view src/win32/resource.h @ 10656:9b223bf37ca0

[gaim-migrate @ 12186] sf patch #1154788, from Will Gorman I added two new functions to signal_handler.h which allows one to specify priority when registering a signal callback. the functions are: gulong gaim_signal_connect_priority(void *instance, const char *signal, void *handle, GaimCallback func, void *data, int priority); and gulong gaim_signal_connect_priority_vargs(void *instance, const char *signal, void *handle, GaimCallback func, void *data, int priority); (thanks Gary for the suggestion) This allows plugins to specify in what order their callbacks get called. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 06 Mar 2005 01:27:39 +0000
parents 976c7b186789
children
line wrap: on
line source

#define GAIM_ICON                       104
#define GAIM_OFFLINE_ICON               105
#define GAIM_AWAY_ICON                  106
#define GAIM_TRAY_ICON                  107
#define GAIM_OFFLINE_TRAY_ICON          108
#define GAIM_AWAY_TRAY_ICON             109
#define GAIM_PEND_TRAY_ICON             110
#define GAIM_AWAYPEND_TRAY_ICON         111
#define GAIM_BLANK_TRAY_ICON            112
#define GAIM_TRAY_ICON_4BIT             113
#define GAIM_OFFLINE_TRAY_ICON_4BIT     114
#define GAIM_AWAY_TRAY_ICON_4BIT        115
#define GAIM_PEND_TRAY_ICON_4BIT        116
#define GAIM_AWAYPEND_TRAY_ICON_4BIT    117