view src/eventloop.h @ 8995:9caf796e74aa

[gaim-migrate @ 9770] "Luke, if you get a chance, could you commit this? It should improve the HTML escaping situation between Gaim and other AIM and ICQ clients. I haven't actually applied it locally or tested it, but it looks ok to me. I would do it myself, but there are other changes in my oscar.c that aren't ready to commit, and I want to go to sleep so I can wake up tomorrow... I'll probably be out of town climbing until Sunday night... "--Mark Doliner "Below is an email I nearly sent you, before deciding to test & document the failure cases I knew of. http://www.nosnilmot.com/gaim/oscar-html.txt shows how current CVS behaves sending the string "<foo>" between GaimICQ/GaimAIM/ICQLite/WinAIM in various combinations After that testing I couldn't help trying to fix it :) The attached patch, from my testing, resolves all those marked with "XX" so that what is received matches what the user sent. The code might not be the most efficient and may contain redundant bits but I've had enough of this for now, 2 Windows crashes which caused VMWare to be weird and half break my keyboard and require restarting X. The patch might want a bit more testing, especially with iChat (I'm unable to test with that). Maybe committing it to CVS might get it some more testing though ;-)" --Stu Tomlinson committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 21 May 2004 11:55:08 +0000
parents 0f2af117d5d3
children 50c1724d5e59
line wrap: on
line source

/**
 * @file eventloop.h Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_EVENTLOOP_H_
#define _GAIM_EVENTLOOP_H_

#include <glib.h>

#ifdef __cplusplus
extern "C" {
#endif

/**
 * An input condition.
 */
typedef enum
{
	GAIM_INPUT_READ  = 1 << 0,  /**< A read condition.  */
	GAIM_INPUT_WRITE = 1 << 1   /**< A write condition. */

} GaimInputCondition;

typedef void (*GaimInputFunction)(gpointer, gint, GaimInputCondition);

typedef struct _GaimEventLoopUiOps GaimEventLoopUiOps;

struct _GaimEventLoopUiOps
{
	/**
	 * Creates a callback timer.
	 * @see g_timeout_add, gaim_timeout_add
	 **/
	guint (*timeout_add)(guint interval, GSourceFunc function, gpointer data);

	/**
	 * Removes a callback timer.
	 * @see gaim_timeout_remove, g_source_remove
	 */
	guint (*timeout_remove)(guint handle);

	/**
	 * Adds an input handler.
	 * @see gaim_input_add, g_io_add_watch_full
	 */
	guint (*input_add)(int fd, GaimInputCondition cond,
					   GaimInputFunction func, gpointer user_data);

	/**
	 * Removes an input handler.
	 * @see gaim_input_remove, g_source_remove
	 */
	guint (*input_remove)(guint handle);
};

/**************************************************************************/
/** @name Event Loop API                                                  */
/**************************************************************************/
/*@{*/
/**
 * Creates a callback timer.
 * The timer will repeat until the function returns <tt>FALSE</tt>. The
 * first call will be at the end of the first interval.
 * @param interval	The time between calls of the function, in
 *					milliseconds.
 * @param function	The function to call.
 * @param data		data to pass to <tt>function</tt>.
 **/
guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data);

/**
 * Removes a timeout handler.
 *
 * @param handle The handle, as returned by gaim_timeout_add.
 *
 * @return Something.
 */
guint gaim_timeout_remove(guint handle);

/**
 * Adds an input handler.
 *
 * @param fd        The input file descriptor.
 * @param cond      The condition type.
 * @param func      The callback function for data.
 * @param user_data User-specified data.
 *
 * @return The resulting handle.
 * @see g_io_add_watch_full
 */
guint gaim_input_add(int fd, GaimInputCondition cond,
					 GaimInputFunction func, gpointer user_data);

/**
 * Removes an input handler.
 *
 * @param handle The handle of the input handler. Note that this is the return
 * value from gaim_input_add, <i>not</i> the file descriptor.
 */
guint gaim_input_remove(guint handle);

/*@}*/


/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/
/**
 * Sets the UI operations structure to be used for accounts.
 *
 * @param ops The UI operations structure.
 */
void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops);

/**
 * Returns the UI operations structure used for accounts.
 *
 * @return The UI operations structure in use.
 */
GaimEventLoopUiOps *gaim_eventloop_get_ui_ops(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_EVENTLOOP_H_ */