Mercurial > pidgin
view src/gaim-client-example.c @ 12949:9a5b9680aaeb
[gaim-migrate @ 15302]
SF Patch #1406080 from Sadrul
"Gaim leaks when you are away on AIM without any away
message and autoreply is enabled for `When Away'. This
patch fixes that.
It also updates the timestamp for last-sent autoreply
only when the autoreply was actually sent."
It also removes some duplicated code.
I tweaked a couple other things in the function to narrow variable scope a
little more.
It looked good and even compiled. What more can you ask for?
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Thu, 19 Jan 2006 07:36:38 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }