Mercurial > pidgin
view console/gntconn.c @ 13973:9c0885611b27
[gaim-migrate @ 16531]
I see a lot of crashes from callbacks (mostly originating in proxy.c code) that end up crashing in gaim_connection_error() because the connection is invalid.
Added a g_return_if_fail() on the connection being valid to protect against that condition as well as log it.
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Thu, 20 Jul 2006 18:32:09 +0000 |
parents | 841a5ffbfee4 |
children | 81650a27f253 |
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#include "notify.h" #include "gntconn.h" #include "gntgaim.h" static void gg_connection_report_disconnect(GaimConnection *gc, const char *text) { char *act, *primary, *secondary; GaimAccount *account = gaim_connection_get_account(gc); act = g_strdup_printf(_("%s (%s)"), gaim_account_get_username(account), gaim_account_get_protocol_name(account)); primary = g_strdup_printf(_("%s disconnected."), act); secondary = g_strdup_printf(_("%s was disconnected due to the following error:\n%s"), act, text); gaim_notify_error(account, _("Connection Error"), primary, secondary); g_free(act); g_free(primary); g_free(secondary); } static GaimConnectionUiOps ops = { .connect_progress = NULL, .connected = NULL, .disconnected = NULL, .notice = NULL, .report_disconnect = gg_connection_report_disconnect }; GaimConnectionUiOps *gg_connections_get_ui_ops() { return &ops; } void gg_connections_init() {} void gg_connections_uninit() {}