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[gaim-migrate @ 6381] Fixed a rather good-sized memory leak in plugins. Thanks to faceprint for pointing it out. I thought it was memprof being confused, but it turns out that in the gaim_plugin_destroy() function, we return early if a loader plugin for a non-native plugin cannot be found. That is no good. The check was there to prevent the loader plugin's destroy_plugin() from being called, but the proper fix was just to wrap that in an if statement. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 22 Jun 2003 17:03:03 +0000
parents fbf9f873abfc
children 1e55387ed5bc
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