Mercurial > pidgin
view README.mingw @ 15976:a6a79b8616bf
I commonly see a crash in which socket_ready_cb(), shortly after a laptop wakes from sleep, is passed invalid (previously freed) connect_data. It looks like this:
Thread 0 Crashed:
0 libobjc.A.dylib 0x90a59380 objc_msgSend 16
1 Libgaim 0x0fe23bcd gaim_proxy_connect_data_disconnect 172
2 Libgaim 0x0fe23d63 socket_ready_cb 199
3 com.apple.CoreFoundation 0x90843ffd __CFSocketDoCallback 551
(objc_msgSend is how ObjC routes messages... it's being called because connect_data->cconnect_cb is invalid).
It appears that when this crash happens, the socket is marked as ready just before the computer sleeps; on the next run loop, the callback will be called [socket_ready_cb()]. The computer sleeps and every account is disconnected first, which calls gaim_proxy_connect_cancel_with_handle(), destroying the connect_data. When it awakens, it calls socket_ready_cb() and the crash occurs.
I've added PURPLE_PROXY_CONNECT_DATA_IS_VALID, which takes advantage of the fact that all valid connect_data objects are stored in the handles GSList, just as PURPLE_GAIM_CONNECTION_IS_VALID works.
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Sun, 01 Apr 2007 02:17:06 +0000 |
parents | 5d03b309b482 |
children | ded8da3de5f8 |
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How to build Gaim using MinGW ============================= Since these instructions are constantly changing, please refer to: http://gaim.sourceforge.net/win32/build.php