view src/protocols/qq/sys_msg.c @ 13967:99b9b58b19dd

[gaim-migrate @ 16523] Fix a crazy MSN crash. Basically it's possible to have more than one slplink associated with a given switchboard, but our code did not allow for that. I think it happens when you're in a multi-user chat and you do stuff with multiple users that involves slplinks. Like maybe file transfer and buddy icon related stuff. Tracking this down took an ungodly amount of time, but thanks to Meebo for letting me do it :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 20 Jul 2006 07:31:15 +0000
parents 983fd420e86b
children ef8490f9e823
line wrap: on
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/**
* The QQ2003C protocol plugin
 *
 * for gaim
 *
 * Copyright (C) 2004 Puzzlebird
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

// START OF FILE
/*****************************************************************************/
#include "debug.h"		// gaim_debug
#include "internal.h"		// _("get_text")
#include "notify.h"		// gaim_noitfy_xx
#include "request.h"		// gaim_request_action

#include "utils.h"		// hex_dump_to_str
#include "packet_parse.h"	// create_packet_
#include "buddy_info.h"		// qq_send_packet_get_info
#include "buddy_list.h"		// qq_send_packet_get_buddies_online
#include "buddy_opt.h"		// gc_and_uid
#include "char_conv.h"		// qq_to_utf8
#include "crypt.h"		// qq_crypt
#include "header_info.h"	// cmd alias
#include "send_core.h"		// qq_send_cmd
#include "sys_msg.h"
#include "qq.h"			// qq_data

enum {
	QQ_MSG_SYS_BEING_ADDED = 0x01,
	QQ_MSG_SYS_ADD_CONTACT_REQUEST = 0x02,
	QQ_MSG_SYS_ADD_CONTACT_APPROVED = 0x03,
	QQ_MSG_SYS_ADD_CONTACT_REJECTED = 0x04,
	QQ_MSG_SYS_NEW_VERSION = 0x09,
};

/* Henry: private function for reading/writing of system log */
static void _qq_sys_msg_log_write(GaimConnection *gc, gchar *msg, gchar *from)
{
	GaimLog *log;
	GaimAccount *account;

	account = gaim_connection_get_account(gc);
	g_return_if_fail(gc != NULL && gc->proto_data != NULL);

	log = gaim_log_new(GAIM_LOG_IM,
			"systemim",
			account,
			NULL,        //gfhuang
			time(NULL),
			NULL
			);
	gaim_log_write(log, GAIM_MESSAGE_SYSTEM, from,
			time(NULL), msg);
	gaim_log_free(log);
}

/*****************************************************************************/
// suggested by rakescar@linuxsir, can still approve after search
static void _qq_search_before_auth_with_gc_and_uid(gc_and_uid * g)
{
	GaimConnection *gc;
	guint32 uid;

	g_return_if_fail(g != NULL);

	gc = g->gc;
	uid = g->uid;
	g_return_if_fail(gc != 0 && uid != 0);

	qq_send_packet_get_info(gc, uid, TRUE);	// we wanna see window
	gaim_request_action
	    (gc, NULL, _("Do you wanna approve the request?"), "", 2, g, 2,
	     _("Reject"),
	     G_CALLBACK(qq_reject_add_request_with_gc_and_uid),
	     _("Approve"), G_CALLBACK(qq_approve_add_request_with_gc_and_uid));

}				// _qq_search_before_auth_with_gc_and_uid

/*****************************************************************************/
static void _qq_search_before_add_with_gc_and_uid(gc_and_uid * g)
{
	GaimConnection *gc;
	guint32 uid;

	g_return_if_fail(g != NULL);

	gc = g->gc;
	uid = g->uid;
	g_return_if_fail(gc != 0 && uid != 0);

	qq_send_packet_get_info(gc, uid, TRUE);	// we wanna see window
	gaim_request_action
	    (gc, NULL, _("Do you wanna add this buddy?"), "", 2, g, 2,
	     _("Cancel"), NULL, _("Add"), G_CALLBACK(qq_add_buddy_with_gc_and_uid));

