view po/README @ 5941:a3e60ff95b7d

[gaim-migrate @ 6381] Fixed a rather good-sized memory leak in plugins. Thanks to faceprint for pointing it out. I thought it was memprof being confused, but it turns out that in the gaim_plugin_destroy() function, we return early if a loader plugin for a non-native plugin cannot be found. That is no good. The check was there to prevent the loader plugin's destroy_plugin() from being called, but the proper fix was just to wrap that in an if statement. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 22 Jun 2003 17:03:03 +0000
parents 3becf79500d2
children 89208bb9357a
line wrap: on
line source

Translation README

Updated: 19-April-2003
------------------

To supply a new translation, you first need a copy of gaim.pot.
This can be built by typing:

./update.pl --pot

from the gaim/po/ directory.

To update an exsting translation, type:

./update.pl LANG

where LANG is the language code to update, such as fr or ja. This will build
a new gaim.pot and update the translation with the changes. You may then
begin editing the updated file.

New or updated translations should be sent to the gaim-devel listserv
(see http://lists.sourceforge.net/lists/listinfo/gaim-devel)

Please check your translations carefully. Make sure you have the same
number of newlines and %s or other formatting codes in the translation as
you have in the original.