view libgaim/protocols/msn/state.c @ 20392:9ba7dee775e1

The first msn-p13-merge-head.diff.gz from SF Patch #1621854 from Ka-Hing Cheung. "uploaded a diff, this diff is unchanged from the last tarball that I previously uploaded, except that it's against HEAD. This should be a little easier for most people." (This was apparently msn-p13-merge-head.diff, which SourceForge didn't allow to be uploaded.) PLUS "Updated the diff with basically no change, except with simom's icon fix. The previous diff was broken because some of the files were not added"
author Richard Laager <rlaager@wiktel.com>
date Sun, 15 Apr 2007 03:01:41 +0000
parents 0b0ecee55091
children
line wrap: on
line source

/**
 * @file state.c State functions and definitions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "state.h"

static const char *away_text[] =
{
	N_("Available"),
	N_("Available"),
	N_("Busy"),
	N_("Idle"),
	N_("Be Right Back"),
	N_("Away From Computer"),
	N_("On The Phone"),
	N_("Out To Lunch"),
	N_("Available"),
	N_("Available")
};

/* Local Function Prototype*/
static char *msn_build_psm(const char *psmstr,const char *mediastr,
						   const char *guidstr);

/*
 * WLM media PSM info build prcedure
 *
 * Result can like:
 *	<CurrentMedia>\0Music\01\0{0} - {1}\0 Song Title\0Song Artist\0Song Album\0\0</CurrentMedia>\
 *	<CurrentMedia>\0Games\01\0Playing {0}\0Game Name\0</CurrentMedia>\
 *	<CurrentMedia>\0Office\01\0Office Message\0Office App Name\0</CurrentMedia>"
 */
static char *
msn_build_psm(const char *psmstr,const char *mediastr, const char *guidstr)
{
	xmlnode *dataNode,*psmNode,*mediaNode,*guidNode;
	char *result;
	int length;

	dataNode = xmlnode_new("Data");

	psmNode = xmlnode_new("PSM");
	if(psmstr != NULL){
		xmlnode_insert_data(psmNode,psmstr,strlen(psmstr));
	}
	xmlnode_insert_child(dataNode,psmNode);

	mediaNode = xmlnode_new("CurrentMedia");
	if(mediastr != NULL){
		xmlnode_insert_data(psmNode,mediastr,strlen(mediastr));
	}
	xmlnode_insert_child(dataNode,mediaNode);

	guidNode = xmlnode_new("MachineGuid");
	if(guidstr != NULL){
		xmlnode_insert_data(guidNode,guidstr,strlen(guidstr));
	}
	xmlnode_insert_child(dataNode,guidNode);

	result = xmlnode_to_str(dataNode,&length);
	return result;
}

/*get the PSM info from the XML string*/
char *
msn_get_psm(char *xml_str, gsize len)
{
	xmlnode *payloadNode, *psmNode;
	char *psm_str, *psm;
	
	gaim_debug_info("Ma Yuan","msn get PSM\n");
	payloadNode = xmlnode_from_str(xml_str, len);
	if (!payloadNode){
		gaim_debug_error("MaYuan","PSM XML parse Error!\n");
		return NULL;
	}
	psmNode = xmlnode_get_child(payloadNode, "PSM");
	if (psmNode == NULL){
		gaim_debug_info("Ma Yuan","No PSM status Node");
		g_free(payloadNode);
		return NULL;
	}
	psm_str = xmlnode_get_data(psmNode);
	psm = g_strdup(psm_str);

	g_free(psmNode);
	g_free(payloadNode);

	return psm;
}

/* set the MSN's PSM info,Currently Read from the status Line 
 * Thanks for Cris Code
 */
void
msn_set_psm(MsnSession *session)
{
	GaimAccount *account = session->account;
	GaimPresence *presence;
	GaimStatus *status;
	MsnCmdProc *cmdproc;
	MsnTransaction *trans;
	char *payload;
	const char *statusline;

	g_return_if_fail(session != NULL);
	g_return_if_fail(session->notification != NULL);

	cmdproc = session->notification->cmdproc;
	/*prepare PSM info*/
	if(session->psm){
		g_free(session->psm);
	}
	/*Get the PSM string from Gaim's Status Line*/
	presence = gaim_account_get_presence(account);
	status = gaim_presence_get_active_status(presence);
	statusline = gaim_status_get_attr_string(status, "message");
	session ->psm = msn_build_psm(statusline, NULL, NULL);
	payload = session->psm;

	gaim_debug_info("MaYuan","UUX{%s}\n",payload);
	trans = msn_transaction_new(cmdproc, "UUX","%d",strlen(payload));
	msn_transaction_set_payload(trans, payload, strlen(payload));
	msn_cmdproc_send_trans(cmdproc, trans);
}

void
msn_change_status(MsnSession *session)
{
	GaimAccount *account;
	MsnCmdProc *cmdproc;
	MsnUser *user;
	MsnObject *msnobj;
	const char *state_text;

	g_return_if_fail(session != NULL);
	g_return_if_fail(session->notification != NULL);

	account = session->account;
	cmdproc = session->notification->cmdproc;
	user = session->user;
	state_text = msn_state_get_text(msn_state_from_account(account));

	/* If we're not logged in yet, don't send the status to the server,
	 * it will be sent when login completes
	 */
	if (!session->logged_in)
		return;

	msnobj = msn_user_get_object(user);

	if (msnobj == NULL){
		msn_cmdproc_send(cmdproc, "CHG", "%s %d", state_text,
						 MSN_CLIENT_ID);
	}else{
		char *msnobj_str;

		msnobj_str = msn_object_to_string(msnobj);

		msn_cmdproc_send(cmdproc, "CHG", "%s %d %s", state_text,
						 MSN_CLIENT_ID, gaim_url_encode(msnobj_str));

		g_free(msnobj_str);
	}
	msn_set_psm(session);
}

const char *
msn_away_get_text(MsnAwayType type)
{
	g_return_val_if_fail(type <= MSN_HIDDEN, NULL);

	return _(away_text[type]);
}

const char *
msn_state_get_text(MsnAwayType state)
{
	static char *status_text[] =
	{ "NLN", "NLN", "BSY", "IDL", "BRB", "AWY", "PHN", "LUN", "HDN", "HDN" };

	return status_text[state];
}

MsnAwayType
msn_state_from_account(GaimAccount *account)
{
	MsnAwayType msnstatus;
	GaimPresence *presence;
	GaimStatus *status;
	const char *status_id;

	presence = gaim_account_get_presence(account);
	status = gaim_presence_get_active_status(presence);
	status_id = gaim_status_get_id(status);

	if (!strcmp(status_id, "away"))
		msnstatus = MSN_AWAY;
	else if (!strcmp(status_id, "brb"))
		msnstatus = MSN_BRB;
	else if (!strcmp(status_id, "busy"))
		msnstatus = MSN_BUSY;
	else if (!strcmp(status_id, "phone"))
		msnstatus = MSN_PHONE;
	else if (!strcmp(status_id, "lunch"))
		msnstatus = MSN_LUNCH;
	else if (!strcmp(status_id, "invisible"))
		msnstatus = MSN_HIDDEN;
	else
		msnstatus = MSN_ONLINE;

	if ((msnstatus == MSN_ONLINE) && gaim_presence_is_idle(presence))
		msnstatus = MSN_IDLE;

	return msnstatus;
}