Mercurial > pidgin
view src/eventloop.c @ 9190:9e3289499977
[gaim-migrate @ 9985]
Patch by Evan Schoenberg. The disconnected UI op was called twice on
connection errors. Now it is only called once. He describes it as follows:
"Currently, the UI's disconnected callback is called twice when there is a
connection error.
First, it is called by gaim_connection_error(). Then,
gaim_connection_disconnect_cb is called, leading to a call to
gaim_connection_set_state() at which point the gc's state is set to
GAIM_DISCONNECTED. Finally, the UI's disconnected callback is called once
the state is set to GAIM_DISCONNECTED.
The call in gaim_connection_error() is incorrect; there is no need to
manually call the UI's disconnected callback. It causes really nasty
problems for smart reconnection handling and is wasteful. :)"
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sun, 06 Jun 2004 02:07:59 +0000 |
parents | 0f2af117d5d3 |
children | 62fc579810f4 |
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/** * @file eventloop.c Gaim Event Loop API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "eventloop.h" static GaimEventLoopUiOps *eventloop_ui_ops = NULL; guint gaim_timeout_add(guint interval, GSourceFunc function, gpointer data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_add(interval, function, data); } guint gaim_timeout_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->timeout_remove(tag); } guint gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_add(source, condition, func, user_data); } guint gaim_input_remove(guint tag) { GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops(); return ops->input_remove(tag); } void gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops) { eventloop_ui_ops = ops; } GaimEventLoopUiOps * gaim_eventloop_get_ui_ops(void) { g_assert(eventloop_ui_ops != NULL); return eventloop_ui_ops; }