view doc/Makefile.am @ 9190:9e3289499977

[gaim-migrate @ 9985] Patch by Evan Schoenberg. The disconnected UI op was called twice on connection errors. Now it is only called once. He describes it as follows: "Currently, the UI's disconnected callback is called twice when there is a connection error. First, it is called by gaim_connection_error(). Then, gaim_connection_disconnect_cb is called, leading to a call to gaim_connection_set_state() at which point the gc's state is set to GAIM_DISCONNECTED. Finally, the UI's disconnected callback is called once the state is set to GAIM_DISCONNECTED. The call in gaim_connection_error() is incorrect; there is no need to manually call the UI's disconnected callback. It causes really nasty problems for smart reconnection handling and is wasteful. :)" committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 06 Jun 2004 02:07:59 +0000
parents b540c735a6ad
children 93211b7538d6
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man_MANS = gaim.1 gaim-remote.1

EXTRA_DIST = \
	the_penguin.txt \
	gaims_funniest_home_convos.txt \
	CREDITS \
	FAQ \
	PERL-HOWTO.dox \
	account-signals.dox \
	blist-signals.dox \
	connection-signals.dox \
	conversation-signals.dox \
	gtkblist-signals.dox \
	gtkconv-signals.dox \
	gtkimhtml-signals.dox \
	plugin-ids.dox \
	gaim.1.in \
	gaim-remote.1.in