}				// _qq_search_before_add_with_gc_and_uid

/*****************************************************************************/
// Send ACK if the sys message needs an ACK
static void _qq_send_packet_ack_msg_sys(GaimConnection * gc, guint8 code, guint32 from, guint16 seq) {
	guint8 bar, *ack, *cursor;
	gchar *str;
	gint ack_len, bytes;

	str = g_strdup_printf("%d", from);
	bar = 0x1e;
	ack_len = 1 + 1 + strlen(str) + 1 + 2;
	ack = g_newa(guint8, ack_len);
	cursor = ack;
	bytes = 0;

	bytes += create_packet_b(ack, &cursor, code);
	bytes += create_packet_b(ack, &cursor, bar);
	bytes += create_packet_data(ack, &cursor, str, strlen(str));
	bytes += create_packet_b(ack, &cursor, bar);
	bytes += create_packet_w(ack, &cursor, seq);

	g_free(str);

	if (bytes == ack_len)	// creation OK
		qq_send_cmd(gc, QQ_CMD_ACK_SYS_MSG, TRUE, 0, FALSE, ack, ack_len);
	else
		gaim_debug(GAIM_DEBUG_ERROR, "QQ",
			   "Fail creating sys msg ACK, expect %d bytes, build %d bytes\n", ack_len, bytes);

}				// _qq_send_packet_ack_msg_sys

/*****************************************************************************/
// when you are added by a person, QQ server will send sys message
static void _qq_process_msg_sys_being_added(GaimConnection * gc, gchar * from, gchar * to, gchar * msg_utf8) {
	gchar *message;
	GaimBuddy *b;
	guint32 uid;
	gc_and_uid *g;
	gchar *name; //for memory leak bug, by gfhuang

	g_return_if_fail(gc != NULL && from != NULL && to != NULL);

	uid = strtol(from, NULL, 10);
	name = uid_to_gaim_name(uid);   //by gfhuang
	b = gaim_find_buddy(gc->account, name);
	g_free(name);
	if (b == NULL) {	// the person is not in my list 
		g = g_new0(gc_and_uid, 1);
		g->gc = gc;
		g->uid = uid;	// only need to get value
		message = g_strdup_printf(_("You have been added by %s"), from);
		_qq_sys_msg_log_write(gc, message, from);
		gaim_request_action(gc, NULL, message,
				    _("Would like to add him?"), 2, g, 3,
				    _("Cancel"), NULL, _("Add"),
				    G_CALLBACK
				    (qq_add_buddy_with_gc_and_uid),
				    _("Search"), G_CALLBACK(_qq_search_before_add_with_gc_and_uid));
	} else {
		message = g_strdup_printf(_("%s has added you [%s]"), from, to);
		_qq_sys_msg_log_write(gc, message, from);
		gaim_notify_info(gc, NULL, message, NULL);
	}

	g_free(message);
}				// qq_process_msg_sys_being_added

/*****************************************************************************/
// you are rejected by the person
static void _qq_process_msg_sys_add_contact_rejected(GaimConnection * gc, gchar * from, gchar * to, gchar * msg_utf8) {
	gchar *message, *reason;

	g_return_if_fail(gc != NULL && from != NULL && to != NULL);

	message = g_strdup_printf(_("User %s rejected your request"), from);
	reason = g_strdup_printf(_("Reason: %s"), msg_utf8);
	_qq_sys_msg_log_write(gc, message, from);

	gaim_notify_info(gc, NULL, message, reason);
	g_free(message);
	g_free(reason);
}				// qq_process_msg_sys_add_contact_rejected

/*****************************************************************************/
// the buddy approves your request of adding him/her as your friend
static void _qq_process_msg_sys_add_contact_approved(GaimConnection * gc, gchar * from, gchar * to, gchar * msg_utf8) {
	gchar *message;
	qq_data *qd;

	g_return_if_fail(gc != NULL && from != NULL && to != NULL);

	qd = (qq_data *) gc->proto_data;
	qq_add_buddy_by_recv_packet(gc, strtol(from, NULL, 10), TRUE, TRUE);

	message = g_strdup_printf(_("Use %s has approved your request"), from);
	_qq_sys_msg_log_write(gc, message, from);
	gaim_notify_info(gc, NULL, message, NULL);

	g_free(message);
}				// qq_process_msg_sys_add_contact_approved

/*****************************************************************************/
// someone wants to add you to his buddy list
static void _qq_process_msg_sys_add_contact_request(GaimConnection * gc, gchar * from, gchar * to, gchar * msg_utf8) {
	gchar *message, *reason;
	guint32 uid;
	gc_and_uid *g, *g2;
	GaimBuddy *b;
	gchar *name;  // by gfhuang

