Mercurial > pidgin
view src/protocols/qq/sendqueue.c @ 13967:99b9b58b19dd
[gaim-migrate @ 16523]
Fix a crazy MSN crash. Basically it's possible to have more than one
slplink associated with a given switchboard, but our code did not
allow for that. I think it happens when you're in a multi-user
chat and you do stuff with multiple users that involves slplinks.
Like maybe file transfer and buddy icon related stuff.
Tracking this down took an ungodly amount of time, but thanks to
Meebo for letting me do it :-)
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 20 Jul 2006 07:31:15 +0000 |
parents | 983fd420e86b |
children | ef8490f9e823 |
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/** * The QQ2003C protocol plugin * * for gaim * * Copyright (C) 2004 Puzzlebird * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // START OF FILE /*****************************************************************************/ #include "connection.h" // GaimConnection #include "debug.h" // gaim_debug #include "internal.h" // _("get_text") #include "notify.h" // gaim_notify #include "prefs.h" // gaim_prefs_get_bool #include "request.h" // gaim_request_action #include "header_info.h" // cmd alias #include "qq_proxy.h" // qq_proxy_write #include "sendqueue.h" #define QQ_RESEND_MAX 5 // max resend per packet typedef struct _gc_and_packet gc_and_packet; struct _gc_and_packet { GaimConnection *gc; qq_sendpacket *packet; }; /*****************************************************************************/ // Remove a packet with send_seq from sendqueue void qq_sendqueue_remove(qq_data * qd, guint16 send_seq) { GList *list; qq_sendpacket *p; g_return_if_fail(qd != NULL); list = qd->sendqueue; while (list != NULL) { p = (qq_sendpacket *) (list->data); if (p->send_seq == send_seq) { qd->sendqueue = g_list_remove(qd->sendqueue, p); g_free(p->buf); g_free(p); break; } list = list->next; } // while } // qq_sendqueue_remove /*****************************************************************************/ // clean up sendqueue and free all contents void qq_sendqueue_free(qq_data * qd) { qq_sendpacket *p; gint i; i = 0; while (qd->sendqueue != NULL) { p = (qq_sendpacket *) (qd->sendqueue->data); qd->sendqueue = g_list_remove(qd->sendqueue, p); g_free(p->buf); g_free(p); i++; } gaim_debug(GAIM_DEBUG_INFO, "QQ", "%d packets in sendqueue are freed!\n", i); } // qq_sendqueue_free /*****************************************************************************/ // packet lost, agree to send again, (and will NOT prompt again) // it is removed only when ack-ed by server static void _qq_send_again(gc_and_packet * gp) { GaimConnection *gc; qq_data *qd; qq_sendpacket *packet; GList *list; g_return_if_fail(gp != NULL && gp->gc != NULL && gp->packet != NULL); g_return_if_fail(gp->gc->proto_data != NULL); gc = gp->gc; packet = gp->packet; qd = (qq_data *) gc->proto_data; list = g_list_find(qd->sendqueue, packet); if (list != NULL) { packet->resend_times = 0; packet->sendtime = time(NULL); qq_proxy_write(qd, packet->buf, packet->len); } g_free(gp); } // _qq_send_again /*****************************************************************************/ // packet lost, do not send again static void _qq_send_cancel(gc_and_packet * gp) { GaimConnection *gc; qq_data *qd; qq_sendpacket *packet; GList *list; g_return_if_fail(gp != NULL && gp->gc != NULL && gp->packet != NULL); g_return_if_fail(gp->gc->proto_data != NULL); gc = gp->gc; packet = gp->packet; qd = (qq_data *) gc->proto_data; list = g_list_find(qd->sendqueue, packet); if (list != NULL) qq_sendqueue_remove(qd, packet->send_seq); g_free(gp); } // _qq_send_cancel /*****************************************************************************/ gboolean qq_sendqueue_timeout_callback(gpointer data) { GaimConnection *gc; qq_data *qd; GList *list; qq_sendpacket *p; gc_and_packet *gp; time_t now; gint wait_time; gboolean need_action; gc = (GaimConnection *) data; qd = (qq_data *) gc->proto_data; now = time(NULL); list = qd->sendqueue; // empty queue, return TRUE so that timeout continues functioning if (qd->sendqueue == NULL) return TRUE; while (list != NULL) { // remove all packet whose resend_times == -1 p = (qq_sendpacket *) list->data; if (p->resend_times == -1) { // to remove qd->sendqueue = g_list_remove(qd->sendqueue, p); g_free(p->buf); g_free(p); list = qd->sendqueue; } else list = list->next; } // while list list = qd->sendqueue; while (list != NULL) { p = (qq_sendpacket *) list->data; if (p->resend_times >= QQ_RESEND_MAX) { if (p->resend_times == QQ_RESEND_MAX) { // reach max switch (p->cmd) { case QQ_CMD_KEEP_ALIVE: if (qd->logged_in) { gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Connection lost!\n"); gaim_connection_error(gc, _("Connection lost!")); qd->logged_in = FALSE; } // if logged_in p->resend_times = -1; break; case QQ_CMD_LOGIN: if (!qd->logged_in) // cancel logging progress gaim_connection_error(gc, _("Login failed, no reply!")); p->resend_times = -1; break; case QQ_CMD_UPDATE_INFO: gaim_notify_error(gc, NULL, _("Connection timeout!"), _("User info is not updated")); p->resend_times = -1; break; default:{ need_action = gaim_prefs_get_bool("/plugins/prpl/qq/prompt_for_missing_packet"); if (!need_action) p->resend_times = -1; // it will be removed next time else { // prompt for action gp = g_new0(gc_and_packet, 1); gp->gc = gc; gp->packet = p; gaim_request_action (gc, NULL, _ ("Send packet"), _ ("Packets lost, send again?"), 0, gp, 2, _("Send"), G_CALLBACK (_qq_send_again), _("Cancel"), G_CALLBACK(_qq_send_cancel)); p->resend_times++; // will send once more, but only once } // if !need_action } // default } // switch } // resend_times == QQ_RESEND_MAX } else { // resend_times < QQ_RESEND_MAX, so sent it again wait_time = (gint) (QQ_SENDQUEUE_TIMEOUT / 1000); if (difftime(now, p->sendtime) > (wait_time * (p->resend_times + 1))) { qq_proxy_write(qd, p->buf, p->len); p->resend_times++; gaim_debug(GAIM_DEBUG_INFO, "QQ", "<<< [%05d] send again for %d times!\n", p->send_seq, p->resend_times); } // if difftime } // if resend_times >= QQ_RESEND_MAX list = list->next; } // whiile list return TRUE; // if we return FALSE, the timeout callback stops functioning } // qq_sendqueue_timeout_callback /*****************************************************************************/ // END OF FILE