Mercurial > pidgin
view src/sound.h @ 4598:a064e437d5eb
[gaim-migrate @ 4883]
This should fix the window crash bug that Rob reported to me. I hope.
I blame gtk2.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Fri, 21 Feb 2003 23:02:36 +0000 |
parents | 4b1e24835bbf |
children | 4691c5936c01 |
line wrap: on
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/** * @file sound.h Sound API * * gaim * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _GAIM_SOUND_H_ #define _GAIM_SOUND_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * A type of conversation. */ typedef enum _GaimSoundEventID { GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ GAIM_SOUND_RECEIVE, /**< Receive an IM. */ GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ GAIM_SOUND_SEND, /**< Send an IM. */ GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ GAIM_NUM_SOUNDS /**< Total number of sounds. */ } GaimSoundEventID; /**************************************************************************/ /** @name Sound API */ /**************************************************************************/ /*@{*/ /** * Lets the sound subsystem know when the sound output method has changed. */ void gaim_sound_change_output_method(); /** * Properly shuts down the sound system. */ void gaim_sound_quit(); /** * Plays the specified sound file. * * @param filename The file to play. */ void gaim_sound_play_file(char *filename); /** * Plays the sound associated with the specified event. * * @param event The event. */ void gaim_sound_play_event(GaimSoundEventID event); /** * Mutes or un-mutes sounds. * * @param mute The mute state. */ void gaim_sound_set_mute(gboolean mute); /** * Gets mute state for sounds. * * @return The mute state. */ gboolean gaim_sound_get_mute(); /** * Mutes or un-mutes login sounds. * * @param mute The mute state. */ void gaim_sound_set_login_mute(gboolean mute); /** * Set sound file for an event. * * @param event The event. * @param filename The sound file. */ void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename); /** Get sound file for an event. * * @param event The event. * @return The filename if set, otherwise @c NULL. */ char *gaim_sound_get_event_file(GaimSoundEventID event); /** * Get the prefs option for an event. * * @param event The event. * @return The option. */ guint gaim_sound_get_event_option(GaimSoundEventID event); /** * Get the label for an event. * * @param event The event. * @return The label. */ char *gaim_sound_get_event_label(GaimSoundEventID event); /** * Set sound command for command mode. * * @param cmd The command. */ void gaim_sound_set_command(const char *cmd); /** * Get sound command for command mode. * * @return The command if set, otherwise @c NULL. */ char *gaim_sound_get_command(); /*@}*/ #endif /* _GAIM_SOUND_H_ */