	g_return_if_fail(gc != NULL && from != NULL && to != NULL);

	uid = strtol(from, NULL, 10);
	g = g_new0(gc_and_uid, 1);
	g->gc = gc;
	g->uid = uid;

	message = g_strdup_printf(_("%s wanna add you [%s] as friends"), from, to);
	reason = g_strdup_printf(_("Message: %s"), msg_utf8);
	_qq_sys_msg_log_write(gc, message, from);

	gaim_request_action
	    (gc, NULL, message, reason, 2, g, 3,
	     _("Reject"),
	     G_CALLBACK(qq_reject_add_request_with_gc_and_uid),
	     _("Approve"),
	     G_CALLBACK(qq_approve_add_request_with_gc_and_uid),
	     _("Search"), G_CALLBACK(_qq_search_before_auth_with_gc_and_uid));

	g_free(message);
	g_free(reason);

	name = uid_to_gaim_name(uid);	//by gfhuang
	b = gaim_find_buddy(gc->account, name);
	g_free(name);
	if (b == NULL) {	// the person is not in my list 
		g2 = g_new0(gc_and_uid, 1);
		g2->gc = gc;
		g2->uid = strtol(from, NULL, 10);
		message = g_strdup_printf(_("%s is not in your buddy list"), from);
		gaim_request_action(gc, NULL, message,
				    _("Would you like to add him?"), 2, g2,
				    3, _("Cancel"), NULL, _("Add"),
				    G_CALLBACK
				    (qq_add_buddy_with_gc_and_uid),
				    _("Search"), G_CALLBACK(_qq_search_before_add_with_gc_and_uid));
		g_free(message);
	}			// if b== NULL

}				// qq_process_msg_sys_add_contact_request

/*****************************************************************************/
void qq_process_msg_sys(guint8 * buf, gint buf_len, guint16 seq, GaimConnection * gc) {
	qq_data *qd;
	gint len;
	guint8 *data;
	gchar **segments, *code, *from, *to, *msg, *msg_utf8;

	g_return_if_fail(gc != NULL && gc->proto_data != NULL);
	g_return_if_fail(buf != NULL && buf_len != 0);

	qd = (qq_data *) gc->proto_data;
	len = buf_len;
	data = g_newa(gchar, len);

	if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) {
		if (NULL == (segments = split_data(data, len, "\x1f", 4)))
			return;
		code = segments[0];
		from = segments[1];
		to = segments[2];
		msg = segments[3];

		_qq_send_packet_ack_msg_sys(gc, code[0], strtol(from, NULL, 10), seq);

		if (strtol(to, NULL, 10) != qd->uid) {	// not to me
			gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Recv sys msg to [%s], not me!, discard\n", to);
			g_strfreev(segments);
			return;
		}

		msg_utf8 = qq_to_utf8(msg, QQ_CHARSET_DEFAULT);
		switch (strtol(code, NULL, 10)) {
		case QQ_MSG_SYS_BEING_ADDED:
			_qq_process_msg_sys_being_added(gc, from, to, msg_utf8);
			break;
		case QQ_MSG_SYS_ADD_CONTACT_REQUEST:
			_qq_process_msg_sys_add_contact_request(gc, from, to, msg_utf8);
			break;
		case QQ_MSG_SYS_ADD_CONTACT_APPROVED:
			_qq_process_msg_sys_add_contact_approved(gc, from, to, msg_utf8);
			break;
		case QQ_MSG_SYS_ADD_CONTACT_REJECTED:
			_qq_process_msg_sys_add_contact_rejected(gc, from, to, msg_utf8);
			break;
		case QQ_MSG_SYS_NEW_VERSION:
			gaim_debug(GAIM_DEBUG_WARNING, "QQ",
				   "QQ server says there is newer version than %s\n", qq_get_source_str(QQ_CLIENT));
			break;
		default:
			gaim_debug(GAIM_DEBUG_WARNING, "QQ", "Recv unknown sys msg code: %s\n", code);
			gaim_debug(GAIM_DEBUG_WARNING, "QQ", "the msg is : %s\n", msg_utf8);
		}		// switch code
		g_free(msg_utf8);
		g_strfreev(segments);

	} else
		gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt recv msg sys\n");

}				// qq_process_msg_sys

/*****************************************************************************/
// END OF FILE