Mercurial > pidgin
view console/gntgaim.c @ 14482:a5c7db7be826
[gaim-migrate @ 17201]
Prevent irc accounts from being disconnected for long periods without us noticing. Use the prpl keepalive cb to ping the server if we haven't received anything in at least 60 seconds.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Sat, 09 Sep 2006 19:39:31 +0000 |
parents | 1bd09d355f9e |
children | 81650a27f253 |
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#include "account.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "eventloop.h" #include "ft.h" #include "log.h" #include "notify.h" #include "prefs.h" #include "prpl.h" #include "pounce.h" #include "savedstatuses.h" #include "sound.h" #include "status.h" #include "util.h" #include "whiteboard.h" #include "gntdebug.h" #include "gntgaim.h" #include "gntprefs.h" #include "gntui.h" #define _GNU_SOURCE #include <getopt.h> #include "config.h" static void debug_init() { gg_debug_init(); gaim_debug_set_ui_ops(gg_debug_get_ui_ops()); } static GaimCoreUiOps core_ops = { gg_prefs_init, debug_init, NULL, /*gaim_gtk_ui_init,*/ NULL, /*gaim_gtk_quit*/ }; static GaimCoreUiOps * gnt_core_get_ui_ops() { return &core_ops; } /* Anything IO-related is directly copied from gtkgaim's source tree */ #define GAIM_GTK_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR) #define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL) typedef struct _GaimGtkIOClosure { GaimInputFunction function; guint result; gpointer data; } GaimGtkIOClosure; static void gaim_gtk_io_destroy(gpointer data) { g_free(data); } static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data) { GaimGtkIOClosure *closure = data; GaimInputCondition gaim_cond = 0; if (condition & GAIM_GTK_READ_COND) gaim_cond |= GAIM_INPUT_READ; if (condition & GAIM_GTK_WRITE_COND) gaim_cond |= GAIM_INPUT_WRITE; #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: callback for %d, fd is %d\n", closure->result, g_io_channel_unix_get_fd(source)); #endif #ifdef _WIN32 if(! gaim_cond) { #if DEBUG gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE received GIOCondition of 0x%x, which does not" " match 0x%x (READ) or 0x%x (WRITE)\n", condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND); #endif /* DEBUG */ return TRUE; } #endif /* _WIN32 */ closure->function(closure->data, g_io_channel_unix_get_fd(source), gaim_cond); return TRUE; } static guint gnt_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function, gpointer data) { GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1); GIOChannel *channel; GIOCondition cond = 0; closure->function = function; closure->data = data; if (condition & GAIM_INPUT_READ) cond |= GAIM_GTK_READ_COND; if (condition & GAIM_INPUT_WRITE) cond |= GAIM_GTK_WRITE_COND; channel = g_io_channel_unix_new(fd); closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond, gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy); g_io_channel_unref(channel); return closure->result; } static GaimEventLoopUiOps eventloop_ops = { g_timeout_add, (guint (*)(guint))g_source_remove, gnt_input_add, (guint (*)(guint))g_source_remove }; static GaimEventLoopUiOps * gnt_eventloop_get_ui_ops(void) { return &eventloop_ops; } /* This is mostly copied from gtkgaim's source tree */ static void show_usage(const char *name, gboolean terse) { char *text; if (terse) { text = g_strdup_printf(_("%s. Try `%s -h' for more information.\n"), VERSION, name); } else { text = g_strdup_printf(_("%s\n" "Usage: %s [OPTION]...