view plugins/crazychat/camdata.h @ 11581:9b3833da6840

[gaim-migrate @ 13851] goodbye GaimConvWindow. Still some problems with this patch: - Scarey warnings console with gaim -d when closing tab - I tried to seperate gtkconv and gtkconvwin, but failed, as a result it has its own header, but the code is in the same file, which is rather weird. Also some code got moved around for no good reason. Feel free to move it back or reorganize it. - I broke the gesters plugin, and just disabled it. Hopefully someone with more time will fix it, it shouldn't take long, but I didn't feel like bothering. - This list is incomplete. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Sun, 02 Oct 2005 00:32:49 +0000
parents ed017b9c532d
children fc464a0abccc
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/*
 *  camdata.h
 *  basecame
 *
 *  Created by CS194 on Mon Apr 26 2004.
 *  Copyright (c) 2004 __MyCompanyName__. All rights reserved.
 *
 */
 
#pragma once

#ifdef __APPLE_CC__
//	#include <Carbon/Carbon.h>
	#include <QuickTime/QuickTime.h>
#else
//	#include <Carbon.h>
	#include <QuickTime.h>
#endif

typedef struct 
{
	GWorldPtr 				gw;
	GWorldPtr 				overlay;
	GWorldPtr 				histoWorld;
	
	Rect 					bounds;
	WindowPtr				window;
	ImageSequence 			drawSeq;
	UInt32					redMin, redMax;
	UInt32					greenMin, greenMax;
	UInt32					blueMin, blueMax;

	long					selectedIndex;
	OSType					effect;
	TimeBase				effectTimeBase;
	QTAtomContainer			effectParams;
	ImageDescriptionHandle 	effectDesc, effectDesc2;
}	mungDataRecord;
typedef mungDataRecord *mungDataPtr;

OSErr DisposeMungData(void);
OSErr InitializeMungData(Rect bounds);
void SetCurrentClamp(short index);

//void BlitOneMungData(mungDataRecord *theMungData);

//void AdjustColorClampEndpoints(short hMouseCoord);
//void IncrementCurrentClamp();
//void DecrementCurrentClamp();
void SetMungDataColorDefaults();
CGrafPtr GetMungDataWindowPort();

GWorldPtr GetMungDataOffscreen(void);
//OSType GetMungDataEffectType();

//long GetCurrentClamp();
//void SetCurrentClamp(short index);

void GetMungDataBoundsRect(Rect *movieRect);
//CGrafPtr GetMungDataWindowPort();

void SetMungDataDrawSeq(ImageSequence theDrawSeq);
//ImageSequence GetMungDataDrawSeq();