Mercurial > pidgin
view src/sound.c @ 338:9d258a0aa560
[gaim-migrate @ 348]
Whoa, all kinds of things happened here. The applet looks better. The
preferences dialog changes based on your compile-time options (oscar,
gnome). Whispering works again. libfaim got updated; it can almost do
RVOUS stuff, and hopefully soon can make requests too. The applet doesn't
need to have its sounds go through GNOME, although it still can. There
is code to facilitate SOCKS5 support (all that needs to be done is to
actually write the code to communicate with the proxy server).
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Tue, 06 Jun 2000 09:55:30 +0000 |
parents | 5d62a5d50c89 |
children | b402a23f35df |
line wrap: on
line source
/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include <stdio.h> #include <string.h> #include <sys/time.h> #include <unistd.h> #include <gtk/gtk.h> #include <fcntl.h> #include <sys/wait.h> #include <sys/signal.h> #include <unistd.h> #include <sys/types.h> #include <sys/stat.h> #ifdef ESD_SOUND #include <esd.h> #endif #ifdef NAS_SOUND #include <audio/audiolib.h> #endif #include "gaim.h" #include "sounds/BuddyArrive.h" #include "sounds/BuddyLeave.h" #include "sounds/Send.h" #include "sounds/Receive.h" static void play_audio(char *data, int size) { int fd; fd = open("/dev/audio", O_WRONLY | O_EXCL); if (fd < 0) return; write(fd, data, size); close(fd); } static int can_play_audio() { struct stat stat_buf; uid_t user = getuid(); gid_t group = getgid(); if (stat("/dev/audio", &stat_buf)) return 0; if (user == stat_buf.st_uid && stat_buf.st_mode & S_IWUSR) return 1; if (group == stat_buf.st_gid && stat_buf.st_mode & S_IWGRP) return 1; if (stat_buf.st_mode & S_IWOTH) return 1; return 0; } #ifdef ESD_SOUND /* ** This routine converts from ulaw to 16 bit linear. ** ** Craig Reese: IDA/Supercomputing Research Center ** 29 September 1989 ** ** References: ** 1) CCITT Recommendation G.711 (very difficult to follow) ** 2) MIL-STD-188-113,"Interoperability and Performance Standards ** for Analog-to_Digital Conversion Techniques," ** 17 February 1987 ** ** Input: 8 bit ulaw sample ** Output: signed 16 bit linear sample ** Z-note -- this is from libaudiofile. Thanks guys! */ int _af_ulaw2linear (unsigned char ulawbyte) { static int exp_lut[8] = {0,132,396,924,1980,4092,8316,16764}; int sign, exponent, mantissa, sample; ulawbyte = ~ulawbyte; sign = (ulawbyte & 0x80); exponent = (ulawbyte >> 4) & 0x07; mantissa = ulawbyte & 0x0F; sample = exp_lut[exponent] + (mantissa << (exponent + 3)); if (sign != 0) sample = -sample; return(sample); } static int play_esd(unsigned char *data, int size) { int fd, i; esd_format_t format = ESD_BITS16 | ESD_STREAM | ESD_PLAY | ESD_MONO; guint16 *lineardata; fd = esd_play_stream_fallback(format, 8012, NULL, "gaim"); if (fd < 0) { return 0; } lineardata = g_malloc(size * 2); for (i=0; i<size; i++) lineardata[i] = _af_ulaw2linear(data[i]); write(fd, lineardata, size * 2); close(fd); g_free(lineardata); return 1; } static int can_play_esd() { return 1; } #endif #ifdef NAS_SOUND char nas_server[] = "localhost"; AuServer *nas_serv = NULL; static AuBool NasEventHandler(AuServer *aud, AuEvent *ev, AuEventHandlerRec *handler) { AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev; if (ev->type == AuEventTypeElementNotify) { switch (event->kind) { case AuElementNotifyKindState: switch (event->cur_state) { case AuStateStop: _exit(0); } break; } } return AuTrue; } static int play_nas(unsigned char *data, int size) { AuDeviceID device = AuNone; AuFlowID flow; AuElement elements[3]; int i, n, w; /* look for an output device */ for (i = 0; i < AuServerNumDevices(nas_serv); i++) { if ((AuDeviceKind(AuServerDevice(nas_serv, i)) == AuComponentKindPhysicalOutput) && AuDeviceNumTracks(AuServerDevice(nas_serv, i)) == 1) { device = AuDeviceIdentifier(AuServerDevice(nas_serv, i)); break; } } if (device == AuNone) return 0; if (!(flow = AuCreateFlow(nas_serv, NULL))) return 0; AuMakeElementImportClient(&elements[0], 8012, AuFormatULAW8, 1, AuTrue, size, size/2, 0, NULL); AuMakeElementExportDevice(&elements[1], 0, device, 8012, AuUnlimitedSamples, 0, NULL); AuSetElements(nas_serv, flow, AuTrue, 2, elements, NULL); AuStartFlow(nas_serv, flow, NULL); AuWriteElement(nas_serv, flow, 0, size, data, AuTrue, NULL); AuRegisterEventHandler(nas_serv, AuEventHandlerIDMask, 0, flow, NasEventHandler, NULL); while(1) { AuHandleEvents(nas_serv); } return 1; } static int can_play_nas() { if ((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) return 1; return 0; } #endif void play(unsigned char *data, int size) { int pid; #ifdef _WIN32 return; #endif pid = fork(); if (pid < 0) return; else if (pid == 0) { #ifdef ESD_SOUND /* ESD is our player of choice. Are we OK to * go there? */ if (can_play_esd()) { if (play_esd(data, size)) _exit(0); } #endif #ifdef NAS_SOUND /* NAS is our second choice setup. */ if (can_play_nas()) { if (play_nas(data, size)) _exit(0); } #endif /* Lastly, we can try just plain old /dev/audio */ if (can_play_audio()) { play_audio(data, size); _exit(0); } } else { gtk_timeout_add(100, (GtkFunction)clean_pid, NULL); } } extern int logins_not_muted; void play_sound(int sound) { switch(sound) { case BUDDY_ARRIVE: if ((sound_options & OPT_SOUND_LOGIN) && logins_not_muted) play(BuddyArrive, sizeof(BuddyArrive)); break; case BUDDY_LEAVE: if (sound_options & OPT_SOUND_LOGOUT) play(BuddyLeave, sizeof(BuddyLeave)); break; case SEND: if (sound_options & OPT_SOUND_SEND) play(Send, sizeof(Send)); break; case FIRST_RECEIVE: if (sound_options & OPT_SOUND_FIRST_RCV) play(Receive, sizeof(Receive)); break; case RECEIVE: if (sound_options & OPT_SOUND_RECV) play(Receive, sizeof(Receive)); break; case AWAY: if (sound_options & OPT_SOUND_WHEN_AWAY) play(Receive, sizeof(Receive)); break; } } #ifdef USE_APPLET #include <gnome.h> void applet_play_sound(int sound) { if (!(sound_options & OPT_SOUND_THROUGH_GNOME)) { play_sound(sound); return; } switch(sound) { case BUDDY_ARRIVE: if ((sound_options & OPT_SOUND_LOGIN) && logins_not_muted) gnome_triggers_do("", "program", "gaim_applet", "login", NULL); break; case BUDDY_LEAVE: if (sound_options & OPT_SOUND_LOGOUT) gnome_triggers_do("", "program", "gaim_applet", "leave", NULL); break; case SEND: if (sound_options & OPT_SOUND_SEND) gnome_triggers_do("", "program", "gaim_applet", "send", NULL); break; case FIRST_RECEIVE: if (sound_options & OPT_SOUND_FIRST_RCV) gnome_triggers_do("", "program", "gaim_applet", "recv", NULL); break; case RECEIVE: if (sound_options & OPT_SOUND_RECV) gnome_triggers_do("", "program", "gaim_applet", "recv", NULL); break; case AWAY: if (sound_options & OPT_SOUND_WHEN_AWAY) gnome_triggers_do("", "program", "gaim_applet", "recv", NULL); break; } } #endif /* USE_APPLET */