Mercurial > pidgin
view src/account.c @ 10703:a7486f12e56f
[gaim-migrate @ 12286]
Some kind of Gtk 2.4 support, it may not be implemented exactly how we want
it eventually, but it helps crazy people help us out. Thanks to Nathan
Fredrickson for doing the real work.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sun, 20 Mar 2005 01:23:06 +0000 |
parents | 6a618db0a404 |
children | ad57a8b5495e |
line wrap: on
line source
/** * @file account.c Account API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "account.h" #include "debug.h" #include "notify.h" #include "pounce.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "server.h" #include "signals.h" #include "status.h" #include "util.h" #include "xmlnode.h" /* TODO: Should use GaimValue instead of this? What about "ui"? */ typedef struct { GaimPrefType type; char *ui; union { int integer; char *string; gboolean bool; } value; } GaimAccountSetting; static GaimAccountUiOps *account_ui_ops = NULL; static GList *accounts = NULL; static guint save_timer = 0; static gboolean accounts_loaded = FALSE; /********************************************************************* * Writing to disk * *********************************************************************/ static void setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *name; GaimAccountSetting *setting; xmlnode *node, *child; char buf[20]; name = (const char *)key; setting = (GaimAccountSetting *)value; node = (xmlnode *)user_data; child = xmlnode_new_child(node, "setting"); xmlnode_set_attrib(child, "name", name); if (setting->type == GAIM_PREF_INT) { xmlnode_set_attrib(child, "type", "int"); snprintf(buf, sizeof(buf), "%d", setting->value.integer); xmlnode_insert_data(child, buf, -1); } else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) { xmlnode_set_attrib(child, "type", "string"); xmlnode_insert_data(child, setting->value.string, -1); } else if (setting->type == GAIM_PREF_BOOLEAN) { xmlnode_set_attrib(child, "type", "bool"); snprintf(buf, sizeof(buf), "%d", setting->value.bool); xmlnode_insert_data(child, buf, -1); } } static void ui_setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *ui; GHashTable *table; xmlnode *node, *child; ui = (const char *)key; table = (GHashTable *)value; node = (xmlnode *)user_data; if (g_hash_table_size(table) > 0) { child = xmlnode_new_child(node, "settings"); xmlnode_set_attrib(child, "ui", ui); g_hash_table_foreach(table, setting_to_xmlnode, child); } } static xmlnode * proxy_settings_to_xmlnode(GaimProxyInfo *proxy_info) { xmlnode *node, *child; GaimProxyType proxy_type; const char *value; int int_value; char buf[20]; proxy_type = gaim_proxy_info_get_type(proxy_info); node = xmlnode_new("proxy"); child = xmlnode_new_child(node, "type"); xmlnode_insert_data(child, (proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" : proxy_type == GAIM_PROXY_NONE ? "none" : proxy_type == GAIM_PROXY_HTTP ? "http" : proxy_type == GAIM_PROXY_SOCKS4 ? "socks4" : proxy_type == GAIM_PROXY_SOCKS5 ? "socks5" : proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown"), -1); if (proxy_type != GAIM_PROXY_USE_GLOBAL && proxy_type != GAIM_PROXY_NONE && proxy_type != GAIM_PROXY_USE_ENVVAR) { if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL) { child = xmlnode_new_child(node, "host"); xmlnode_insert_data(child, value, -1); } if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0) { snprintf(buf, sizeof(buf), "%d", int_value); child = xmlnode_new_child(node, "port"); xmlnode_insert_data(child, buf, -1); } if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL) { child = xmlnode_new_child(node, "username"); xmlnode_insert_data(child, value, -1); } if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL) { child = xmlnode_new_child(node, "password"); xmlnode_insert_data(child, value, -1); } } return node; } static xmlnode * account_to_xmlnode(GaimAccount *account) { xmlnode *node, *child; const char *tmp; GaimProxyInfo *proxy_info; node = xmlnode_new("account"); child = xmlnode_new_child(node, "protocol"); xmlnode_insert_data(child, gaim_account_get_protocol_id(account), -1); child = xmlnode_new_child(node, "name"); xmlnode_insert_data(child, gaim_account_get_username(account), -1); if (gaim_account_get_remember_password(account) && ((tmp = gaim_account_get_password(account)) != NULL)) { child = xmlnode_new_child(node, "password"); xmlnode_insert_data(child, tmp, -1); } if ((tmp = gaim_account_get_alias(account)) != NULL) { child = xmlnode_new_child(node, "alias"); xmlnode_insert_data(child, tmp, -1); } if ((tmp = gaim_account_get_user_info(account)) != NULL) { /* TODO: Do we need to call gaim_str_strip_cr(tmp) here? */ child = xmlnode_new_child(node, "userinfo"); xmlnode_insert_data(child, tmp, -1); } if ((tmp = gaim_account_get_buddy_icon(account)) != NULL) { child = xmlnode_new_child(node, "buddyicon"); xmlnode_insert_data(child, tmp, -1); } if (g_hash_table_size(account->settings) > 0) { child = xmlnode_new_child(node, "settings"); g_hash_table_foreach(account->settings, setting_to_xmlnode, child); } if (g_hash_table_size(account->ui_settings) > 0) { g_hash_table_foreach(account->ui_settings, ui_setting_to_xmlnode, node); } if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL) { child = proxy_settings_to_xmlnode(proxy_info); xmlnode_insert_child(node, child); } return node; } static xmlnode * accounts_to_xmlnode(void) { xmlnode *node, *child; GList *cur; node = xmlnode_new("accounts"); xmlnode_set_attrib(node, "version", "1.0"); for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next) { child = account_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static void sync_accounts(void) { xmlnode *node; char *data; if (!accounts_loaded) { gaim_debug_error("accounts", "Attempted to save accounts before " "they were read!\n"); return; } node = accounts_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("accounts.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { sync_accounts(); save_timer = 0; return FALSE; } static void schedule_accounts_save() { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static void parse_settings(xmlnode *node, GaimAccount *account) { const char *ui; xmlnode *child; /* Get the UI string, if these are UI settings */ ui = xmlnode_get_attrib(node, "ui"); /* Read settings, one by one */ for (child = xmlnode_get_child(node, "setting"); child != NULL; child = xmlnode_get_next_twin(child)) { const char *name, *str_type; GaimPrefType type; char *data; name = xmlnode_get_attrib(child, "name"); if (name == NULL) /* Ignore this setting */ continue; str_type = xmlnode_get_attrib(child, "type"); if (str_type == NULL) /* Ignore this setting */ continue; if (!strcmp(str_type, "string")) type = GAIM_PREF_STRING; else if (!strcmp(str_type, "int")) type = GAIM_PREF_INT; else if (!strcmp(str_type, "bool")) type = GAIM_PREF_BOOLEAN; else /* Ignore this setting */ continue; data = xmlnode_get_data(child); if (data == NULL) /* Ignore this setting */ continue; if (ui == NULL) { if (type == GAIM_PREF_STRING) gaim_account_set_string(account, name, data); else if (type == GAIM_PREF_INT) gaim_account_set_int(account, name, atoi(data)); else if (type == GAIM_PREF_BOOLEAN) gaim_account_set_bool(account, name, (*data == '0' ? FALSE : TRUE)); } else { if (type == GAIM_PREF_STRING) gaim_account_set_ui_string(account, ui, name, data); else if (type == GAIM_PREF_INT) gaim_account_set_ui_int(account, ui, name, atoi(data)); else if (type == GAIM_PREF_BOOLEAN) gaim_account_set_ui_bool(account, ui, name, (*data == '0' ? FALSE : TRUE)); } g_free(data); } } static void parse_proxy_info(xmlnode *node, GaimAccount *account) { GaimProxyInfo *proxy_info; xmlnode *child; char *data; proxy_info = gaim_proxy_info_new(); /* Use the global proxy settings, by default */ gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL); /* Read proxy type */ child = xmlnode_get_child(node, "type"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { if (!strcmp(data, "global")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL); else if (!strcmp(data, "none")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_NONE); else if (!strcmp(data, "http")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_HTTP); else if (!strcmp(data, "socks4")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS4); else if (!strcmp(data, "socks5")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS5); else if (!strcmp(data, "envvar")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_ENVVAR); else { gaim_debug_error("account", "Invalid proxy type found when " "loading account information for %s\n", gaim_account_get_username(account)); } g_free(data); } /* Read proxy host */ child = xmlnode_get_child(node, "host"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_host(proxy_info, data); g_free(data); } /* Read proxy port */ child = xmlnode_get_child(node, "port"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_port(proxy_info, atoi(data)); g_free(data); } /* Read proxy username */ child = xmlnode_get_child(node, "username"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_username(proxy_info, data); g_free(data); } /* Read proxy password */ child = xmlnode_get_child(node, "password"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_password(proxy_info, data); g_free(data); } /* If there are no values set then proxy_infourn NULL */ if ((gaim_proxy_info_get_type(proxy_info) == GAIM_PROXY_USE_GLOBAL) && (gaim_proxy_info_get_host(proxy_info) == NULL) && (gaim_proxy_info_get_port(proxy_info) == 0) && (gaim_proxy_info_get_username(proxy_info) == NULL) && (gaim_proxy_info_get_password(proxy_info) == NULL)) { gaim_proxy_info_destroy(proxy_info); return; } gaim_account_set_proxy_info(account, proxy_info); } static GaimAccount * parse_account(xmlnode *node) { GaimAccount *ret; xmlnode *child; char *protocol_id = NULL; char *name = NULL; char *data; child = xmlnode_get_child(node, "protocol"); if (child != NULL) protocol_id = xmlnode_get_data(child); child = xmlnode_get_child(node, "name"); if (child != NULL) name = xmlnode_get_data(child); if (name == NULL) { /* Do we really need to do this? */ child = xmlnode_get_child(node, "username"); if (child != NULL) name = xmlnode_get_data(child); } if ((protocol_id == NULL) || (name == NULL)) { free(protocol_id); free(name); return NULL; } ret = gaim_account_new(name, protocol_id); free(name); free(protocol_id); /* Read the password */ child = xmlnode_get_child(node, "password"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_password(ret, data); gaim_account_set_remember_password(ret, TRUE); g_free(data); } /* Read the alias */ child = xmlnode_get_child(node, "alias"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_alias(ret, data); g_free(data); } /* Read the userinfo */ child = xmlnode_get_child(node, "userinfo"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_user_info(ret, data); g_free(data); } /* Read the buddyicon */ child = xmlnode_get_child(node, "buddyicon"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_buddy_icon(ret, data); g_free(data); } /* Read settings (both core and UI) */ for (child = xmlnode_get_child(node, "settings"); child != NULL; child = xmlnode_get_next_twin(child)) { parse_settings(child, ret); } /* Read proxy */ child = xmlnode_get_child(node, "proxy"); if (child != NULL) { parse_proxy_info(child, ret); } return ret; } static void load_accounts(void) { xmlnode *node, *child; accounts_loaded = TRUE; node = gaim_util_read_xml_from_file("accounts.xml", _("accounts")); if (node == NULL) return; for (child = xmlnode_get_child(node, "account"); child != NULL; child = xmlnode_get_next_twin(child)) { GaimAccount *new_acct; new_acct = parse_account(child); gaim_accounts_add(new_acct); } } static void delete_setting(void *data) { GaimAccountSetting *setting = (GaimAccountSetting *)data; if (setting->ui != NULL) g_free(setting->ui); if (setting->type == GAIM_PREF_STRING) g_free(setting->value.string); g_free(setting); } GaimAccount * gaim_account_new(const char *username, const char *protocol_id) { GaimAccount *account = NULL; GaimPlugin *prpl = NULL; GaimPluginProtocolInfo *prpl_info = NULL; g_return_val_if_fail(username != NULL, NULL); g_return_val_if_fail(protocol_id != NULL, NULL); account = gaim_accounts_find(username, protocol_id); if (account != NULL) return account; account = g_new0(GaimAccount, 1); gaim_account_set_username(account, username); gaim_account_set_protocol_id(account, protocol_id); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, (GDestroyNotify)g_hash_table_destroy); account->system_log = NULL; account->presence = gaim_presence_new_for_account(account); prpl = gaim_find_prpl(protocol_id); if (prpl == NULL) return account; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info != NULL && prpl_info->status_types != NULL ) gaim_account_set_status_types(account, prpl_info->status_types(account)); gaim_presence_set_status_active(account->presence, "offline", TRUE); return account; } void gaim_account_destroy(GaimAccount *account) { GList *l; g_return_if_fail(account != NULL); gaim_debug_info("account", "Destroying account %p\n", account); if (account->gc != NULL) gaim_connection_destroy(account->gc); gaim_debug_info("account", "Continuing to destroy account %p\n", account); for (l = gaim_get_conversations(); l != NULL; l = l->next) { GaimConversation *conv = (GaimConversation *)l->data; if (gaim_conversation_get_account(conv) == account) gaim_conversation_set_account(conv, NULL); } if (account->username != NULL) g_free(account->username); if (account->alias != NULL) g_free(account->alias); if (account->password != NULL) g_free(account->password); if (account->user_info != NULL) g_free(account->user_info); if (account->protocol_id != NULL) g_free(account->protocol_id); g_hash_table_destroy(account->settings); g_hash_table_destroy(account->ui_settings); gaim_account_set_status_types(account, NULL); gaim_presence_destroy(account->presence); if(account->system_log) gaim_log_free(account->system_log); g_free(account); } GaimConnection * gaim_account_register(GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, NULL); if (gaim_account_get_connection(account) != NULL) return NULL; gc = gaim_connection_new(account); gaim_debug_info("account", "Registering account %p. gc = %p\n", account, gc); gaim_connection_register(gc); return gc; } GaimConnection * gaim_account_connect(GaimAccount *account, GaimStatus *status) { GaimConnection *gc; g_return_val_if_fail(account != NULL, NULL); if (gaim_account_get_connection(account) != NULL) return NULL; gc = gaim_connection_new(account); gaim_debug_info("account", "Connecting to account %p. gc = %p\n", account, gc); gaim_connection_connect(gc, status); return gc; } void gaim_account_disconnect(GaimAccount *account) { GaimConnection *gc; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_debug_info("account", "Disconnecting account %p\n", account); account->disconnecting = TRUE; gc = gaim_account_get_connection(account); gaim_connection_disconnect(gc); gaim_account_set_connection(account, NULL); account->disconnecting = FALSE; } void gaim_account_notify_added(GaimAccount *account, const char *id, const char *remote_user, const char *alias, const char *message) { GaimAccountUiOps *ui_ops; g_return_if_fail(account != NULL); g_return_if_fail(remote_user != NULL); ui_ops = gaim_accounts_get_ui_ops(); if (ui_ops != NULL && ui_ops->notify_added != NULL) ui_ops->notify_added(account, remote_user, id, alias, message); } static void change_password_cb(GaimAccount *account, GaimRequestFields *fields) { const char *orig_pass, *new_pass_1, *new_pass_2; orig_pass = gaim_request_fields_get_string(fields, "password"); new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1"); new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2"); if (g_utf8_collate(new_pass_1, new_pass_2)) { gaim_notify_error(NULL, NULL, _("New passwords do not match."), NULL); return; } if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL || *orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0') { gaim_notify_error(NULL, NULL, _("Fill out all fields completely."), NULL); return; } serv_change_passwd(gaim_account_get_connection(account), orig_pass, new_pass_1); gaim_account_set_password(account, new_pass_1); } void gaim_account_request_change_password(GaimAccount *account) { GaimRequestFields *fields; GaimRequestFieldGroup *group; GaimRequestField *field; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); fields = gaim_request_fields_new(); group = gaim_request_field_group_new(NULL); gaim_request_fields_add_group(fields, group); field = gaim_request_field_string_new("password", _("Original password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_1", _("New password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_2", _("New password (again)"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); g_snprintf(primary, sizeof(primary), _("Change password for %s"), gaim_account_get_username(account)); /* I'm sticking this somewhere in the code: bologna */ gaim_request_fields(gaim_account_get_connection(account), NULL, primary, _("Please enter your current password and your " "new password."), fields, _("OK"), G_CALLBACK(change_password_cb), _("Cancel"), NULL, account); } static void set_user_info_cb(GaimAccount *account, const char *user_info) { GaimConnection *gc; gaim_account_set_user_info(account, user_info); gc = gaim_account_get_connection(account); if (gc != NULL) serv_set_info(gaim_account_get_connection(account), user_info); } void gaim_account_request_change_user_info(GaimAccount *account) { GaimConnection *gc; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gc = gaim_account_get_connection(account); g_snprintf(primary, sizeof(primary), _("Change user information for %s"), gaim_account_get_username(account)); gaim_request_input(gaim_account_get_connection(account), NULL, primary, NULL, gaim_account_get_user_info(account), TRUE, FALSE, ((gc != NULL) && (gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL), _("Save"), G_CALLBACK(set_user_info_cb), _("Cancel"), NULL, account); } void gaim_account_set_username(GaimAccount *account, const char *username) { g_return_if_fail(account != NULL); if (account->username != NULL) g_free(account->username); account->username = (username == NULL ? NULL : g_strdup(username)); schedule_accounts_save(); } void gaim_account_set_password(GaimAccount *account, const char *password) { g_return_if_fail(account != NULL); if (account->password != NULL) g_free(account->password); account->password = (password == NULL ? NULL : g_strdup(password)); schedule_accounts_save(); } void gaim_account_set_alias(GaimAccount *account, const char *alias) { g_return_if_fail(account != NULL); if (account->alias != NULL) g_free(account->alias); account->alias = (alias == NULL ? NULL : g_strdup(alias)); schedule_accounts_save(); } void gaim_account_set_user_info(GaimAccount *account, const char *user_info) { g_return_if_fail(account != NULL); if (account->user_info != NULL) g_free(account->user_info); account->user_info = (user_info == NULL ? NULL : g_strdup(user_info)); schedule_accounts_save(); } void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon) { g_return_if_fail(account != NULL); if (account->buddy_icon != NULL) g_free(account->buddy_icon); account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon)); if (account->gc) serv_set_buddyicon(account->gc, icon); schedule_accounts_save(); } void gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id) { g_return_if_fail(account != NULL); g_return_if_fail(protocol_id != NULL); if (account->protocol_id != NULL) g_free(account->protocol_id); account->protocol_id = g_strdup(protocol_id); schedule_accounts_save(); } void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc) { g_return_if_fail(account != NULL); account->gc = gc; } void gaim_account_set_remember_password(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); account->remember_pass = value; schedule_accounts_save(); } void gaim_account_set_check_mail(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); gaim_account_set_bool(account, "check-mail", value); } void gaim_account_set_enabled(GaimAccount *account, const char *ui, gboolean value) { g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); gaim_account_set_ui_bool(account, ui, "auto-login", value); } void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info) { g_return_if_fail(account != NULL); if (account->proxy_info != NULL) gaim_proxy_info_destroy(account->proxy_info); account->proxy_info = info; schedule_accounts_save(); } void gaim_account_set_status_types(GaimAccount *account, GList *status_types) { g_return_if_fail(account != NULL); /* Old with the old... */ if (account->status_types != NULL) { GList *l; for (l = account->status_types; l != NULL; l = l->next) gaim_status_type_destroy((GaimStatusType *)l->data); g_list_free(account->status_types); } /* In with the new... */ account->status_types = status_types; } void gaim_account_set_status(GaimAccount *account, const char *status_id, gboolean active, ...) { GaimStatus *status; va_list args; g_return_if_fail(account != NULL); g_return_if_fail(status_id != NULL); status = gaim_account_get_status(account, status_id); if (status == NULL) { gaim_debug_error("accounts", "Invalid status ID %s for account %s (%s)\n", status_id, gaim_account_get_username(account), gaim_account_get_protocol_id(account)); return; } va_start(args, active); gaim_status_set_active_with_attrs(status, active, args); va_end(args); } void gaim_account_clear_settings(GaimAccount *account) { g_return_if_fail(account != NULL); g_hash_table_destroy(account->settings); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); } void gaim_account_set_int(GaimAccount *account, const char *name, int value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->value.integer = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_string(GaimAccount *account, const char *name, const char *value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->value.string = g_strdup(value); g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->value.bool = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } static GHashTable * get_ui_settings_table(GaimAccount *account, const char *ui) { GHashTable *table; table = g_hash_table_lookup(account->ui_settings, ui); if (table == NULL) { table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); g_hash_table_insert(account->ui_settings, g_strdup(ui), table); } return table; } void