Mercurial > pidgin
view doc/blist-signals.dox @ 9190:9e3289499977
[gaim-migrate @ 9985]
Patch by Evan Schoenberg. The disconnected UI op was called twice on
connection errors. Now it is only called once. He describes it as follows:
"Currently, the UI's disconnected callback is called twice when there is a
connection error.
First, it is called by gaim_connection_error(). Then,
gaim_connection_disconnect_cb is called, leading to a call to
gaim_connection_set_state() at which point the gc's state is set to
GAIM_DISCONNECTED. Finally, the UI's disconnected callback is called once
the state is set to GAIM_DISCONNECTED.
The call in gaim_connection_error() is incorrect; there is no need to
manually call the UI's disconnected callback. It causes really nasty
problems for smart reconnection handling and is wasteful. :)"
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sun, 06 Jun 2004 02:07:59 +0000 |
parents | 2583056be3a4 |
children | 201617d49573 |
line wrap: on
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/** @page blist-signals Buddy List Signals @signals @signal buddy-away @signal buddy-back @signal buddy-idle @signal buddy-unidle @signal buddy-signed-on @signal buddy-signed-off @signal update-idle @signal blist-node-extended-menu @endsignals <hr> @signaldef buddy-away @signalproto void (*buddy_away)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list goes away. @param buddy The buddy that went away. @endsignaldef @signaldef buddy-back @signalproto void (*buddy_back)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list comes back from being away. @param buddy The buddy that came back from being away. @endsignaldef @signaldef buddy-idle @signalproto void (*buddy_idle)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list becomes idle. @param buddy The buddy that became idle. @endsignaldef @signaldef buddy-unidle @signalproto void (*buddy_unidle)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list returns from being idle. @param buddy The buddy that returned from being idle. @endsignaldef @signaldef buddy-idle-updated @signalproto void (*buddy_idle_updated)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy's idle time changes. The exceptions are when the buddy goes from being idle to being unidle, or from unidle to idle. @param buddy The buddy whose idle time changed. @endsignaldef @signaldef buddy-signed-on @signalproto void (*buddy_signed_on)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list signs on. @param buddy The buddy that signed on. @endsignaldef @signaldef buddy-signed-off @signalproto void (*buddy_signed_off)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list signs off. @param buddy The buddy that signed off. @endsignaldef @signaldef update-idle @signalproto void (*update_idle)(); @endsignalproto @signaldesc Emitted when the buddy list is refreshed and the idle times are updated. @endsignaldef @signaldef blist-node-extended-menu @signalproto void (*blist_node_extended_menu)(GaimBlistNode *node, GList **menu) @endsignalproto @signaldesc Emitted when a buddlist menu is being constructed @a menu is a pointer to a GList of GaimBlistNodeAction's allowing a plugin to add menu items @endsignaldef */ // vim: syntax=c tw=75 et