if_fail(list != NULL);
	gc = gaim_account_get_connection(list->account);

	g_return_if_fail(gc != NULL && gc->proto_data != NULL);
	qd = (qq_data *) gc->proto_data;

	gaim_roomlist_set_in_progress(list, FALSE);
	gaim_roomlist_unref(list);
}				// qq_roomlist_cancel

/*****************************************************************************/
// this should be called upon signin, even we did not open group chat window
void qq_group_init(GaimConnection * gc)
{
	gint i;
	GaimAccount *account;
	GaimChat *chat;
	GaimGroup *gaim_group;
	GaimBlistNode *node;
	qq_group *group;

	g_return_if_fail(gc != NULL);
	account = gaim_connection_get_account(gc);


	gaim_group = gaim_find_group(GAIM_GROUP_QQ_QUN);
	if (gaim_group == NULL) {
		gaim_debug(GAIM_DEBUG_INFO, "QQ", "We have no QQ Qun\n");
		return;
	}			// if group

	i = 0;
	for (node = ((GaimBlistNode *) gaim_group)->child; node != NULL; node = node->next)
		if (GAIM_BLIST_NODE_IS_CHAT(node)) {	// got one
			chat = (GaimChat *) node;
			if (account != chat->account)
				continue;	// very important here !
			group = qq_group_from_hashtable(gc, chat->components);
			if (group != NULL) {
				i++;
				qq_send_cmd_group_get_group_info(gc, group);	// get group info and members
			}	// if group
		}		// if is chat

	gaim_debug(GAIM_DEBUG_INFO, "QQ", "Load %d QQ Qun configurations\n", i);

}				// qq_group_init

/*****************************************************************************/
// END OF FILE