gaim_account_set_ui_int(GaimAccount *account, const char *ui, const char *name, int value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->ui = g_strdup(ui); setting->value.integer = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_string(GaimAccount *account, const char *ui, const char *name, const char *value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->ui = g_strdup(ui); setting->value.string = g_strdup(value); table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_bool(GaimAccount *account, const char *ui, const char *name, gboolean value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->ui = g_strdup(ui); setting->value.bool = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } gboolean gaim_account_is_connected(const GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, FALSE); gc = gaim_account_get_connection(account); /* TODO: The first way is better... but it doesn't work quite right yet */ /* return ((gc != NULL) && GAIM_CONNECTION_IS_CONNECTED(gc)); */ return ((gc != NULL) && gaim_connection_get_state(gc) != GAIM_DISCONNECTED); } const char * gaim_account_get_username(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->username; } const char * gaim_account_get_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->password; } const char * gaim_account_get_alias(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->alias; } const char * gaim_account_get_user_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->user_info; } const char * gaim_account_get_buddy_icon(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->buddy_icon; } const char * gaim_account_get_protocol_id(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->protocol_id; } const char * gaim_account_get_protocol_name(const GaimAccount *account) { GaimPlugin *p; g_return_val_if_fail(account != NULL, NULL); p = gaim_find_prpl(gaim_account_get_protocol_id(account)); return ((p && p->info->name) ? _(p->info->name) : _("Unknown")); } GaimConnection * gaim_account_get_connection(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->gc; } gboolean gaim_account_get_remember_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return account->remember_pass; } gboolean gaim_account_get_check_mail(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return gaim_account_get_bool(account, "check-mail", FALSE); } gboolean gaim_account_get_enabled(const GaimAccount *account, const char *ui) { g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(ui != NULL, FALSE); return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE); } GaimProxyInfo * gaim_account_get_proxy_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->proxy_info; } GaimStatus * gaim_account_get_status(const GaimAccount *account, const char *status_id) { g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(status_id != NULL, NULL); return gaim_presence_get_status(account->presence, status_id); } GaimStatusType * gaim_account_get_status_type(const GaimAccount *account, const char *id) { const GList *l; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(id != NULL, NULL); for (l = gaim_account_get_status_types(account); l != NULL; l = l->next) { GaimStatusType *status_type = (GaimStatusType *)l->data; if (!strcmp(gaim_status_type_get_id(status_type), id)) return status_type; } return NULL; } GaimPresence * gaim_account_get_presence(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->presence; } gboolean gaim_account_is_status_active(const GaimAccount *account, const char *status_id) { g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(status_id != NULL, FALSE); return gaim_presence_is_status_active(account->presence, status_id); } const GList * gaim_account_get_status_types(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->status_types; } int gaim_account_get_int(const GaimAccount *account, const char *name, int default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_string(const GaimAccount *account, const char *name, const char *default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_bool(const GaimAccount *account, const char *name, gboolean default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } int gaim_account_get_ui_int(const GaimAccount *account, const char *ui, const char *name, int default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_ui_string(const GaimAccount *account, const char *ui, const char *name, const char *default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_ui_bool(const GaimAccount *account, const char *ui, const char *name, gboolean default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } GaimLog * gaim_account_get_log(GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); if(!account->system_log){ GaimConnection *gc; gc = gaim_account_get_connection(account); account->system_log = gaim_log_new(GAIM_LOG_SYSTEM, gaim_account_get_username(account), account, gc != NULL ? gc->login_time : time(NULL)); } return account->system_log; } void gaim_account_destroy_log(GaimAccount *account) { g_return_if_fail(account != NULL); if(account->system_log){ gaim_log_free(account->system_log); account->system_log = NULL; } } void gaim_accounts_add(GaimAccount *account) { g_return_if_fail(account != NULL); if (g_list_find(accounts, account) != NULL) return; accounts = g_list_append(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account); } void gaim_accounts_remove(GaimAccount *account) { g_return_if_fail(account != NULL); accounts = g_list_remove(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account); } void gaim_accounts_delete(GaimAccount *account) { GaimBlistNode *gnode, *cnode, *bnode; g_return_if_fail(account != NULL); gaim_accounts_remove(account); /* Remove this account's buddies */ for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; cnode = gnode->child; while (cnode) { GaimBlistNode *cnode_next = cnode->next; if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { bnode = cnode->child; while (bnode) { GaimBlistNode *bnode_next = bnode->next; if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { GaimBuddy *b = (GaimBuddy *)bnode; if (b->account == account) gaim_blist_remove_buddy(b); } bnode = bnode_next; } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *c = (GaimChat *)cnode; if (c->account == account) gaim_blist_remove_chat(c); } cnode = cnode_next; } } /* Remove this account's pounces */ gaim_pounce_destroy_all_by_account(account); gaim_account_destroy(account); } void gaim_accounts_auto_login(const char *ui) { GaimAccount *account; GList *l; g_return_if_fail(ui != NULL); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { account = l->data; /* TODO: Shouldn't be be using some sort of saved status here? */ if (gaim_account_get_enabled(account, ui)) gaim_account_connect(account, gaim_account_get_status(account, "online")); } } void gaim_accounts_reorder(GaimAccount *account, size_t new_index) { size_t index; GList *l; g_return_if_fail(account != NULL); g_return_if_fail(new_index >= 0 && new_index <= g_list_length(accounts)); index = g_list_index(accounts, account); if (index == -1) { gaim_debug_error("accounts", "Unregistered account (%s) discovered during reorder!\n", gaim_account_get_username(account)); return; } l = g_list_nth(accounts, index); if (new_index > index) new_index--; /* Remove the old one. */ accounts = g_list_delete_link(accounts, l); /* Insert it where it should go. */ accounts = g_list_insert(accounts, account, new_index); schedule_accounts_save(); } GList * gaim_accounts_get_all(void) { return accounts; } GaimAccount * gaim_accounts_find(const char *name, const char *protocol_id) { GaimAccount *account = NULL; GList *l; char *who; g_return_val_if_fail(name != NULL, NULL); who = g_strdup(gaim_normalize(NULL, name)); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { account = (GaimAccount *)l->data; if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) && (!protocol_id || !strcmp(account->protocol_id, protocol_id))) { break; } account = NULL; } g_free(who); return account; } void gaim_accounts_set_ui_ops(GaimAccountUiOps *ops) { account_ui_ops = ops; } GaimAccountUiOps * gaim_accounts_get_ui_ops(void) { return account_ui_ops; } void * gaim_accounts_get_handle(void) { static int handle; return &handle; } void gaim_accounts_init(void) { void *handle = gaim_accounts_get_handle(); gaim_signal_register(handle, "account-connecting", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-away", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-setting-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-set-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-warned", gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "account-added", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-removed", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); load_accounts(); } void gaim_accounts_uninit(void) { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; sync_accounts(); } gaim_signals_unregister_by_instance(gaim_accounts_get_handle()); }