view libgaim/protocols/msn/user.c @ 20392:9ba7dee775e1

The first msn-p13-merge-head.diff.gz from SF Patch #1621854 from Ka-Hing Cheung. "uploaded a diff, this diff is unchanged from the last tarball that I previously uploaded, except that it's against HEAD. This should be a little easier for most people." (This was apparently msn-p13-merge-head.diff, which SourceForge didn't allow to be uploaded.) PLUS "Updated the diff with basically no change, except with simom's icon fix. The previous diff was broken because some of the files were not added"
author Richard Laager <rlaager@wiktel.com>
date Sun, 15 Apr 2007 03:01:41 +0000
parents 0b0ecee55091
children
line wrap: on
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/**
 * @file user.c User functions
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "msn.h"
#include "user.h"
#include "slp.h"

/*new a user object*/
MsnUser *
msn_user_new(MsnUserList *userlist, const char *passport,
			 const char *store_name)
{
	MsnUser *user;

	user = g_new0(MsnUser, 1);

	user->userlist = userlist;

	msn_user_set_passport(user, passport);
	msn_user_set_store_name(user, store_name);

	/*
	 * XXX This seems to reset the friendly name from what it should be
	 *     to the passport when moving users. So, screw it :)
	 */
#if 0
	if (name != NULL)
		msn_user_set_name(user, name);
#endif

	return user;
}

/*destroy a user object*/
void
msn_user_destroy(MsnUser *user)
{
	g_return_if_fail(user != NULL);

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	if (user->group_ids != NULL){
		GList *l;
		for (l = user->group_ids; l != NULL; l = l->next){
			g_free(l->data);
		}
		g_list_free(user->group_ids);
	}

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	g_free(user->passport);
	g_free(user->friendly_name);
	g_free(user->store_name);
	g_free(user->uid);
	g_free(user->phone.home);
	g_free(user->phone.work);
	g_free(user->phone.mobile);

	g_free(user);
}

void
msn_user_update(MsnUser *user)
{
	GaimAccount *account;

	account = user->userlist->session->account;

	if (user->statusline != NULL) {
		//char *status = g_strdup_printf("%s - %s", user->status, user->statusline);
		gaim_prpl_got_user_status(account, user->passport, user->status, "message", user->statusline, NULL);
	}
	else if (user->status != NULL) {
		gaim_prpl_got_user_status(account, user->passport, user->status, NULL);
	}

	if (user->idle){
		gaim_prpl_got_user_idle(account, user->passport, TRUE, -1);
	}else{
		gaim_prpl_got_user_idle(account, user->passport, FALSE, 0);
	}
}

void
msn_user_set_state(MsnUser *user, const char *state)
{
	const char *status;

	if (!g_ascii_strcasecmp(state, "BSY"))
		status = "busy";
	else if (!g_ascii_strcasecmp(state, "BRB"))
		status = "brb";
	else if (!g_ascii_strcasecmp(state, "AWY"))
		status = "away";
	else if (!g_ascii_strcasecmp(state, "PHN"))
		status = "phone";
	else if (!g_ascii_strcasecmp(state, "LUN"))
		status = "lunch";
	else
		status = "available";

	if (!g_ascii_strcasecmp(state, "IDL"))
		user->idle = TRUE;
	else
		user->idle = FALSE;

	user->status = status;
}

void
msn_user_set_passport(MsnUser *user, const char *passport)
{
	g_return_if_fail(user != NULL);

	g_free(user->passport);
	user->passport = g_strdup(passport);
}

void
msn_user_set_friendly_name(MsnUser *user, const char *name)
{
	g_return_if_fail(user != NULL);

	g_free(user->friendly_name);
	user->friendly_name = g_strdup(name);
}

void
msn_user_set_statusline(MsnUser *user, const char *statusline)
{
	g_return_if_fail(user != NULL);

	g_free(user->statusline);
	user->statusline = g_strdup(statusline);
}

void
msn_user_set_store_name(MsnUser *user, const char *name)
{
	g_return_if_fail(user != NULL);

	if (name != NULL){
		g_free(user->store_name);
		user->store_name = g_strdup(name);
	}
}

void
msn_user_set_uid(MsnUser *user, const char *uid)
{
	g_return_if_fail(user != NULL);

	g_free(user->uid);
	user->uid = g_strdup(uid);
}

void
msn_user_set_type(MsnUser *user,int type)
{
	g_return_if_fail(user != NULL);

	user->type = type;
}

void
msn_user_set_op(MsnUser *user,int list_op)
{
	g_return_if_fail(list_op != 0);
	user->list_op |= list_op;
}

void
msn_user_set_buddy_icon(MsnUser *user, const char *filename)
{
	struct stat st;
	FILE *fp;
	MsnObject *msnobj = msn_user_get_object(user);

	g_return_if_fail(user != NULL);

	if (filename == NULL || g_stat(filename, &st) == -1){
		msn_user_set_object(user, NULL);
	}else if ((fp = g_fopen(filename, "rb")) != NULL){
		GaimCipherContext *ctx;
		char *buf;
		gsize len;
		char *base64;
		unsigned char digest[20];

		if (msnobj == NULL)	{
			msnobj = msn_object_new();
			msn_object_set_local(msnobj);
			msn_object_set_type(msnobj, MSN_OBJECT_USERTILE);
			msn_object_set_location(msnobj, "TFR2C2.tmp");
			msn_object_set_creator(msnobj, msn_user_get_passport(user));

			msn_user_set_object(user, msnobj);
		}

		msn_object_set_real_location(msnobj, filename);

		buf = g_malloc(st.st_size);
		len = fread(buf, 1, st.st_size, fp);

		fclose(fp);

