view plugins/contact_priority.c @ 8995:9caf796e74aa

[gaim-migrate @ 9770] "Luke, if you get a chance, could you commit this? It should improve the HTML escaping situation between Gaim and other AIM and ICQ clients. I haven't actually applied it locally or tested it, but it looks ok to me. I would do it myself, but there are other changes in my oscar.c that aren't ready to commit, and I want to go to sleep so I can wake up tomorrow... I'll probably be out of town climbing until Sunday night... "--Mark Doliner "Below is an email I nearly sent you, before deciding to test & document the failure cases I knew of. http://www.nosnilmot.com/gaim/oscar-html.txt shows how current CVS behaves sending the string "<foo>" between GaimICQ/GaimAIM/ICQLite/WinAIM in various combinations After that testing I couldn't help trying to fix it :) The attached patch, from my testing, resolves all those marked with "XX" so that what is received matches what the user sent. The code might not be the most efficient and may contain redundant bits but I've had enough of this for now, 2 Windows crashes which caused VMWare to be weird and half break my keyboard and require restarting X. The patch might want a bit more testing, especially with iChat (I'm unable to test with that). Maybe committing it to CVS might get it some more testing though ;-)" --Stu Tomlinson committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 21 May 2004 11:55:08 +0000
parents d7b8eb1f0a18
children a09ffb82aef1
line wrap: on
line source

/*
 * Contact priority settings plugin.
 *
 * Copyright (C) 2003 Etan Reisner, <deryni9@users.sourceforge.net>.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#include "gtkinternal.h"
#include "gtkplugin.h"
#include "gtkutils.h"
#include "prefs.h"

#define CONTACT_PRIORITY_PLUGIN_ID "gtk-contact-priority"

static void
select_account(GtkWidget *widget, GaimAccount *account, gpointer data)
{
	gtk_spin_button_set_value(GTK_SPIN_BUTTON(data),
														(gdouble)gaim_account_get_int(account, "score", 0));
}

static void
account_update(GtkWidget *widget, GtkOptionMenu *optmenu)
{
	GaimAccount *account = NULL;

	account = g_object_get_data(G_OBJECT(gtk_menu_get_active(GTK_MENU(gtk_option_menu_get_menu(optmenu)))), "account");
	gaim_account_set_int(account, "score", gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(widget)));
}

static void
pref_update(GtkWidget *widget, gpointer data)
{
	gchar pref[256];

	g_snprintf(pref, sizeof(pref), "/core/contact/%s", (gchar *)data);

	if (gaim_prefs_get_type(pref) == GAIM_PREF_INT)
		gaim_prefs_set_int(pref, gtk_spin_button_get_value_as_int(GTK_SPIN_BUTTON(widget)));
	if (gaim_prefs_get_type(pref) == GAIM_PREF_BOOLEAN)
		gaim_prefs_set_bool(pref, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(widget)));
}

static GtkWidget *
get_config_frame(GaimPlugin *plugin)
{
	GtkWidget *ret = NULL, *hbox = NULL, *frame = NULL, *vbox = NULL;
	GtkWidget *label = NULL, *spin = NULL, *check = NULL;
	GtkWidget *optmenu = NULL;
	GtkObject *adj = NULL;
	GtkSizeGroup *sg = NULL;
	GaimAccount *account = NULL;
/*
	GList *accounts = NULL;
 */
	int offline = gaim_prefs_get_int("/core/contact/offline_score");
	int away = gaim_prefs_get_int("/core/contact/away_score");
	int idle = gaim_prefs_get_int("/core/contact/idle_score");
	/*
	int score;
	*/
	gboolean last_match = gaim_prefs_get_bool("/core/contact/last_match");

	sg = gtk_size_group_new(GTK_SIZE_GROUP_HORIZONTAL);

	ret = gtk_vbox_new(FALSE, 18);
	gtk_container_set_border_width(GTK_CONTAINER(ret), 12);

	frame = gaim_gtk_make_frame(ret, _("Point values to use when..."));

	vbox = gtk_vbox_new(FALSE, 5);
	gtk_container_add(GTK_CONTAINER(frame), vbox);

	/* Offline */
	hbox = gtk_hbox_new(FALSE, 5);
	gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);

	label = gtk_label_new_with_mnemonic(_("Buddy is offline:"));
	gtk_box_pack_start(GTK_BOX(hbox), label, FALSE, FALSE, 0);
	gtk_size_group_add_widget(sg, label);
	gtk_misc_set_alignment(GTK_MISC(label), 0, 0);

	adj = gtk_adjustment_new(offline, -20, 20, 1, 1, 1);
	spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0);
	g_signal_connect(G_OBJECT(spin), "value-changed", G_CALLBACK(pref_update), "offline_score");
	gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0);

