view libgaim/plugins/offlinemsg.c @ 15171:a00712d0522e

[gaim-migrate @ 17957] Show 'ABC is typing...' in the conversation window for typing notification. seanegan suggested this, and it sounded like an interesting thing to do. The change in gnttextview.c will need some more work if it is to be used for some other task, but its current use should be OK. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Mon, 11 Dec 2006 06:02:15 +0000
parents 630b794db0c8
children 2db21e0292b8
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/*
 * Offline Message Emulation - Save messages sent to an offline user as pounce
 * Copyright (C) 2004
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 */
#include "internal.h"

#define PLUGIN_ID			"core-plugin_pack-offlinemsg"
#define PLUGIN_NAME			"Offline Message Emulation"
#define PLUGIN_STATIC_NAME	"offlinemsg"
#define PLUGIN_SUMMARY		"Save messages sent to an offline user as pounce."
#define PLUGIN_DESCRIPTION	"Save messages sent to an offline user as pounce."
#define PLUGIN_AUTHOR		"Sadrul H Chowdhury <sadrul@users.sourceforge.net>"

/* Gaim headers */
#include <version.h>

#include <blist.h>
#include <conversation.h>
#include <core.h>
#include <debug.h>
#include <pounce.h>
#include <request.h>

#define	PREF_PREFIX		"/plugins/core/" PLUGIN_ID
#define	PREF_ALWAYS		PREF_PREFIX "/always"

typedef struct _OfflineMsg OfflineMsg;

typedef enum
{
	OFFLINE_MSG_NONE,
	OFFLINE_MSG_YES,
	OFFLINE_MSG_NO
} OfflineMessageSetting;

struct _OfflineMsg
{
	GaimAccount *account;
	GaimConversation *conv;
	char *who;
	char *message;
};

static void
discard_data(OfflineMsg *offline)
{
	g_free(offline->who);
	g_free(offline->message);
	g_free(offline);
}

static void
cancel_poune(OfflineMsg *offline)
{
	gaim_conversation_set_data(offline->conv, "plugin_pack:offlinemsg",
				GINT_TO_POINTER(OFFLINE_MSG_NO));
	gaim_conv_im_send_with_flags(GAIM_CONV_IM(offline->conv), offline->message, 0);
	discard_data(offline);
}

static void
record_pounce(OfflineMsg *offline)
{
	GaimPounce *pounce;
	GaimPounceEvent event;
	GaimPounceOption option;
	GaimConversation *conv;

	event = GAIM_POUNCE_SIGNON;
	option = GAIM_POUNCE_OPTION_NONE;

	pounce = gaim_pounce_new(gaim_core_get_ui(), offline->account, offline->who,
					event, option);

	gaim_pounce_action_set_enabled(pounce, "send-message", TRUE);
	gaim_pounce_action_set_attribute(pounce, "send-message", "message", offline->message);
 
	conv = offline->conv;
	if (!gaim_conversation_get_data(conv, "plugin_pack:offlinemsg"))
		gaim_conversation_write(conv, NULL, _("The rest of the messages will be saved "
							"as pounce. You can edit/delete the pounce from the `Buddy "
							"Pounce' dialog."),
							GAIM_MESSAGE_SYSTEM, time(NULL));
	gaim_conversation_set_data(conv, "plugin_pack:offlinemsg",
				GINT_TO_POINTER(OFFLINE_MSG_YES));

	gaim_conv_im_write(GAIM_CONV_IM(conv), offline->who, offline->message,
				GAIM_MESSAGE_SEND, time(NULL));

	discard_data(offline);
}

static void
sending_msg_cb(GaimAccount *account, const char *who, char **message, gpointer handle)
{
	GaimBuddy *buddy;
	OfflineMsg *offline;
	GaimConversation *conv;
	OfflineMessageSetting setting;

	buddy = gaim_find_buddy(account, who);
	if (!buddy)
		return;

	if (gaim_presence_is_online(gaim_buddy_get_presence(buddy)))
		return;

	if (gaim_account_supports_offline_message(account, buddy))
	{
		gaim_debug_info("offlinemsg", "Account \"%s\" supports offline message.",
					gaim_account_get_username(account));
		return;
	}

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM,
					who, account);

	if (!conv)
		return;

	setting = GPOINTER_TO_INT(gaim_conversation_get_data(conv, "plugin_pack:offlinemsg"));
	if (setting == OFFLINE_MSG_NO)
		return;

	offline = g_new0(OfflineMsg, 1);
	offline->conv = conv;
	offline->account = account;
	offline->who = g_strdup(who);
	offline->message = *message;
	*message = NULL;

	if (gaim_prefs_get_bool(PREF_ALWAYS) || setting == OFFLINE_MSG_YES)
		record_pounce(offline);
	else if (setting == OFFLINE_MSG_NONE)
	{
		char *ask;
		ask = g_strdup_printf(_("\"%s\" is currently offline. Do you want to save the "
						"rest of the messages in a pounce and automatically send them "
						"when \"%s\" logs back in?"), who, who);
	
		gaim_request_action(handle, _("Offline Message"), ask,
					_("You can edit/delete the pounce from the `Buddy Pounces' dialog"),
					1, offline, 2,
					_("Yes"), record_pounce,
					_("No"), cancel_poune);
		g_free(ask);
	}
}

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_signal_connect(gaim_conversations_get_handle(), "sending-im-msg",
					plugin, GAIM_CALLBACK(sending_msg_cb), plugin);
	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	return TRUE;
}

static GaimPluginPrefFrame *
get_plugin_pref_frame(GaimPlugin *plugin)
{
	GaimPluginPrefFrame *frame;
	GaimPluginPref *pref;

	frame = gaim_plugin_pref_frame_new();

	pref = gaim_plugin_pref_new_with_label(_("Save offline messages in pounce"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(PREF_ALWAYS,
					_("Do not ask. Always save in pounce."));
	gaim_plugin_pref_frame_add(frame, pref);

	return frame;
}

static GaimPluginUiInfo prefs_info = {
	get_plugin_pref_frame,
	0,
	NULL
};

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,			/* Magic				*/
	GAIM_MAJOR_VERSION,			/* Gaim Major Version	*/
	GAIM_MINOR_VERSION,			/* Gaim Minor Version	*/
	GAIM_PLUGIN_STANDARD,		/* plugin type			*/
	NULL,						/* ui requirement		*/
	0,							/* flags				*/
	NULL,						/* dependencies			*/
	GAIM_PRIORITY_DEFAULT,		/* priority				*/

	PLUGIN_ID,					/* plugin id			*/
	N_(PLUGIN_NAME),			/* name					*/
	VERSION,					/* version				*/
	N_(PLUGIN_SUMMARY),			/* summary				*/
	N_(PLUGIN_DESCRIPTION),		/* description			*/
	PLUGIN_AUTHOR,				/* author				*/
	GAIM_WEBSITE,				/* website				*/

	plugin_load,				/* load					*/
	plugin_unload,				/* unload				*/
	NULL,						/* destroy				*/

	NULL,						/* ui_info				*/
	NULL,						/* extra_info			*/
	&prefs_info,				/* prefs_info			*/
	NULL						/* actions				*/
};

static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none(PREF_PREFIX);
	gaim_prefs_add_bool(PREF_ALWAYS, FALSE);
}

GAIM_INIT_PLUGIN(PLUGIN_STATIC_NAME, init_plugin, info)