		/* Compute the SHA1D field. */
		memset(digest, 0, sizeof(digest));

		ctx = gaim_cipher_context_new_by_name("sha1", NULL);
		gaim_cipher_context_append(ctx, (const guchar *)buf, st.st_size);
		gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL);
		g_free(buf);

		base64 = gaim_base64_encode(digest, sizeof(digest));
		msn_object_set_sha1d(msnobj, base64);
		g_free(base64);

		msn_object_set_size(msnobj, st.st_size);

		/* Compute the SHA1C field. */
		buf = g_strdup_printf(
			"Creator%sSize%dType%dLocation%sFriendly%sSHA1D%s",
			msn_object_get_creator(msnobj),
			msn_object_get_size(msnobj),
			msn_object_get_type(msnobj),
			msn_object_get_location(msnobj),
			msn_object_get_friendly(msnobj),
			msn_object_get_sha1d(msnobj));

		memset(digest, 0, sizeof(digest));

		gaim_cipher_context_reset(ctx, NULL);
		gaim_cipher_context_append(ctx, (const guchar *)buf, strlen(buf));
		gaim_cipher_context_digest(ctx, sizeof(digest), digest, NULL);
		gaim_cipher_context_destroy(ctx);
		g_free(buf);

		base64 = gaim_base64_encode(digest, sizeof(digest));
		msn_object_set_sha1c(msnobj, base64);
		g_free(base64);
	}else{
		gaim_debug_error("msn", "Unable to open buddy icon %s!\n", filename);
		msn_user_set_object(user, NULL);
	}
}

/*add group id to User object*/
void
msn_user_add_group_id(MsnUser *user, const char* id)
{
	MsnUserList *userlist;
	GaimAccount *account;
	GaimBuddy *b;
	GaimGroup *g;
	const char *passport;
	char *group_id;
	const char *group_name;

	g_return_if_fail(user != NULL);
	g_return_if_fail(id != NULL);

	group_id = g_strdup(id);
	user->group_ids = g_list_append(user->group_ids, group_id);

	userlist = user->userlist;
	account = userlist->session->account;
	passport = msn_user_get_passport(user);

	group_name = msn_userlist_find_group_name(userlist, group_id);

	gaim_debug_info("User","group id:%s,name:%s,user:%s\n",group_id,group_name,passport);

	g = gaim_find_group(group_name);

	if ((id == NULL) && (g == NULL)){
		g = gaim_group_new(group_name);
		gaim_blist_add_group(g, NULL);
	}

	b = gaim_find_buddy_in_group(account, passport, g);
	if (b == NULL){
		b = gaim_buddy_new(account, passport, NULL);
		gaim_blist_add_buddy(b, NULL, g, NULL);
	}
	b->proto_data = user;
	/*Update the blist Node info*/
//	gaim_blist_node_set_string(&(b->node), "", "");
}

/*check if the msn user is online*/
gboolean
msn_user_is_online(GaimAccount *account, const char *name)
{
	GaimBuddy *buddy;

	buddy =gaim_find_buddy(account,name);
	return GAIM_BUDDY_IS_ONLINE(buddy);
}

/*check to see if user is yahoo user?
 * TODO: we need to identify it via contact  parse
 */
gboolean
msn_user_is_yahoo(GaimAccount *account ,const char *name)
{
	return (strstr(name,"yahoo") != NULL);
}

void
msn_user_remove_group_id(MsnUser *user, const char * id)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(id != NULL);

	user->group_ids = g_list_remove(user->group_ids, id);
	/* khc need to use g_list_find_custom here to find the right link */
	//g_free(id);
}

void
msn_user_set_home_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.home != NULL)
		g_free(user->phone.home);

	user->phone.home = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_work_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.work != NULL)
		g_free(user->phone.work);

	user->phone.work = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_mobile_phone(MsnUser *user, const char *number)
{
	g_return_if_fail(user != NULL);

	if (user->phone.mobile != NULL)
		g_free(user->phone.mobile);

	user->phone.mobile = (number == NULL ? NULL : g_strdup(number));
}

void
msn_user_set_object(MsnUser *user, MsnObject *obj)
{
	g_return_if_fail(user != NULL);

	if (user->msnobj != NULL)
		msn_object_destroy(user->msnobj);

	user->msnobj = obj;

	if (user->list_op & MSN_LIST_FL_OP)
		msn_queue_buddy_icon_request(user);
}

void
msn_user_set_client_caps(MsnUser *user, GHashTable *info)
{
	g_return_if_fail(user != NULL);
	g_return_if_fail(info != NULL);

	if (user->clientcaps != NULL)
		g_hash_table_destroy(user->clientcaps);

	user->clientcaps = info;
}

const char *
msn_user_get_passport(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->passport;
}

const char *
msn_user_get_friendly_name(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->friendly_name;
}

const char *
msn_user_get_store_name(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->store_name;
}

const char *
msn_user_get_home_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.home;
}

const char *
msn_user_get_work_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.work;
}

const char *
msn_user_get_mobile_phone(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->phone.mobile;
}

MsnObject *
msn_user_get_object(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->msnobj;
}

GHashTable *
msn_user_get_client_caps(const MsnUser *user)
{
	g_return_val_if_fail(user != NULL, NULL);

	return user->clientcaps;
}