	/* Away */
	hbox = gtk_hbox_new(FALSE, 5);
	gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);

	label = gtk_label_new_with_mnemonic(_("Buddy is away:"));
	gtk_box_pack_start(GTK_BOX(hbox), label, FALSE, FALSE, 0);
	gtk_size_group_add_widget(sg, label);
	gtk_misc_set_alignment(GTK_MISC(label), 0, 0);

	adj = gtk_adjustment_new(away, -20, 20, 1, 1, 1);
	spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0);
	g_signal_connect(G_OBJECT(spin), "value-changed", G_CALLBACK(pref_update), "away_score");
	gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0);

	/* Idle */
	hbox = gtk_hbox_new(FALSE, 5);
	gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);

	label = gtk_label_new_with_mnemonic(_("Buddy is idle:"));
	gtk_box_pack_start(GTK_BOX(hbox), label, FALSE, FALSE, 0);
	gtk_size_group_add_widget(sg, label);
	gtk_misc_set_alignment(GTK_MISC(label), 0, 0);

	adj = gtk_adjustment_new(idle, -20, 20, 1, 1, 1);
	spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0);
	g_signal_connect(G_OBJECT(spin), "value-changed", G_CALLBACK(pref_update), "idle_score");
	gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0);

	/* Last match */
	hbox = gtk_hbox_new(FALSE, 5);
	gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);

	check = gtk_check_button_new_with_label(_("Use last matching buddy"));
	gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(check), last_match);
	g_signal_connect(G_OBJECT(check), "toggled", G_CALLBACK(pref_update), "last_match");
	gtk_box_pack_start(GTK_BOX(hbox), check, FALSE, FALSE, 0);

	/* Explanation */
	label = gtk_label_new(_("The buddy with the lowest score is the buddy who will have priority in the contact.\nThe default values (offline = 4,away = 2, and idle = 1)\nwill use what used to be the built-in order active->idle->away->away+idle->offline."));
	gtk_box_pack_start(GTK_BOX(vbox), label, FALSE, FALSE, 0);

	frame = gaim_gtk_make_frame(ret, _("Point values to use for Account..."));

	vbox = gtk_vbox_new(FALSE, 5);
	gtk_container_add(GTK_CONTAINER(frame), vbox);

	/* Account */
	hbox = gtk_hbox_new(FALSE, 5);
	gtk_box_pack_start(GTK_BOX(vbox), hbox, FALSE, FALSE, 0);

	/* make this here so I can use it in the option menu callback, we'll
	 * actually set it up later */
	adj = gtk_adjustment_new(0, -20, 20, 1, 1, 1);
	spin = gtk_spin_button_new((GtkAdjustment *)adj, 1, 0);

	optmenu = gaim_gtk_account_option_menu_new(NULL, TRUE,
																						 G_CALLBACK(select_account),
																						 NULL, spin);
	gtk_box_pack_start(GTK_BOX(hbox), optmenu, FALSE, FALSE, 0);

	/* this is where we set up the spin button we made above */
	account = g_object_get_data(G_OBJECT(gtk_menu_get_active(GTK_MENU(gtk_option_menu_get_menu(GTK_OPTION_MENU(optmenu))))),
															"account");
	gtk_spin_button_set_value(GTK_SPIN_BUTTON(spin),
														(gdouble)gaim_account_get_int(account, "score", 0));
	gtk_spin_button_set_adjustment(GTK_SPIN_BUTTON(spin), GTK_ADJUSTMENT(adj));
	g_signal_connect(G_OBJECT(spin), "value-changed",
									 G_CALLBACK(account_update), optmenu);
	gtk_box_pack_start(GTK_BOX(hbox), spin, FALSE, FALSE, 0);

	gtk_widget_show_all(ret);

	return ret;
}

static GaimGtkPluginUiInfo ui_info =
{
	get_config_frame
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_API_VERSION,                          /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	GAIM_GTK_PLUGIN_TYPE,                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	CONTACT_PRIORITY_PLUGIN_ID,                       /**< id             */
	N_("Contact Priority"),                           /**< name           */
	VERSION,                                          /**< version        */
                                                    /**< summary        */
	N_("Allows for controlling the values associated with different buddy states."),
                                                    /**< description    */
	N_("Allows for changing the point values of idle/away/offline states for buddies in contact priority computations."),
	"Etan Reisner <deryni@eden.rutgers.edu>",         /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	NULL,                                             /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */
	&ui_info,                                         /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(contactpriority, init_plugin, info)