view libgaim/protocols/msn/session.c @ 20392:9ba7dee775e1

The first msn-p13-merge-head.diff.gz from SF Patch #1621854 from Ka-Hing Cheung. "uploaded a diff, this diff is unchanged from the last tarball that I previously uploaded, except that it's against HEAD. This should be a little easier for most people." (This was apparently msn-p13-merge-head.diff, which SourceForge didn't allow to be uploaded.) PLUS "Updated the diff with basically no change, except with simom's icon fix. The previous diff was broken because some of the files were not added"
author Richard Laager <rlaager@wiktel.com>
date Sun, 15 Apr 2007 03:01:41 +0000
parents d634f88e25d8
children 9755b2f7bb0f
line wrap: on
line source

/**
 * @file session.c MSN session functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "session.h"
#include "notification.h"

#include "dialog.h"

MsnSession *
msn_session_new(GaimAccount *account)
{
	MsnSession *session;

	g_return_val_if_fail(account != NULL, NULL);

	session = g_new0(MsnSession, 1);

	session->account = account;
	session->notification = msn_notification_new(session);
	session->userlist = msn_userlist_new(session);

	session->user = msn_user_new(session->userlist,
								 gaim_account_get_username(account), NULL);
	session->bnode = NULL;
	
	/*if you want to chat with Yahoo Messenger*/
	//session->protocol_ver = WLM_YAHOO_PROT_VER;
	session->protocol_ver = WLM_PROT_VER;
	session->conv_seq = 1;

	return session;
}

void
msn_session_destroy(MsnSession *session)
{
	g_return_if_fail(session != NULL);

	session->destroying = TRUE;

	if (session->connected)
		msn_session_disconnect(session);

	if (session->notification != NULL)
		msn_notification_destroy(session->notification);

	while (session->switches != NULL)
		msn_switchboard_destroy(session->switches->data);

	while (session->slplinks != NULL)
		msn_slplink_destroy(session->slplinks->data);

	msn_userlist_destroy(session->userlist);

	g_free(session->passport_info.t);
	g_free(session->passport_info.p);
	g_free(session->passport_info.kv);
	g_free(session->passport_info.sid);
	g_free(session->passport_info.mspauth);
	g_free(session->passport_info.client_ip);

	if (session->passport_info.file != NULL)
	{
		g_unlink(session->passport_info.file);
		g_free(session->passport_info.file);
	}

	if (session->sync != NULL)
		msn_sync_destroy(session->sync);

	if (session->nexus != NULL)
		msn_nexus_destroy(session->nexus);

	if (session->contact != NULL)
		msn_contact_destroy(session->contact);
	if (session->oim != NULL)
		msn_oim_destroy(session->oim);

	if (session->user != NULL)
		msn_user_destroy(session->user);

	g_free(session);
}

gboolean
msn_session_connect(MsnSession *session, const char *host, int port,
					gboolean http_method)
{
	g_return_val_if_fail(session != NULL, FALSE);
	g_return_val_if_fail(!session->connected, TRUE);

	session->connected = TRUE;
	session->http_method = http_method;

	if (session->notification == NULL)
	{
		gaim_debug_error("msn", "This shouldn't happen\n");
		g_return_val_if_reached(FALSE);
	}

	if (msn_notification_connect(session->notification, host, port))
	{
		return TRUE;
	}

	return FALSE;
}

void
msn_session_disconnect(MsnSession *session)
{
	g_return_if_fail(session != NULL);
	g_return_if_fail(session->connected);

	session->connected = FALSE;

	while (session->switches != NULL)
		msn_switchboard_close(session->switches->data);

	if (session->notification != NULL)
		msn_notification_close(session->notification);
}

/* TODO: This must go away when conversation is redesigned */
MsnSwitchBoard *
msn_session_find_swboard(MsnSession *session, const char *username)
{
	GList *l;

	g_return_val_if_fail(session  != NULL, NULL);
	g_return_val_if_fail(username != NULL, NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if ((swboard->im_user != NULL) && !strcmp(username, swboard->im_user))
			return swboard;
	}

	return NULL;
}

/*get the conversation*/
GaimConversation *
msn_session_get_conv(MsnSession *session,const char *passport)
{
	GaimAccount *account;
	GaimConversation * conv;

	g_return_val_if_fail(session != NULL, NULL);
	account = session->account;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM,
									passport, account);
	if(conv == NULL){
		conv = gaim_conversation_new(GAIM_CONV_TYPE_IM, account, passport);
	}
	return conv;
}

