view libgaim/dbus-maybe.h @ 14870:9f088b5844e3

[gaim-migrate @ 17639] Use the PACKAGE_NAME #define rather than hardcoding 'Gaim'. This should be no change for Gaim users, but means that compiling with a name of 'libgaim' reflects the user-agent properly, and that makes me a happy penguin. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Tue, 31 Oct 2006 20:47:51 +0000
parents 60b1bc8dbf37
children
line wrap: on
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/* This file contains macros that wrap calls to the gaim dbus module.
   These macros call the appropriate functions if the build includes
   dbus support and do nothing otherwise.  See "dbus-server.h" for
   documentation.  */

#ifndef _GAIM_DBUS_MAYBE_H_
#define _GAIM_DBUS_MAYBE_H_

#ifdef HAVE_DBUS

#include "dbus-server.h"

/* this provides a type check */
#define GAIM_DBUS_REGISTER_POINTER(ptr, type) { \
    type *typed_ptr = ptr; \
    gaim_dbus_register_pointer(typed_ptr, GAIM_DBUS_TYPE(type));	\
}
#define GAIM_DBUS_UNREGISTER_POINTER(ptr) gaim_dbus_unregister_pointer(ptr)

#else  /* !HAVE_DBUS */

#define GAIM_DBUS_REGISTER_POINTER(ptr, type) 
#define GAIM_DBUS_UNREGISTER_POINTER(ptr)
#define DBUS_EXPORT

#endif	/* HAVE_DBUS */

#endif