Mercurial > pidgin
view console/gntblist.c @ 13896:a621329e8c85
[gaim-migrate @ 16381]
Changes in GntTextView. Things go somewhat 'smooth' when run inside
valgrind. Otherwise, it's kind of flaky. I don't mind a single bit
if someone gave me a hint :)
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
---|---|
date | Sat, 01 Jul 2006 00:56:05 +0000 |
parents | 582aaa4e287e |
children | eaaf73de9188 |
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#include <account.h> #include <blist.h> #include <server.h> #include <signal.h> #include <util.h> #include "gntgaim.h" #include "gntbox.h" #include "gntlabel.h" #include "gnttree.h" #include "gntblist.h" #include <string.h> typedef struct { GntWidget *window; GntWidget *tree; GntWidget *tooltip; GaimBlistNode *tnode; /* Who is the tooltip being displayed for? */ } GGBlist; GGBlist *ggblist; static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist); static void add_group(GaimGroup *group, GGBlist *ggblist); static void add_chat(GaimChat *chat, GGBlist *ggblist); static void add_node(GaimBlistNode *node, GGBlist *ggblist); static void draw_tooltip(GGBlist *ggblist); static void new_node(GaimBlistNode *node) { } static void add_node(GaimBlistNode *node, GGBlist *ggblist) { if (GAIM_BLIST_NODE_IS_BUDDY(node)) add_buddy((GaimBuddy*)node, ggblist); else if (GAIM_BLIST_NODE_IS_GROUP(node)) add_group((GaimGroup*)node, ggblist); else if (GAIM_BLIST_NODE_IS_CHAT(node)) add_chat((GaimChat *)node, ggblist); draw_tooltip(ggblist); } static void remove_tooltip(GGBlist *ggblist) { gnt_widget_destroy(ggblist->tooltip); ggblist->tooltip = NULL; ggblist->tnode = NULL; } static void node_remove(GaimBuddyList *list, GaimBlistNode *node) { GGBlist *ggblist = list->ui_data; if (node->ui_data == NULL) return; gnt_tree_remove(GNT_TREE(ggblist->tree), node); node->ui_data = NULL; /* XXX: Depending on the node, we may want to remove the group/contact node if necessary */ if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimGroup *group = gaim_buddy_get_group((GaimBuddy*)node); if (gaim_blist_get_group_online_count(group) == 0) node_remove(list, (GaimBlistNode*)group); } draw_tooltip(ggblist); } static void node_update(GaimBuddyList *list, GaimBlistNode *node) { if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy*)node; if (gaim_presence_is_online(gaim_buddy_get_presence(buddy))) add_node((GaimBlistNode*)buddy, list->ui_data); else node_remove(gaim_get_blist(), node); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { add_chat((GaimChat *)node, list->ui_data); } } static void new_list(GaimBuddyList *list) { } static GaimBlistUiOps blist_ui_ops = { new_list, new_node, NULL, node_update, /* This doesn't do crap */ node_remove, NULL, NULL, NULL, NULL, NULL }; static gpointer gg_blist_get_handle() { static int handle; return &handle; } static void add_group(GaimGroup *group, GGBlist *ggblist) { GaimBlistNode *node = (GaimBlistNode *)group; if (node->ui_data) return; node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), group, group->name, NULL, NULL); } static const char * get_display_name(GaimBlistNode *node) { static char text[2096]; char status[8] = " "; const char *name = NULL; if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; GaimStatusPrimitive prim; GaimPresence *presence; GaimStatus *now; presence = gaim_buddy_get_presence(buddy); now = gaim_presence_get_active_status(presence); prim = gaim_status_type_get_primitive(gaim_status_get_type(now)); switch(prim) { #if 