\n\n" " -c, --config=DIR use DIR for config files\n" " -d, --debug print debugging messages to stdout\n" " -h, --help display this help and exit\n" " -n, --nologin don't automatically login\n" " -v, --version display the current version and exit\n"), VERSION, name); } gaim_print_utf8_to_console(stdout, text); g_free(text); } static int init_libgaim(int argc, char **argv) { char *path; int opt; gboolean opt_help = FALSE; gboolean opt_nologin = FALSE; gboolean opt_version = FALSE; char *opt_config_dir_arg = NULL; char *opt_session_arg = NULL; gboolean debug_enabled = FALSE; struct option long_options[] = { {"config", required_argument, NULL, 'c'}, {"debug", no_argument, NULL, 'd'}, {"help", no_argument, NULL, 'h'}, {"nologin", no_argument, NULL, 'n'}, {"session", required_argument, NULL, 's'}, {"version", no_argument, NULL, 'v'}, {0, 0, 0, 0} }; /* scan command-line options */ opterr = 1; while ((opt = getopt_long(argc, argv, #ifndef _WIN32 "c:dhn::s:v", #else "c:dhn::v", #endif long_options, NULL)) != -1) { switch (opt) { case 'c': /* config dir */ g_free(opt_config_dir_arg); opt_config_dir_arg = g_strdup(optarg); break; case 'd': /* debug */ debug_enabled = TRUE; break; case 'h': /* help */ opt_help = TRUE; break; case 'n': /* no autologin */ opt_nologin = TRUE; break; case 's': /* use existing session ID */ g_free(opt_session_arg); opt_session_arg = g_strdup(optarg); break; case 'v': /* version */ opt_version = TRUE; break; case '?': /* show terse help */ default: show_usage(argv[0], TRUE); return 0; break; } } /* show help message */ if (opt_help) { show_usage(argv[0], FALSE); return 0; } /* show version message */ if (opt_version) { printf("gntgaim %s\n", VERSION); return 0; } /* set a user-specified config directory */ if (opt_config_dir_arg != NULL) { gaim_util_set_user_dir(opt_config_dir_arg); } /* * We're done piddling around with command line arguments. * Fire up this baby. */ /* Because we don't want debug-messages to show up and corrup the display */ gaim_debug_set_enabled(debug_enabled); gaim_core_set_ui_ops(gnt_core_get_ui_ops()); gaim_eventloop_set_ui_ops(gnt_eventloop_get_ui_ops()); path = g_build_filename(gaim_user_dir(), "plugins", NULL); gaim_plugins_add_search_path(path); g_free(path); gaim_plugins_add_search_path(LIBDIR); if (!gaim_core_init(GAIM_GNT_UI)) { fprintf(stderr, "Initialization of the Gaim core failed. Dumping core.\n" "Please report this!\n"); abort(); } /* TODO: Move blist loading into gaim_blist_init() */ gaim_set_blist(gaim_blist_new()); gaim_blist_load(); /* TODO: Move prefs loading into gaim_prefs_init() */ gaim_prefs_load(); gaim_prefs_update_old(); /* load plugins we had when we quit */ gaim_plugins_load_saved("/gaim/gnt/plugins/loaded"); /* TODO: Move pounces loading into gaim_pounces_init() */ gaim_pounces_load(); if (opt_nologin) { /* Set all accounts to "offline" */ GaimSavedStatus *saved_status; /* If we've used this type+message before, lookup the transient status */ saved_status = gaim_savedstatus_find_transient_by_type_and_message( GAIM_STATUS_OFFLINE, NULL); /* If this type+message is unique then create a new transient saved status */ if (saved_status == NULL) saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_OFFLINE); /* Set the status for each account */ gaim_savedstatus_activate(saved_status); } else { /* Everything is good to go--sign on already */ if (!gaim_prefs_get_bool("/core/savedstatus/startup_current_status")) gaim_savedstatus_activate(gaim_savedstatus_get_startup()); gaim_accounts_restore_current_statuses(); } return 1; } int main(int argc, char **argv) { /* XXX: Don't puke */ freopen(".error", "w", stderr); /* Initialize the libgaim stuff */ if (!init_libgaim(argc, argv)) return 0; /* Initialize and run the UI */ init_gnt_ui(); #ifdef STANDALONE gaim_core_quit(); #endif return 0; }