view src/protocols/qq/group_find.c @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents 983fd420e86b
children ef8490f9e823
line wrap: on
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/**
 * The QQ2003C protocol plugin
 *
 * for gaim
 *
 * Copyright (C) 2004 Puzzlebird
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// START OF FILE
/*****************************************************************************/
#include "debug.h"		// gaim_debug
#include "conversation.h"	// GaimConversation

#include "utils.h"		// QQ_NAME_PREFIX, gaim_name_to_uid
#include "group_find.h"
#include "group_network.h"	// group_packet
#include "qq.h"			// qq_data

/*****************************************************************************/
// find a chat member's valid gaim_name of its nickname and chat room channel
gchar *qq_group_find_member_by_channel_and_nickname(GaimConnection * gc, gint channel, const gchar * who) {
	qq_group *group;
	qq_buddy *member;
	GList *list;

	g_return_val_if_fail(gc != NULL && who != NULL, NULL);

	// if it starts with QQ_NAME_PREFIX, we think it is valid name already
	// otherwise we think it is nickname and try to find the matching gaim_name
	if (g_str_has_prefix(who, QQ_NAME_PREFIX) && gaim_name_to_uid(who) > 0)
		return (gchar *) who;

	group = qq_group_find_by_channel(gc, channel);
	g_return_val_if_fail(group != NULL, NULL);

	list = group->members;
	member = NULL;
	while (list != NULL) {
		member = (qq_buddy *) list->data;
		if (member->nickname != NULL && !g_ascii_strcasecmp(member->nickname, who))
			break;
		list = list->next;
	}			// while list

	return (member == NULL) ? NULL : uid_to_gaim_name(member->uid);

}				// qq_group_find_member_by_channel_and_nickname

/*****************************************************************************/
// find the internal_group_id by the reply packet sequence
// return TRUE if we have a record of it, return FALSE if not
gboolean qq_group_find_internal_group_id_by_seq(GaimConnection * gc, guint16 seq, guint32 * internal_group_id) {
	GList *list;
	qq_data *qd;
	group_packet *p;

	g_return_val_if_fail(gc != NULL && gc->proto_data != NULL && internal_group_id != NULL, FALSE);
	qd = (qq_data *) gc->proto_data;

	list = qd->group_packets;
	while (list != NULL) {
		p = (group_packet *) (list->data);
		if (p->send_seq == seq) {	// found and remove
			*internal_group_id = p->internal_group_id;
			qd->group_packets = g_list_remove(qd->group_packets, p);
			g_free(p);
			return TRUE;
		}		// if
		list = list->next;
	}			// while

	return FALSE;
}				// qq_group_find_internal_group_id_by_seq

/*****************************************************************************/
// find a qq_buddy by uid, called by qq_im.c
qq_buddy *qq_group_find_member_by_uid(qq_group * group, guint32 uid)
{
	GList *list;
	qq_buddy *member;
	g_return_val_if_fail(group != NULL && uid > 0, NULL);

	list = group->members;
	while (list != NULL) {
		member = (qq_buddy *) list->data;
		if (member->uid == uid)
			return member;
		else
			list = list->next;
	}			// while list

	return NULL;
}				// qq_group_find_member_by_uid

/*****************************************************************************/
// remove a qq_buddy by uid, called by qq_group_opt.c
void qq_group_remove_member_by_uid(qq_group * group, guint32 uid)
{
	GList *list;
	qq_buddy *member;
	g_return_if_fail(group != NULL && uid > 0);

	list = group->members;
	while (list != NULL) {
		member = (qq_buddy *) list->data;
		if (member->uid == uid) {
			group->members = g_list_remove(group->members, member);
			return;
		} else
			list = list->next;
	}			// while list

}				// qq_group_remove_member_by_uid

/*****************************************************************************/
qq_buddy *qq_group_find_or_add_member(GaimConnection * gc, qq_group * group, guint32 member_uid) {
	qq_buddy *member, *q_bud;
	GaimBuddy *buddy;
	g_return_val_if_fail(gc != NULL && group != NULL && member_uid > 0, NULL);

	member = qq_group_find_member_by_uid(group, member_uid);
	if (member == NULL) {	// first appear during my session
		member = g_new0(qq_buddy, 1);
		member->uid = member_uid;
		buddy = gaim_find_buddy(gaim_connection_get_account(gc), uid_to_gaim_name(member_uid));
		if (buddy != NULL) {
			q_bud = (qq_buddy *) buddy->proto_data;
			if (q_bud != NULL)
				member->nickname = g_strdup(q_bud->nickname);
			else if (buddy->alias != NULL)
				member->nickname = g_strdup(buddy->alias);
		}		// if buddy != NULL
		group->members = g_list_append(group->members, member);
	}			// if member

	return member;
}				// qq_group_find_or_add_member

/*****************************************************************************/
// find a qq_group by chatroom channel
qq_group *qq_group_find_by_channel(GaimConnection * gc, gint channel)
{
	GaimConversation *conv;
	qq_data *qd;
	qq_group *group;
	GList *list;

	g_return_val_if_fail(gc != NULL && gc->proto_data != NULL, NULL);
	qd = (qq_data *) gc->proto_data;

	conv = gaim_find_chat(gc, channel);
	g_return_val_if_fail(conv != NULL, NULL);

	list = qd->groups;
	group = NULL;
	while (list != NULL) {
		group = (qq_group *) list->data;
		if (!g_ascii_strcasecmp(gaim_conversation_get_name(conv), group->group_name_utf8))
			break;
		list = list->next;
	}			// while list

	return group;

}				// qq_group_find_by_name

/*****************************************************************************/
// find a qq_group by internal_group_id
qq_group *qq_group_find_by_internal_group_id(GaimConnection * gc, guint32 internal_group_id) {

	GList *list;
	qq_group *group;
	qq_data *qd;

	g_return_val_if_fail(gc != NULL && gc->proto_data != NULL && internal_group_id > 0, NULL);

	qd = (qq_data *) gc->proto_data;
	if (qd->groups == NULL)
		return NULL;

	list = qd->groups;
	while (list != NULL) {
		group = (qq_group *) list->data;
		if (group->internal_group_id == internal_group_id)
			return group;
		list = list->next;
	}			// while

	return NULL;
}				// qq_group_find_by_internal_group_id

/*****************************************************************************/
// END OF FILE