Mercurial > pidgin
view src/multi.h @ 974:a57fbdc1a758
[gaim-migrate @ 984]
bah
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Wed, 11 Oct 2000 03:06:50 +0000 |
parents | 2cd7b73e2c9a |
children | 7e231bc0018a |
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/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #ifndef _GAIMMULTI_H_ #define _GAIMMULTI_H_ #include <gtk/gtk.h> #include "gaim.h" #include "aim.h" #define PROTO_TOC 0 #define PROTO_OSCAR 1 /* ok. now the fun begins. first we create a connection structure */ struct gaim_connection { /* we need to do either oscar or TOC */ /* we make this as an int in case if we want to add more protocols later */ int protocol; /* let's do the oscar-specific stuff first since i know it better */ struct aim_session_t *oscar_sess; struct aim_conn_t *oscar_conn; /* we don't particularly need this since it will be in oscar_sess, but it's useful to still keep our own reference to it */ int inpa; /* do we really need this? it's for the BOS conn */ int cnpa; /* chat nav input watcher */ int paspa; /* for changing passwords, which doesn't work yet */ int create_exchange; char *create_name; GSList *oscar_chats; GSList *buddy_chats; /* that's all we need for oscar. now then, on to TOC.... */ int toc_fd; int seqno; int state; /* int inpa; input watcher, dual-declared for oscar as well */ /* now we'll do stuff that both of them need */ char username[64]; char password[32]; char user_info[2048]; char g_screenname[64]; int options; /* same as aim_user options */ int keepalive; /* stuff needed for per-connection idle times */ int idle_timer; time_t login_time; time_t lastsent; int is_idle; }; /* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */ extern GSList *connections; struct gaim_connection *new_gaim_conn(int, char *, char *); void destroy_gaim_conn(struct gaim_connection *); struct gaim_connection *find_gaim_conn_by_name(char *); void account_editor(GtkWidget *, GtkWidget *); void account_online(struct gaim_connection *); void account_offline(struct gaim_connection *); void auto_login(); #endif /* _GAIMMULTI_H_ */