view README.mingw @ 10656:9b223bf37ca0

[gaim-migrate @ 12186] sf patch #1154788, from Will Gorman I added two new functions to signal_handler.h which allows one to specify priority when registering a signal callback. the functions are: gulong gaim_signal_connect_priority(void *instance, const char *signal, void *handle, GaimCallback func, void *data, int priority); and gulong gaim_signal_connect_priority_vargs(void *instance, const char *signal, void *handle, GaimCallback func, void *data, int priority); (thanks Gary for the suggestion) This allows plugins to specify in what order their callbacks get called. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 06 Mar 2005 01:27:39 +0000
parents e61a072f4425
children 5d03b309b482
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How to build Gaim using MinGw
=============================

Since these instructions are constantly changing and in order for me to
avoid maintaining two versions of these instructions please refer to:

http://gaim.sourceforge.net/win32

- Herman