view src/dbus-useful.h @ 13973:9c0885611b27

[gaim-migrate @ 16531] I see a lot of crashes from callbacks (mostly originating in proxy.c code) that end up crashing in gaim_connection_error() because the connection is invalid. Added a g_return_if_fail() on the connection being valid to protect against that condition as well as log it. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Thu, 20 Jul 2006 18:32:09 +0000
parents 1c5398ccbeb0
children 8bda65b88e49
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#include "conversation.h"

GaimAccount *gaim_accounts_find_ext(const char *name, const char *protocol_id, 
				    gboolean (*account_test)(const GaimAccount *account));

GaimAccount *gaim_accounts_find_any(const char *name, const char *protocol);

GaimAccount *gaim_accounts_find_connected(const char *name, const char *protocol);