view libpurple/win32/targets.mak @ 15976:a6a79b8616bf

I commonly see a crash in which socket_ready_cb(), shortly after a laptop wakes from sleep, is passed invalid (previously freed) connect_data. It looks like this: Thread 0 Crashed: 0 libobjc.A.dylib 0x90a59380 objc_msgSend 16 1 Libgaim 0x0fe23bcd gaim_proxy_connect_data_disconnect 172 2 Libgaim 0x0fe23d63 socket_ready_cb 199 3 com.apple.CoreFoundation 0x90843ffd __CFSocketDoCallback 551 (objc_msgSend is how ObjC routes messages... it's being called because connect_data->cconnect_cb is invalid). It appears that when this crash happens, the socket is marked as ready just before the computer sleeps; on the next run loop, the callback will be called [socket_ready_cb()]. The computer sleeps and every account is disconnected first, which calls gaim_proxy_connect_cancel_with_handle(), destroying the connect_data. When it awakens, it calls socket_ready_cb() and the crash occurs. I've added PURPLE_PROXY_CONNECT_DATA_IS_VALID, which takes advantage of the fact that all valid connect_data objects are stored in the handles GSList, just as PURPLE_GAIM_CONNECTION_IS_VALID works.
author Evan Schoenberg <evan.s@dreskin.net>
date Sun, 01 Apr 2007 02:17:06 +0000
parents 0e17470b47c2
children ded8da3de5f8
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#
# targets.mak
#
# This file should be included at the end of all Makefile.mingw
# files for better handling of cross directory dependencies
#

$(GAIM_CONFIG_H): $(GAIM_TOP)/config.h.mingw
	cp $(GAIM_TOP)/config.h.mingw $(GAIM_CONFIG_H)

$(GAIM_LIBGAIM_DLL) $(GAIM_LIBGAIM_DLL).a:
	$(MAKE) -C $(GAIM_LIB_TOP) -f $(GAIM_WIN32_MAKEFILE) libpurple.dll

$(GAIM_LIBGAIM_PERL_DLL) $(GAIM_LIBGAIM_PERL_DLL).a:
	$(MAKE) -C $(GAIM_LIB_PERL_TOP) -f $(GAIM_WIN32_MAKEFILE) perl.dll

$(GAIM_GTKGAIM_DLL) $(GAIM_GTKGAIM_DLL).a:
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) pidgin.dll

$(GAIM_IDLETRACK_DLL) $(GAIM_IDLETRACK_DLL).a:
	$(MAKE) -C $(GAIM_GTK_IDLETRACK_TOP) -f $(GAIM_WIN32_MAKEFILE) idletrack.dll

$(GAIM_EXE):
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) pidgin.exe

$(GAIM_PORTABLE_EXE):
	$(MAKE) -C $(GAIM_GTK_TOP) -f $(GAIM_WIN32_MAKEFILE) pidgin-portable.exe

# Installation Directories
$(GAIM_INSTALL_DIR):
	mkdir -p $(GAIM_INSTALL_DIR)

$(GAIM_INSTALL_PERLMOD_DIR):
	mkdir -p $(GAIM_INSTALL_PERLMOD_DIR)

$(GAIM_INSTALL_PLUGINS_DIR):
	mkdir -p $(GAIM_INSTALL_PLUGINS_DIR)

$(GAIM_INSTALL_PO_DIR):
	mkdir -p $(GAIM_INSTALL_PO_DIR)