/* put Message to User Conversation
 *
 * 	passport - the one want to talk to you
 */
void
msn_session_report_user(MsnSession *session,const char *passport,char *msg,GaimMessageFlags flags)
{
	GaimConversation * conv;

	if ((conv = msn_session_get_conv(session,passport)) != NULL){
		gaim_conversation_write(conv, NULL, msg, flags, time(NULL));
	}
}

MsnSwitchBoard *
msn_session_find_swboard_with_conv(MsnSession *session, GaimConversation *conv)
{
	GList *l;

	g_return_val_if_fail(session  != NULL, NULL);
	g_return_val_if_fail(conv != NULL, NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if (swboard->conv == conv)
			return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_find_swboard_with_id(const MsnSession *session, int chat_id)
{
	GList *l;

	g_return_val_if_fail(session != NULL, NULL);
	g_return_val_if_fail(chat_id >= 0,    NULL);

	for (l = session->switches; l != NULL; l = l->next)
	{
		MsnSwitchBoard *swboard;

		swboard = l->data;

		if (swboard->chat_id == chat_id)
			return swboard;
	}

	return NULL;
}

MsnSwitchBoard *
msn_session_get_swboard(MsnSession *session, const char *username,
						MsnSBFlag flag)
{
	MsnSwitchBoard *swboard;

	g_return_val_if_fail(session != NULL, NULL);

	swboard = msn_session_find_swboard(session, username);

	if (swboard == NULL)
	{
		swboard = msn_switchboard_new(session);
		swboard->im_user = g_strdup(username);
		msn_switchboard_request(swboard);
		msn_switchboard_request_add_user(swboard, username);
	}

	swboard->flag |= flag;

	return swboard;
}

/*setup the bnode, for MSN SOAP contact/address book op*/
void 
msn_session_set_bnode(MsnSession *session)
{
	GaimBlistNode *gnode, *cnode, *bnode;
	GaimConnection *gc = gaim_account_get_connection(session->account);

	g_return_if_fail(gc != NULL);

	for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next){
		if(!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;
		for(cnode = gnode->child; cnode; cnode = cnode->next) {
			if(!GAIM_BLIST_NODE_IS_CONTACT(cnode))
				continue;
			for(bnode = cnode->child; bnode; bnode = bnode->next) {
				GaimBuddy *b;
				if(!GAIM_BLIST_NODE_IS_BUDDY(bnode))
					continue;
				b = (GaimBuddy *)bnode;
				if(b->account == gc->account){
					session->bnode = bnode;
					return;
				}
			}
		}
	}
	session->bnode = NULL;
}

/*get bnode*/
GaimBlistNode *
msn_session_get_bnode(MsnSession *session)
{
#if 1
	return session->bnode;
#else
	return gaim_get_blist()->root;
#endif
}

static void
msn_session_sync_users(MsnSession *session)
{
	GaimBlistNode *gnode, *cnode, *bnode;
	GaimConnection *gc = gaim_account_get_connection(session->account);

	g_return_if_fail(gc != NULL);

	/* The core used to use msn_add_buddy to add all buddies before
	 * being logged in. This no longer happens, so we manually iterate
	 * over the whole buddy list to identify sync issues. 
	 */
	for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next){
		GaimGroup *group = (GaimGroup *)gnode;
		const char *group_name = group->name;
		if(!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;
		if(!g_strcasecmp(group_name, MSN_INDIVIDUALS_GROUP_NAME)
						||	!g_strcasecmp(group_name,MSN_NON_IM_GROUP_NAME)){
			continue;
		}
		for(cnode = gnode->child; cnode; cnode = cnode->next) {
			if(!GAIM_BLIST_NODE_IS_CONTACT(cnode))
				continue;
			for(bnode = cnode->child; bnode; bnode = bnode->next) {
				GaimBuddy *b;
				if(!GAIM_BLIST_NODE_IS_BUDDY(bnode))
					continue;
				b = (GaimBuddy *)bnode;
				if(b->account == gc->account){
					MsnUser *remote_user;
					gboolean found = FALSE;

