view src/protocols/qq/sendqueue.c @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents 983fd420e86b
children ef8490f9e823
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/**
 * The QQ2003C protocol plugin
 *
 * for gaim
 *
 * Copyright (C) 2004 Puzzlebird
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// START OF FILE
/*****************************************************************************/
#include "connection.h"		// GaimConnection
#include "debug.h"		// gaim_debug
#include "internal.h"		// _("get_text")
#include "notify.h"		// gaim_notify
#include "prefs.h"		// gaim_prefs_get_bool
#include "request.h"		// gaim_request_action

#include "header_info.h"	// cmd alias
#include "qq_proxy.h"		// qq_proxy_write
#include "sendqueue.h"

#define QQ_RESEND_MAX               5	// max resend per packet

typedef struct _gc_and_packet gc_and_packet;

struct _gc_and_packet {
	GaimConnection *gc;
	qq_sendpacket *packet;
};

/*****************************************************************************/
// Remove a packet with send_seq from sendqueue
void qq_sendqueue_remove(qq_data * qd, guint16 send_seq)
{
	GList *list;
	qq_sendpacket *p;

	g_return_if_fail(qd != NULL);

	list = qd->sendqueue;
	while (list != NULL) {
		p = (qq_sendpacket *) (list->data);
		if (p->send_seq == send_seq) {
			qd->sendqueue = g_list_remove(qd->sendqueue, p);
			g_free(p->buf);
			g_free(p);
			break;
		}
		list = list->next;
	}			// while
}				// qq_sendqueue_remove

/*****************************************************************************/
// clean up sendqueue and free all contents
void qq_sendqueue_free(qq_data * qd)
{
	qq_sendpacket *p;
	gint i;

	i = 0;
	while (qd->sendqueue != NULL) {
		p = (qq_sendpacket *) (qd->sendqueue->data);
		qd->sendqueue = g_list_remove(qd->sendqueue, p);
		g_free(p->buf);
		g_free(p);
		i++;
	}
	gaim_debug(GAIM_DEBUG_INFO, "QQ", "%d packets in sendqueue are freed!\n", i);
}				// qq_sendqueue_free

/*****************************************************************************/
// packet lost, agree to send again, (and will NOT prompt again)
// it is removed only when ack-ed by server
static void _qq_send_again(gc_and_packet * gp)
{
	GaimConnection *gc;
	qq_data *qd;
	qq_sendpacket *packet;
	GList *list;

	g_return_if_fail(gp != NULL && gp->gc != NULL && gp->packet != NULL);
	g_return_if_fail(gp->gc->proto_data != NULL);

	gc = gp->gc;
	packet = gp->packet;
	qd = (qq_data *) gc->proto_data;

	list = g_list_find(qd->sendqueue, packet);
	if (list != NULL) {
		packet->resend_times = 0;
		packet->sendtime = time(NULL);
		qq_proxy_write(qd, packet->buf, packet->len);
	}
	g_free(gp);
}				// _qq_send_again

/*****************************************************************************/
// packet lost, do not send again
static void _qq_send_cancel(gc_and_packet * gp)
{
	GaimConnection *gc;
	qq_data *qd;
	qq_sendpacket *packet;
	GList *list;

	g_return_if_fail(gp != NULL && gp->gc != NULL && gp->packet != NULL);
	g_return_if_fail(gp->gc->proto_data != NULL);

	gc = gp->gc;
	packet = gp->packet;
	qd = (qq_data *) gc->proto_data;

	list = g_list_find(qd->sendqueue, packet);
	if (list != NULL)
		qq_sendqueue_remove(qd, packet->send_seq);

	g_free(gp);
}				// _qq_send_cancel

/*****************************************************************************/
gboolean qq_sendqueue_timeout_callback(gpointer data)
{
	GaimConnection *gc;
	qq_data *qd;
	GList *list;
	qq_sendpacket *p;
	gc_and_packet *gp;
	time_t now;
	gint wait_time;
	gboolean need_action;

	gc = (GaimConnection *) data;
	qd = (qq_data *) gc->proto_data;
	now = time(NULL);
	list = qd->sendqueue;

	// empty queue, return TRUE so that timeout continues functioning
	if (qd->sendqueue == NULL)
		return TRUE;

	while (list != NULL) {	// remove all packet whose resend_times == -1
		p = (qq_sendpacket *) list->data;
		if (p->resend_times == -1) {	// to remove
			qd->sendqueue = g_list_remove(qd->sendqueue, p);
			g_free(p->buf);
			g_free(p);
			list = qd->sendqueue;
		} else
			list = list->next;
	}			// while list

	list = qd->sendqueue;
	while (list != NULL) {
		p = (qq_sendpacket *) list->data;
		if (p->resend_times >= QQ_RESEND_MAX) {
			if (p->resend_times == QQ_RESEND_MAX) {	// reach max
				switch (p->cmd) {
				case QQ_CMD_KEEP_ALIVE:
					if (qd->logged_in) {
						gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Connection lost!\n");
						gaim_connection_error(gc, _("Connection lost!"));
						qd->logged_in = FALSE;
					}	// if logged_in
					p->resend_times = -1;
					break;
				case QQ_CMD_LOGIN:
					if (!qd->logged_in)	// cancel logging progress
						gaim_connection_error(gc, _("Login failed, no reply!"));
					p->resend_times = -1;
					break;
				case QQ_CMD_UPDATE_INFO:
					gaim_notify_error(gc, NULL,
							  _("Connection timeout!"), _("User info is not updated"));
					p->resend_times = -1;
					break;
				default:{
						need_action =
						    gaim_prefs_get_bool("/plugins/prpl/qq/prompt_for_missing_packet");
						if (!need_action)
							p->resend_times = -1;	// it will be removed next time
						else {	// prompt for action
							gp = g_new0(gc_and_packet, 1);
							gp->gc = gc;
							gp->packet = p;
							gaim_request_action
							    (gc, NULL,
							     _
							     ("Send packet"),
							     _
							     ("Packets lost, send again?"),
							     0, gp, 2,
							     _("Send"),
							     G_CALLBACK
							     (_qq_send_again),
							     _("Cancel"), G_CALLBACK(_qq_send_cancel));
							p->resend_times++;	// will send once more, but only once
						}	// if !need_action
					}	// default
				}	// switch
			}	// resend_times == QQ_RESEND_MAX
		} else {	// resend_times < QQ_RESEND_MAX, so sent it again
			wait_time = (gint) (QQ_SENDQUEUE_TIMEOUT / 1000);
			if (difftime(now, p->sendtime) > (wait_time * (p->resend_times + 1))) {
				qq_proxy_write(qd, p->buf, p->len);
				p->resend_times++;
				gaim_debug(GAIM_DEBUG_INFO,
					   "QQ", "<<< [%05d] send again for %d times!\n", p->send_seq, p->resend_times);
			}	// if difftime
		}		// if resend_times >= QQ_RESEND_MAX            
		list = list->next;
	}			// whiile list
	return TRUE;		// if we return FALSE, the timeout callback stops functioning
}				// qq_sendqueue_timeout_callback

/*****************************************************************************/
// END OF FILE