view plugins/mono/GetBuddyBack.cs @ 14098:a8c9d714658c

[gaim-migrate @ 16727] I decided that it's probably not a good idea to enable_fatal_asserts when --enable-debug is passed to autogen.sh/configure. However, EVERY Gaim dev, summer of code student and crazy patch writer should pass "--enable-fatal-asserts" to Gaim's autogen.sh/configure (It causes Gaim to segfault when g_return_val_if_fail() fails) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 12 Aug 2006 21:13:25 +0000
parents 67fbd2ff4c4e
children
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using Gaim;

public class GetBuddyBack : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		
		Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "buddyback", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/
		/*BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));*/
	}
	
	public override void Unload()
	{
	}
	
	public override void Destroy()
	{
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled");
	}
}