1 case GAIM_STATUS_OFFLINE: strncpy(status, "x", sizeof(status) - 1); break; case GAIM_STATUS_AVAILABLE: strncpy(status, "o", sizeof(status) - 1); break; default: strncpy(status, ".", sizeof(status) - 1); break; #else /* XXX: Let's use these some time */ case GAIM_STATUS_OFFLINE: strncpy(status, "⊗", sizeof(status) - 1); break; case GAIM_STATUS_AVAILABLE: /* XXX: Detect idleness */ strncpy(status, "◯", sizeof(status) - 1); break; default: strncpy(status, "⊖", sizeof(status) - 1); break; #endif } name = gaim_buddy_get_alias(buddy); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; name = gaim_chat_get_name(chat); strncpy(status, "~", sizeof(status) - 1); } snprintf(text, sizeof(text) - 1, "%s %s", status, name); return text; } static void add_chat(GaimChat *chat, GGBlist *ggblist) { GaimGroup *group; GaimBlistNode *node = (GaimBlistNode *)chat; if (node->ui_data) return; group = gaim_chat_get_group(chat); add_node((GaimBlistNode*)group, ggblist); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), chat, get_display_name(node), group, NULL); } static void add_buddy(GaimBuddy *buddy, GGBlist *ggblist) { GaimGroup *group; GaimBlistNode *node = (GaimBlistNode *)buddy; if (node->ui_data) return; group = gaim_buddy_get_group(buddy); add_node((GaimBlistNode*)group, ggblist); node->ui_data = gnt_tree_add_row_after(GNT_TREE(ggblist->tree), buddy, get_display_name(node), group, NULL); } static void buddy_signed_on(GaimBuddy *buddy, GGBlist *ggblist) { add_node((GaimBlistNode*)buddy, ggblist); } static void buddy_signed_off(GaimBuddy *buddy, GGBlist *ggblist) { node_remove(gaim_get_blist(), (GaimBlistNode*)buddy); } GaimBlistUiOps *gg_blist_get_ui_ops() { return &blist_ui_ops; } static void selection_activate(GntWidget *widget, GGBlist *ggblist) { GntTree *tree = GNT_TREE(ggblist->tree); GaimBlistNode *node = gnt_tree_get_selection_data(tree); if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; gaim_conversation_new(GAIM_CONV_TYPE_IM, gaim_buddy_get_account(buddy), gaim_buddy_get_name(buddy)); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat*)node; serv_join_chat(chat->account->gc, chat->components); } } static void draw_tooltip(GGBlist *ggblist) { return; GaimBlistNode *node; int x, y, top, width; GString *str; GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; GaimAccount *account; GntTree *tree; GntWidget *widget, *box; char *title = NULL; widget = ggblist->tree; tree = GNT_TREE(widget); if (!gnt_widget_has_focus(ggblist->tree)) return; if (ggblist->tooltip) { /* XXX: Once we can properly redraw on expose events, this can be removed at the end * to avoid the blinking*/ remove_tooltip(ggblist); } node = gnt_tree_get_selection_data(tree); if (!node) return; str = g_string_new(""); if (GAIM_BLIST_NODE_IS_BUDDY(node)) { GaimBuddy *buddy = (GaimBuddy *)node; account = gaim_buddy_get_account(buddy); g_string_append_printf(str, _("Account: %s"), gaim_account_get_username(account)); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info && prpl_info->tooltip_text) { GString *tip = g_string_new(""); char *strip, *br; prpl_info->tooltip_text(buddy, tip, TRUE); br = gaim_strreplace(tip->str, "\n", "<br>"); strip = gaim_markup_strip_html(br); g_string_append(str, strip); g_string_free(tip, TRUE); g_free(strip); g_free(br); } title = g_strdup(gaim_buddy_get_name(buddy)); } else if (GAIM_BLIST_NODE_IS_GROUP(node)) { GaimGroup *group = (GaimGroup *)node; g_string_append_printf(str, _("Online: %d\nTotal: %d"), gaim_blist_get_group_online_count(group), gaim_blist_get_group_size(group, FALSE)); title = g_strdup(group->name); } else if (GAIM_BLIST_NODE_IS_CHAT(node)) { GaimChat *chat = (GaimChat *)node; GaimAccount *account = chat->account; g_string_append_printf(str, _("Account: %s"), gaim_account_get_username(account)); title = g_strdup(gaim_chat_get_name(chat)); } else { g_string_free(str, TRUE); return; } gnt_widget_get_position(widget, &x, &y); gnt_widget_get_size(widget, &width, NULL); top = gnt_tree_get_selection_visible_line(tree); x += width; y += top - 1; box = gnt_box_new(FALSE, FALSE); gnt_box_set_toplevel(GNT_BOX(box), TRUE); GNT_WIDGET_SET_FLAGS(box, GNT_WIDGET_NO_SHADOW); gnt_box_set_title(GNT_BOX(box), title); gnt_box_add_widget(GNT_BOX(box), gnt_label_new(str->str)); gnt_widget_set_position(box, x, y); gnt_widget_draw(box); g_free(title); g_string_free(str, TRUE); ggblist->tooltip = box; ggblist->tnode = node; gnt_widget_set_name(ggblist->tooltip, "tooltip"); } static void selection_changed(GntWidget *widget, gpointer old, gpointer current, GGBlist *ggblist) { draw_tooltip(ggblist); } static gboolean key_pressed(GntWidget *widget, const char *text, GGBlist *ggblist) { if (text[0] == 27 && text[1] == 0) { /* Escape was pressed */ if (ggblist->tooltip) { gnt_widget_destroy(ggblist->tooltip); ggblist->tooltip = NULL; return TRUE; } } return FALSE; } static void buddy_status_changed(GaimBuddy *buddy, GaimStatus *old, GaimStatus *now, GGBlist *ggblist) { gnt_tree_change_text(GNT_TREE(ggblist->tree), buddy, get_display_name((GaimBlistNode*)buddy)); if (ggblist->tnode == (GaimBlistNode*)buddy) draw_tooltip(ggblist); } void gg_blist_init() { ggblist = g_new0(GGBlist, 1); gaim_get_blist()->ui_data = ggblist; ggblist->window = gnt_box_new(FALSE, FALSE); gnt_widget_set_name(ggblist->window, "buddylist"); gnt_box_set_toplevel(GNT_BOX(ggblist->window), TRUE); gnt_box_set_title(GNT_BOX(ggblist->window), _("Buddy List")); gnt_box_set_pad(GNT_BOX(ggblist->window), 0); ggblist->tree = gnt_tree_new(); GNT_WIDGET_SET_FLAGS(ggblist->tree, GNT_WIDGET_NO_BORDER); gnt_widget_set_size(ggblist->tree, 25, getmaxy(stdscr) - 2); gnt_box_add_widget(GNT_BOX(ggblist->window), ggblist->tree); gnt_widget_show(ggblist->window); gaim_signal_connect(gaim_blist_get_handle(), "buddy-status-changed", gg_blist_get_handle(), GAIM_CALLBACK(buddy_status_changed), ggblist); #if 0 gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-on", gg_blist_get_handle(), GAIM_CALLBACK(buddy_signed_on), ggblist); gaim_signal_connect(gaim_blist_get_handle(), "buddy-signed-off", gg_blist_get_handle(), GAIM_CALLBACK(buddy_signed_off), ggblist); /* These I plan to use to indicate unread-messages etc. */ gaim_signal_connect(gaim_conversations_get_handle(), "received-im-msg", gg_blist_get_handle(), GAIM_CALLBACK(received_im_msg), list); gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", gg_blist_get_handle(), GAIM_CALLBACK(sent_im_msg), NULL); gaim_signal_connect(gaim_conversations_get_handle(), "received-chat-msg", gg_blist_get_handle(), GAIM_CALLBACK(received_chat_msg), list); #endif g_signal_connect(G_OBJECT(ggblist->tree), "selection_changed", G_CALLBACK(selection_changed), ggblist); g_signal_connect(G_OBJECT(ggblist->tree), "key_pressed", G_CALLBACK(key_pressed), ggblist); g_signal_connect(G_OBJECT(ggblist->tree), "activate", G_CALLBACK(selection_activate), ggblist); }