view doc/sound-signals.dox @ 15976:a6a79b8616bf

I commonly see a crash in which socket_ready_cb(), shortly after a laptop wakes from sleep, is passed invalid (previously freed) connect_data. It looks like this: Thread 0 Crashed: 0 libobjc.A.dylib 0x90a59380 objc_msgSend 16 1 Libgaim 0x0fe23bcd gaim_proxy_connect_data_disconnect 172 2 Libgaim 0x0fe23d63 socket_ready_cb 199 3 com.apple.CoreFoundation 0x90843ffd __CFSocketDoCallback 551 (objc_msgSend is how ObjC routes messages... it's being called because connect_data->cconnect_cb is invalid). It appears that when this crash happens, the socket is marked as ready just before the computer sleeps; on the next run loop, the callback will be called [socket_ready_cb()]. The computer sleeps and every account is disconnected first, which calls gaim_proxy_connect_cancel_with_handle(), destroying the connect_data. When it awakens, it calls socket_ready_cb() and the crash occurs. I've added PURPLE_PROXY_CONNECT_DATA_IS_VALID, which takes advantage of the fact that all valid connect_data objects are stored in the handles GSList, just as PURPLE_GAIM_CONNECTION_IS_VALID works.
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 01 Apr 2007 02:17:06 +0000
parents b0582839cd6c
children 8cf53d7a0887
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/** @page sound-signals Sound Signals

 @signals
  @signal playing-sound-event
 @endsignals

 <hr>

 @signaldef playing-sound-event
  @signalproto
gboolean (*playing_sound_event)(GaimSoundEventID event, GaimAccount *account);
  @endsignalproto
  @signaldesc
   Emitted when gaim is going to play a sound event. This can be used to cancel playing sound by returning TRUE.
  @param event   The event this sound represents.
  @param account The account the sound is being played for.
  @return @c TRUE if the sound should not be played, or @c FALSE otherwise.
 @endsignaldef

 */
// vim: syntax=c tw=75 et