					gaim_debug_info("MaYuan","buddy name:%s,group name:%s\n",b->name,group_name);
					remote_user = msn_userlist_find_user(session->userlist, b->name);

					if ((remote_user != NULL) && (remote_user->list_op & MSN_LIST_FL_OP)){
						const char *group_id;
						GList *l;

						gaim_debug_info("MaYuan","remote user:{%s}\n",b->name);
						group_id = msn_userlist_find_group_id(remote_user->userlist,
								group_name);
						if(group_id == NULL){
							continue;
						}
						gaim_debug_info("MaYuan","group_id:{%s}\n",group_id);

						for (l = remote_user->group_ids; l != NULL; l = l->next){
							gaim_debug_info("MaYuan","l->data:{%s}\n",l->data);
							if (!g_strcasecmp(group_id ,l->data)){
								found = TRUE;
								break;
							}
						}
					}

					if (!found){
						/* The user was not on the server list or not in that group
						 * on the server list */
						msn_show_sync_issue(session, b->name, group_name);
					}
				}
			}
		}
	}
}

void
msn_session_set_error(MsnSession *session, MsnErrorType error,
					  const char *info)
{
	GaimConnection *gc;
	char *msg;

	gc = gaim_account_get_connection(session->account);

	switch (error)
	{
		case MSN_ERROR_SERVCONN:
			msg = g_strdup(info);
			break;
		case MSN_ERROR_UNSUPPORTED_PROTOCOL:
			msg = g_strdup(_("Our protocol is not supported by the "
							 "server."));
			break;
		case MSN_ERROR_HTTP_MALFORMED:
			msg = g_strdup(_("Error parsing HTTP."));
			break;
		case MSN_ERROR_SIGN_OTHER:
			gc->wants_to_die = TRUE;
			msg = g_strdup(_("You have signed on from another location."));
			break;
		case MSN_ERROR_SERV_UNAVAILABLE:
			msg = g_strdup(_("The MSN servers are temporarily "
							 "unavailable. Please wait and try "
							 "again."));
			break;
		case MSN_ERROR_SERV_DOWN:
			msg = g_strdup(_("The MSN servers are going down "
							 "temporarily."));
			break;
		case MSN_ERROR_AUTH:
			msg = g_strdup_printf(_("Unable to authenticate: %s"),
								  (info == NULL ) ?
								  _("Unknown error") : info);
			break;
		case MSN_ERROR_BAD_BLIST:
			msg = g_strdup(_("Your MSN buddy list is temporarily "
							 "unavailable. Please wait and try "
							 "again."));
			break;
		default:
			msg = g_strdup(_("Unknown error."));
			break;
	}

	msn_session_disconnect(session);

	gaim_connection_error(gc, msg);

	g_free(msg);
}

static const char *
get_login_step_text(MsnSession *session)
{
	const char *steps_text[] = {
		_("Connecting"),
		_("Handshaking"),
		_("Transferring"),
		_("Handshaking"),
		_("Starting authentication"),
		_("Getting cookie"),
		_("Authenticating"),
		_("Sending cookie"),
		_("Retrieving buddy list")
	};

	return steps_text[session->login_step];
}

void
msn_session_set_login_step(MsnSession *session, MsnLoginStep step)
{
	GaimConnection *gc;

	/* Prevent the connection progress going backwards, eg. if we get
	 * transferred several times during login */
	if (session->login_step > step)
		return;

	/* If we're already logged in, we're probably here because of a
	 * mid-session XFR from the notification server, so we don't want to
	 * popup the connection progress dialog */
	if (session->logged_in)
		return;

	gc = session->account->gc;

	session->login_step = step;

	gaim_connection_update_progress(gc, get_login_step_text(session), step,
									MSN_LOGIN_STEPS);
}

void
msn_session_finish_login(MsnSession *session)
{
	GaimAccount *account;
	GaimConnection *gc;
	char *icon;

	if (session->logged_in)
		return;

	account = session->account;
	gc = gaim_account_get_connection(account);

	icon = gaim_buddy_icons_get_full_path(gaim_account_get_buddy_icon(session->account));
	msn_user_set_buddy_icon(session->user, icon);
	g_free(icon);

	session->logged_in = TRUE;

	msn_change_status(session);

	gaim_connection_set_state(gc, GAIM_CONNECTED);

	/* Sync users */
	msn_session_sync_users(session);
}